RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,017
12,332
So let me get this right, not only does this game have a anti-cheat for no reason, but its also breaking peoples runs? Theres no way that can be right....right?
 
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Skylark21

Active Member
Apr 9, 2018
722
1,366
Why items in Cherlese village are 8x more expensive thn base village? For e.g You can buy Leather jacket for 10 gold in base but need 80 gold to buy in cherlese, Is there any reason for it?
Also, There's a bug on day 1 relating to payment of offer from Francis and that other guy.
 
Last edited:
Jul 31, 2018
132
164
So let me get this right, not only does this game have a anti-cheat for no reason, but its also breaking peoples runs? Theres no way that can be right....right?
It's almost as if it's a 0.1.4 release...
Dev is allowed some time this early in development to test things out.

Violet Kitten
I don't agree with the anti-cheat, especially when the game is so cryptic and strict with its unlockable content, but I understand that the dev wants players to experience it a certain way and wants to dissuade people just skipping their hard work.

IMO I think anti-cheat is overkill for a porn game, and really people should be left to enjoy the game in whatever way pleases them most. But I get its hard for a dev to let that control over the experience go.

I think a good compromise might be to better signpost content along with its associated kink earlier. For example I personally really enjoyed both the nude journey through the camp and the bj to the guards to get your clothes back. But when I enter the free-roam area I have no clue where to go to find more scenes of a similar nature. Unfortunately as a porn game I don't really care about how the story will naturally unfold with my exploration, I care about where the next scene is that aligns with my kinks/interests and how to get there. I want to have a certain amount of control in tailoring the story to my individual wants. One of the best and easiest ways to give that control is with better information. I really think that is the better approach when thinking about how to guide a player through the game. Games that limit player control usually have a high demand for walkthroughs or cheats and so by denying both avenues I think you leave a bad taste in some people's mouths.

Anyway really liking the game so far.
 
Oct 18, 2017
99
65
Why is everyone argueing back and forth over "cheats"? if you don't like the game creator's decision, make your own game

However, I do wonder WHY a Porn Game has Anti-Cheat thats actually bugging the game
 

ddf

Active Member
Jun 27, 2017
679
367
Why is everyone argueing back and forth over "cheats"? if you don't like the game creator's decision, make your own game

However, I do wonder WHY a Porn Game has Anti-Cheat thats actually bugging the game
Anti-Cheats tracks all possible scenarios and is triggered when it founds something that is not expected.
So, when adding a new content, one should be careful to update anti-cheat accordingly.

I think it can be called "Security through complication".

There are not many easy ways to add anti-cheat into game that can be run offline, especially when it is made in Twine.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,017
12,332
It's almost as if it's a 0.1.4 release...
Dev is allowed some time this early in development to test things out.
Early versions are good excuses for lack of content, not adding a anti cheat in a porn game that also kills runs. Its more then ridiculous. There's a good reason the game has 2 stars, doesn't matter how good the game is when the developer goes out of the way to hurt players freedom.
 
Oct 18, 2017
99
65
Anti-Cheats tracks all possible scenarios and is triggered when it founds something that is not expected.
So, when adding a new content, one should be careful to update anti-cheat accordingly.

I think it can be called "Security through complication".

There are not many easy ways to add anti-cheat into game that can be run offline, especially when it is made in Twine.
so.... is there a way to remove it?
 

Ethernetwork

Member
Oct 9, 2018
102
113
After reading about 40% of this thread and seeing a lot of opinions and thoughts on cheating, I wanted to chime in with my two cents. Cheating isn't a way to "not experience the story" or "circumvent the game-play", its a personal preference that differs from person to person, hence the use of personal. If you are not one of these people, recognize that that is your preference.

In a community such as this more often than not, even if a user prefers not to use cheats, after a few play-throughs a lot of us get the itch to tinker, which not having cheats prevents you from doing. Not to mention (as a fellow developer) I can imagine this anti-cheat takes a lot of extra time and extra work to create, not to mention the testing that will have to be done following every single content update on top of the original tests.

