Night Mirror

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Wait, animations are straight up video files? I thought Renpy was doing the animations like old Shockwave Flash by using transformation effects on 2D cells while moving them around positionally in a loop. Or is that what Unity can do but Renpy can only do very simple scaling and position animation?
The Unity game animations are done in a tool called Live2D (subscriptionware, so it can go fuck itself imo). When I started making this, Live2D was not supported by Renpy so I spent very little time looking at it (actually I spent more than a month trying to figure out how to get the animations out of unity, but that is a story I've already told, you can thread search it if you're curious).

Long story short, the best way I found to implement the animations as-is without redoing them one frame at a time was to screen cap them as video then include them as webm files (which is what I do now, and is still a somewhat complex process, but WAY faster than trying to re-animate them).

Renpy itself has several different ways to do animations, now including Live2D support (but not for android). I haven't spent a lot of time on the subject of in-engine animation (I am barely an artist and animating is a whole other level), so there may be tools out there to do it more efficiently. I have put in many simple 2-3 frame animations throughout (that were implied in the original game), but I mostly keep them small. My understanding though is that Renpy can handle very complex animations, although doing them in-engine does have drawbacks as it becomes more reliant on hardware.

Is there a way to edit Unity content or is it encrypted somehow? Theoretically you could edit the single still image of Morty's lower body + condom penis that appears to be animated using a short "squash" transformation that loops A->B->A. If someone were able to do that in the Unity version, could you then slice the result to produce a new/different video in the Renpy version?
I have tried several different tools that promise they can edit the .unity3d file directly, but none have worked. I will devote a little more effort to it at some point, but it has been mostly a waste of time. (I have several posts in this thread about it if you are curious to read more).

Not your job to teach this stuff but is there a good Unity->Renpy conversion tutorial so I can understand what the process actually entails?
I don't know if I'd call it good... but yes, here is a tutorial about it.

The Android port isn't working
Short answer: I am no longer troubleshooting Android compatibility issues, sorry.

Longer answer: I have very limited control over the android version (I click a button and Renpy engine does all the magic). From the research I've done, it appears that Android 11 has a major security problem with sideloaded apps, causing them not to run properly, or at all on some builds of Android 11 (updating to the latest version of Android 11 may fix your problem).

I test the game on Android versions 9, 10, and 11 in simulation and it works in all of the latest versions. I test it on an Android 12 device and it works.

I've replayed this game like 3 times already, about to replay it for the 4th time. Can't get enough of this masterpiece
Very glad to hear you're enjoying the game!

Although, r3.6 isn't that far away and will require a restart (or, well, at least a new game to skip to any day on), so you may consider holding off on replay #4, unless you're game for a #5 as well :D
 

kimlana

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Mar 10, 2022
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lol, jackpot
texture_01_33.png
The condom is an overlay! The dick was drawn without it, and the condom is added on top of it before it's animated. In theory, if I modified this PNG inside the unity3d package to make the condom graphic into transparent empty space, it would disappear from the game. Or possibly modify the animation script to just not call that asset but, that's outside my knowledge base.

It looks like the scene with Beth under the covers also uses a condom overlay:
texture_03_8.png
However, that would definely require knowing how to modify the script to add the condom overlay before the animation starts so that it follows along with the connected bits.

Nothing appears to be obfuscated or encrypted at all. It's just very very poorly organized dumped into a single massive 4.5GB AssetBundle, instead of more appropriately breaking it down into sections. Ferdafs is going to run up against filesize limitations if he isn't careful.

Edit: I wonder if you can load an existing AssetBundle into a new project in Unity, change a PNG, save the bundle, and then copy the modified file on top of the existing one in the A Way Back Home game folder? I'll talk to some Unity people about it. I do know there's that can decompile the entire project (it's what the Chinese devs use to whip out look-alike copies of Unity games practically overnight) but it's like $700 so it would be easier to find a way to do it by tweaking the existing file.
 
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Night Mirror

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lol, jackpot
View attachment 1861820
The condom is an overlay! The dick was drawn without it, and the condom is added on top of it before it's animated. In theory, if I modified this PNG inside the unity3d package to make the area where the condom is transparent empty space, it would disappear from the game. Or possibly modify the animation script to just not call that asset but, that's way outside my knowledge base.

It looks like the scene with Beth under the covers also uses a condom overlay:
View attachment 1861832
However, that would definely require knowing how to modify the script to add the condom overlay before the animation starts so that it follows along with the connected bits.

Nothing appears to be obfuscated or encrypted at all. It's just very very poorly organized dumped into a single massive 4.5GB AssetBundle, instead of more appropriately breaking it down into sections. Ferdafs is going to run up against filesize limitations if he isn't careful.
Yeah, that was what I originally wanted to do. Let me know if you get it to work, I've spent around 2 weeks trying to get various programs to let me replace Texture2D files in the .unity3d file without success.
 

kenta16807

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Oct 1, 2020
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...Nothing appears to be obfuscated or encrypted at all...
Latest release introduced some encrypted content, mainly the CHUD arc.(..or I'm using the wrong tool)

One can cut out all the parts and assemble them in an animation program.

