if anyone has a way to extract/replace the japanese and english text I can translate it - there did not look to be very much text so should not take too long.
OK, so i did some digging myself, here's the result:
Using the "Unity Assets Bundle Extractor" v 2.2b,
the file "lua_assets_all_306eb0ba3691e35ec574566f58fdc771.bundle" can be unpacked.
The file content starts with a bunch of non-printable characters, but towards the middle has section of what looks like Lua code.
Within these sections, there are repeated blocks like this:
Code:
,
{
"mid": 500,
"mcharType": 0,
"mcharID": 0,
"mvoice": false,
"memotionID": -1,
"mjp": "ãã¤ãã³ã³ããå¼å½ãã«ãã麺ãã飽ããã ããã¨æã£ã¦ã",
"men": "I always thought that convenience store lunches and cup noodles would be boring.",
"mzhcn": "æä¸ç´ä»¥ä¸ºï¼ä¾¿å©åºçåé¤åæ¯è£é¢ä¼å¾æ èã",
"mzhtw": "a"
},
Obviously this part is the Machine translated english game text.
"men": "I always thought that convenience store lunches and cup noodles would be boring.",
The
"mjp": "ãã etc" line is presumably the japenese text.
If i cut the hex codes out and past into a hex->unicode converter, i can see
いつもコンビニ弁当やカップ麺じゃ飽きるだろうと思って。
Which if i translate it manually would be:
"I thought that you would probably be fed up with always eating convenience store lunchboxes or cup noodles."
So, here's the challenge. I'm not going to go through that laborious process of finding each line of unicode japanese and manually cut it out, and into unicode converter.
If anyone has the programming skills, just give me a big file that looks like this:
Line 1 Japanese text in unicode
Line 2 current machine translated text
Line 3 blank
Line 4 some separator like ----
<repeat>
and repeat that for every pair of "mjp" and "men" lines.
I'll do the translation and paste it into every "line 3" and then you can replace all the Machine translated lines TL lines with manually translated text.