I recognize that you made a cheats enabled version for Patreon subscribers, but (again, personal preference) I'm also against micro-transactions, and would never provide monetary support to a developer that includes them.

All of this aside, I wish you the best, and good luck with your game, I hope it does well.
 
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Aug 7, 2020
15
7
As before, the built-in translator does not work with this game.
Tested in Google and Yandex browsers.
With other games HTLM did not encounter similar problems
 

Razzier

Newbie
Jun 23, 2018
98
144
50$ for a cheat?

Are you for real? I can understand wanting to monetize your content, hell I would even be willing to pitch 5$ for a stat-altering cheat, but 50$ for a game that is still in it's early phase and lacks content to justify a -monthly- 50$ contribution to use cheats?
 
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Violet Kitten

Writer of Romantic Love Stories.
Game Developer
Aug 9, 2017
173
558
Just tried to do that, I think there is a bug because I didn't get any gold.
Also, There's a bug on day 1 relating to payment of offer from Francis and that other guy.
That bug will be fixed in the next hotfix (Today). Thank you both for reporting it. :)

Why items in Cherlese village are 8x more expensive thn base village? For e.g You can buy Leather jacket for 10 gold in base but need 80 gold to buy in cherlese, Is there any reason for it?
Also, There's a bug on day 1 relating to payment of offer from Francis and that other guy.
The reason why those are sold so high is because the man selling it, is a greedy merchant. He overcharges for all of his goods. The shop is just there to reflect his personality. That is why it is stated that everyone in the village avoids him. The player is not meant to buy things from him. In fact, when you first meet him then your character or your father (If he is with you) comment on his outrageous prices themselves.

It's almost as if it's a 0.1.4 release...
Dev is allowed some time this early in development to test things out.

Violet Kitten
I want to have a certain amount of control in tailoring the story to my individual wants. One of the best and easiest ways to give that control is with better information. I really think that is the better approach when thinking about how to guide a player through the game.

Anyway really liking the game so far.
The problem is that I don't of a good way to tell the player in-game about what paths are ahead without breaking the forth wall or pulling the player out of the immersion. I always aim for this game to be realistic to an extent, where the player can still enjoy the content they like but immersion is important to me so I try not to hold the player's hand and let them find the content themselves, replaying the game to find things you might have missed.

That is pretty much my goal. I want players to find the content instead of just being told, "it is there". I'm open to adding some hints but I just don't know a good way to do that without know what the player wants and without breaking immersion.

I'm glad that you are liking the game by the way. :giggle:

Why is everyone argueing back and forth over "cheats"? if you don't like the game creator's decision, make your own game

However, I do wonder WHY a Porn Game has Anti-Cheat thats actually bugging the game
The anticheat bugs should be all fixed. I tested plenty of paths before this release and I also haven't received any new reports since then so I assume all the bugs are fixed.

The last update was very buggy at first because I added a lot and didn't test it. There were more than anticheat bugs but those always get more attention because of how noticeable they are and some people's aversion to the system. I did my best to fix it quickly and hopefully I will never have another buggy release again. I now test my game before every release. I like to believe that I learned my lesson. :(

50$ for a cheat?

Are you for real? I can understand wanting to monetize your content, hell I would even be willing to pitch 5$ for a stat-altering cheat, but 50$ for a game that is still in it's early phase and lacks content to justify a -monthly- 50$ contribution to use cheats?
The cheat version is not 50$. In fact, it is actually impossible for it to be 50$ with the current reward system because the cheat version is part of a pack which has all the rewards of the previous pack. The previous pack (Warrior Tier pack) is priced at 20$ so that must be substracted from the Paladin price to determine the value of the cheat version. Doing that leaves you with 30$ for the 3 new rewards, though it is impossible for anyone other than the person who priced it to determine the value.

The rewards are as follows:
- 1 week earlier release.
- Access to future updates thread on Discord.
- Cheat Version of Revamped Bloodline.