It makes it possible to automate some movement, still takes ages.
 

aaronminus

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Oct 13, 2021
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Caught up to the latest update, game continues to be one of my favorites! Wasn't too interested in the Chud stuff but that's how these things go and I'm happy the game isn't afraid to shy away from more niche content. Happy to see that the game is putting together fun pairings with the girls, the Biblioteca section was fun. At this point I like all the main girls so I'm happy when any of them gets focus. For me the weakest relationship right now is "normal" Summer, so I hope to see her come around a bit more in the future, but overall this just continues to impress. Morticia, Tricia, "Wild" Summer, Jessica, and Beth are all really strong. You and Ferdafs Keep up the good work!
 
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aaronminus

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I'd like to throw in a request too. I've avoided asking for requests because you all put in so much work already and I've been completely happy with what the game has done so far, so it seemed odd to ask, but here goes anyway:

I've noticed the request list is primarily people asking for "dirty" or "more evil" stuff (rape, cucking, slave ending etc). My request would be a general ask for more romantic or lovey stuff. My porn game preferences tend to skew eastern because there are a lot of games that are about developing relationships with the heroines, and I find that that dynamic greatly increases my enjoyment. If it fits within the scope of the project I'd like to see more of a "love" route develop, or at least options that come across more that way.

A harem ending where the girls grow to care for Morty and each other (developing the girls' care for each other as well) would be my 10/10 conclusion, but I recognize that if that's not the vision of the project that is an unreasonably large ask. If something like that is not in the cards, then i'd be more than satisfied with some more lovey stuff happening individually and occasionally moving forward. Either way, game's been great and look forward to what comes next!
 

Night Mirror

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Latest release introduced some encrypted content, mainly the CHUD arc.(..or I'm using the wrong tool)

One can cut out all the parts and assemble them in an animation program.

It makes it possible to automate some movement, still takes ages.
The whole game is about to get that treatment. It's not exactly encrypted, its a form of compression. While I haven't yet looked for a way to return it to normal, there must be (or the game couldn't use it). I should look into it thought cuze the next update isn't that far off, and I'd really like to be able to pull artwork directly out instead of screen capture.

I'd like to throw in a request too. I've avoided asking for requests because you all put in so much work already and I've been completely happy with what the game has done so far, so it seemed odd to ask, but here goes anyway:

I've noticed the request list is primarily people asking for "dirty" or "more evil" stuff (rape, cucking, slave ending etc). My request would be a general ask for more romantic or lovey stuff. My porn game preferences tend to skew eastern because there are a lot of games that are about developing relationships with the heroines, and I find that that dynamic greatly increases my enjoyment. If it fits within the scope of the project I'd like to see more of a "love" route develop, or at least options that come across more that way.

A harem ending where the girls grow to care for Morty and each other (developing the girls' care for each other as well) would be my 10/10 conclusion, but I recognize that if that's not the vision of the project that is an unreasonably large ask. If something like that is not in the cards, then i'd be more than satisfied with some more lovey stuff happening individually and occasionally moving forward. Either way, game's been great and look forward to what comes next!
Glad to hear you are enjoying the remake!

This is already one of the goals I'm work towards during rewrites, having Morty in general care more about the girls than he originally does. I've added extra kissing and hugs (later redrawn by WatsonTouya), and generally try to have him be more affectionate with most of them.

While the opportunity to have a deeply romantic sex scene hasn't presented itself yet. I would say the Morticia Missionary position scene (again, by WatsonTouya) with Morticia on day 12 comes the closest. Romance is something I would like to have more of as well. But the scene has to give me the framework to do it, and that just usually isn't the case.

If you have a specific scene in mind, let me know. As always, I can't promise I can do it, but I will try my best.

As to the game ending(s), I've talked about this a few times, but briefly, I do intend to present several options to players (dependent upon many factors out of my control). And staying with the girls that love you is one of them I want to do. But hopefully, that is still a long ways off.
 
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aaronminus

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The whole game is about to get that treatment. It's not exactly encrypted, its a form of compression. While I haven't yet looked for a way to return it to normal, there must be (or the game couldn't use it). I should look into it thought cuze the next update isn't that far off, and I'd really like to be able to pull artwork directly out instead of screen capture.


Glad to hear you are enjoying the remake!

This is already one of the goals I'm work towards during rewrites, having Morty in general care more about the girls than he originally does. I've added extra kissing and hugs (later redrawn by WatsonTouya), and generally try to have him be more affectionate with most of them.

