Quite ok for a demo.
In the first map there are short walking distances, several choices, but unfortunately again a "everybody wants to fuck her" mentality. Your announced plans still leave a lot to be expected there.
But since every user has their own ideas, here are my suggestions.
Try to make the eyes a little more lively. Eyes can express a lot of emotion in scenes.
Don't make the corruption so fast, or let the player decide, for example with your sweets. This way the player can influence the speed of the corruption a bit, because what's to stop her daddy from giving her one after every successful task.
Leave certain things detached from the corruption system. For example, wearing a bra under your dress. In the invetar it says white bra, but in the drawings it is red. A white bra would spoil the look, so Reya could decide to leave it off for fashion reasons.
For the path system. There will probably be an exploration system. But it would be great to include a fast travel system. For example, if Reya is supposed to visit the next place, she could choose the long way or a fast travel function to be able to optionally skip long ways later in the game.
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