All of those rewards are not sold separately so the only person that can value them is me, thus it makes it impossible for anyone to determine the value unless I say it. Each reward can be valued at 10$ or maybe one of them is 30$ and the rest are free. Anyone of these can be true but I am the only one who can say for sure, since the rewards are not sold separately and I am the one who listed the price of the pack. :geek:
 
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vultron

Active Member
May 19, 2018
997
1,292
Early versions are good excuses for lack of content, not adding a anti cheat in a porn game that also kills runs. Its more then ridiculous. There's a good reason the game has 2 stars, doesn't matter how good the game is when the developer goes out of the way to hurt players freedom.
Pretty much every game on this site gets a cheat mod or comes with cheats trying to stop that just so you can monetize your cheats is gross that being said 2 stars doesn't mean much when it's just 8 votes. lol
 
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Razzier

Newbie
Jun 23, 2018
98
144
That's A-tier mental gymnastics right there. The fact that you have to pay 50$ for cheats values those cheats at 50$ at the very least. Just because there are other rewards at that tier, doesn't mean people don't have differing priorities. I personally couldn't care less about an update dropping a week early, since I wait for several updates before diving back into games.

So, that means that the tier now drops to two 'viable' rewards, and discord updates aren't exactly worth money, at least in my opinion. So that leaves cheats for me, which at that point, are a 50$ reward.

If you want to play the 'I'm the only one that can base the value of the rewards' know that not everyone will share your valuation, nor your priorities. As I said, no problem with monetization, but at this point, paying 50$ for what's essentially just the cheats, to me, makes no sense.
 

Violet Kitten

Writer of Romantic Love Stories.
Game Developer
Aug 9, 2017
173
558
That's A-tier mental gymnastics right there. The fact that you have to pay 50$ for cheats values those cheats at 50$ at the very least. Just because there are other rewards at that tier, doesn't mean people don't have differing priorities. I personally couldn't care less about an update dropping a week early, since I wait for several updates before diving back into games.

So, that means that the tier now drops to two 'viable' rewards, and discord updates aren't exactly worth money, at least in my opinion. So that leaves cheats for me, which at that point, are a 50$ reward.

If you want to play the 'I'm the only one that can base the value of the rewards' know that not everyone will share your valuation, nor your priorities. As I said, no problem with monetization, but at this point, paying 50$ for what's essentially just the cheats, to me, makes no sense.
I understand that some people might value it differently for themself but I just don't like when someone generally states the value they believe as a factual value. Everyone can value it differently but when someone asks me why I value it at something that I don't, then I must object. I do not value it that way so there is nothing else I can say but to set the record straight.

Also I'm not trying to sell the cheat version and the only reason that it exists is because I wanted to reward my higher tier patrons. I would really prefer not having to keep releasing 4 different versions of my game every update. I only offer the cheat version to my higher patrons as a reward for their generosity, similar to how resturants give out a free drink, hot sauce or ketchup to those who order food from them.

It is just meant to be a reward to those who support me on such a high level. I really want to reward them but I don't want to start locking off game paths/content because people will then shout at me for that. There needs to be ways that I can reward my patrons and this seems like the best way to do it without punishing others, is adding something that wouldn't exist without it being a reward.
 
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Violet Kitten

Writer of Romantic Love Stories.
Game Developer
Aug 9, 2017
173
558
Quick Announcement:
I have updated the current version, hopefully fixing the day 1 guard payment bug. I also realized that time wasn't passing during the waitress job so I corrected that too. :)

I hope that everything is working perfect now. Feel free to let me know if something breaks or is misspelled. :)
 
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Jul 31, 2018
132
164
The problem is that I don't of a good way to tell the player in-game about what paths are ahead without breaking the forth wall or pulling the player out of the immersion. I always aim for this game to be realistic to an extent, where the player can still enjoy the content they like but immersion is important to me so I try not to hold the player's hand and let them find the content themselves, replaying the game to find things you might have missed.

That is pretty much my goal. I want players to find the content instead of just being told, "it is there". I'm open to adding some hints but I just don't know a good way to do that without know what the player wants and without breaking immersion.

I'm glad that you are liking the game by the way. :giggle:
Well I have suggestions. These would be applicable only to sex scenes, story scenes obviously don't need the same kind of "guiding".

I would say that the best way to approach it is to build the hints into the world-building. So simply, on introduction to a new character, they would say a line that suggests what their event-kink would be. To the player it would be pretty clear what is meant, but there is no reason this has to break immersion or feel out-of-place with that character's dialogue if written well.

Another similar method is having other characters gossip about said character, giving some info about their personality/sexuality that would be relevent to both the story AND their scenes. This doesn't have to just apply to characters, but places too. For example if there is an area in a forest with magic fairies you can have an orgy with (just a silly example) then have a relatively nearby character mention some rumour about someone getting lost there and having the night of their life.

See, you can have fun with it! And honestly I understand immersion, but its far more immersion-breaking to feel lost in an open-world with seemingly nothing to do. A bit of clever and discreet hand-holding is the real secret to game-design. You want the player to always be guided on the "right" path without them really noticing you are doing it. And most players are pretty happy to have you guide them (to a certain extent)! It's the extremes that you want to avoid, extreme handholding and extreme "freedom" are both equally boring and frustrating.

These are just a few examples off the top of my head too, there are tons of other ways or subtle tweaks to my suggestions if you didn't like them.

Also I'll leave with a final thought, repetition is powerful! If you can leave several of these subtle clues across a longer period of time it will reinforce both the world-building aspect (having multiple sources give similar info works great in games) and the actual hint itself. I find foreshadowing to work great with erotic stories (the foreshadowing begins the build-up of arousal), so the same principal applies. Conversely, I think surprise is overrated in erotic fiction. It just doesn't give the story the right ebbs and flows. Nothing ever feels like its leading anywhere or connected in any way if all the sex scenes are sprung on you without having been given context beforehand.
 
Last edited:

ddf

Active Member
Jun 27, 2017
679
367
so.... is there a way to remove it?
Yes.

There was an post some time ago, where the 1.2 version was posted with anti-cheat removed (not completely, though :) ).

There are two layers on anti-cheat: one that tracks the game progress and checks whether current state is possible on current stage, and another that encrypts the game code, preventing one to simply modify the html file.

If you know HTML and JavaScript well - you can easily (more or less) modify it in a way you like.
Keep in mind that if you miss something, even if it is very small, in code you might not only fail to remove the anti-cheat but also break the game.

Personally me, I'm not outraged with anti-cheat system, I can live with that and I can value the attention DEV put into managing the paths and skill distribution.
 

al4nw31

New Member
Nov 5, 2018
10
11
Yes.

There was an post some time ago, where the 1.2 version was posted with anti-cheat removed (not completely, though :) ).

There are two layers on anti-cheat: one that tracks the game progress and checks whether current state is possible on current stage, and another that encrypts the game code, preventing one to simply modify the html file.

If you know HTML and JavaScript well - you can easily (more or less) modify it in a way you like.
Keep in mind that if you miss something, even if it is very small, in code you might not only fail to remove the anti-cheat but also break the game.

Personally me, I'm not outraged with anti-cheat system, I can live with that and I can value the attention DEV put into managing the paths and skill distribution.
It's not encrypted, it's just encoded in hex. I've already dumped out the game code, but it's so ridiculously convoluted with calculations that I can only edit gold.

I really don't understand how the game creator is going to maintain this project going forwards, as basically each chapter is going to need to have it's own anti-cheat, or else the variables become unmanageable.

Also, there are zero arrays in the entire code, so basically everything is hard coded.

My current issue is that SugarCube runs it's own weird interpreter on top of JavaScript, which makes it impossible to use the breakpoints in browser. I would need a better debugging tool at this point, and I'll keep digging to figure out how the flags are set.

I'm sure that updates are going to be a nightmare.
 
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2.70 star(s) 30 Votes