While the opportunity to have a deeply romantic sex scene hasn't presented itself yet. I would say the Morticia Missionary position scene (again, by WatsonTouya) with Morticia on day 12 comes the closest. Romance is something I would like to have more of as well. But the scene has to give me the framework to do it, and that just usually isn't the case.

If you have a specific scene in mind, let me know. As always, I can't promise I can do it, but I will try my best.

As to the game ending(s), I've talked about this a few times, but briefly, I do intend to present several options to players (dependent upon many factors out of my control). And staying with the girls that love you is one of them I want to do. But hopefully, that is still a long ways off.
Nice! Great to see that’s where your head’s at, and totally makes sense that you’re already trending that way in the remake, your efforts thusfar are noticed and appreciated! Also totally understand your position and that you can’t necessarily turn water into wine when it comes to certain sequences, at the end of the day eroticism comes first after all.

As for specifics, both of my playthroughs were more getting sucked into the game, my next playthrough i’ll keep an eye out for any opportunities to suggest for sure (my natural instinct is not to impose, so I won’t be too overzealous haha). In addition I have a fairly good eye for grammatical errors, i’ll be able to compile a list of those as well. (Now that I'm thinking about it, what would be the best format to give the grammatical error feedback? Day + Line? Screenshots?)


Hooooooooooooo boi do I have some spoilers for you.
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Hey! That sounds exactly like the kind of content i’m looking for, yay! Thank you for your efforts as well! I’ll be looking forward to it (and no need to rush, i’ll be here for the long haul + better good than quick :))
 
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Night Mirror

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As for specifics, both of my playthroughs were more getting sucked into the game, my next playthrough i’ll keep an eye out for any opportunities to suggest for sure (my natural instinct is not to impose, so I won’t be too overzealous haha). In addition I have a fairly good eye for grammatical errors, i’ll be able to compile a list of those as well. (Now that I'm thinking about it, what would be the best format to give the grammatical error feedback? Day + Line? Screenshots?)
Specific request are usually easier for me to do something with (as it gives me a more targeted goal (it is a big game and generalized requests tend to be more tricky to work with)), but also not required. As I said, for this one it is something I am generally working towards already.

I was mostly asking because I've gone through this content so much it's hard to see it from a different angle, and an outside perspective can often help. So if you do find a scene you feel is a good fit, let me know.

As to corrections, if it's a typo, the word is usually all I need. If it's grammatical, more context can better. You're welcome to include what the correction should be as well, but also not required if you don't want to.

I can do a file search across the game to find the problem, so I don't need scene/day/screenshot, usually just the word.
 
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Night Mirror

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Did a spelling/grammar pass on Pre-Day 1 and Day 1, exploring every option. I'm more than happy to do the rest if this is helpful to you. Let me know if my pedantic nitpicks are too much :p
Thank you very much for all the corrections! Some I already caught, and a few were previous submitted, but I implemented the vast majority of them.

I certainly welcome more if you want to keep going. A little trick to help you out, under scripts/story, are the .rpy files, which are just plain text, so you can easily read/copy paste/see all the possible options.
 

kimlana

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dwawing iz hawud
This is why Disney Animators almost never drew anything from scratch. They always started with rotoscoping (filming living people/animals and then tracing over individual film stills to get key frames).

It's also why one of reasons why most 2D animation today is actually done using 3D models that are then cel-shaded to simulate 2D drawings. And I've heard that the first test a potential character artist is given during an interview is drawing feet, lol.
 

Night Mirror

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So... I'm looking for some feedback before I spend a week grinding my face into my keyboard on this. This is a feature that has been asked for previously and I've been hesitant to add (both because it is a fuck ton of work, and because I'm not really sure it's needed? (but I mean, I use console commands to jump around and test, so...))

Anyhow, here is the prototype for an in day scene selector:

(When Hovered)
1654974549569.png

(When not hovered)
1654975263843.png

A few things.

The current images are just place holders (yanked out of the Day Selector). It will support up to 14 scenes (on two pages changed by the "More" (or "Next" (or arrow (I'm still not sure which is best yet)))). The menu slides out when hovered (a little more finicky than I would like at the moment) and will have toggle on/off option (off by default (or possibly a start up option along side menu transparency and such (not sure yet)) on the preference menu (if I can figure out where to stick it (that's what she said)).

So, my question is: does anyone think this would be a feature you'd like to have?

Anyhow... thanks in advance for any feedback, stay awesome.
 
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Flamewolf

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Oct 31, 2017
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So... I'm looking for some feedback before I spend a week grinding my face into my keyboard on this. This is a feature that has been asked for previously and I've been hesitant to add (both because it is a fuck ton of work, and because I'm not really sure it's needed? (but I mean, I use console commands to jump around and test, so...))

Anyhow, here is the prototype for an in day scene selector:

(When Hovered)
View attachment 1865061

(When not hovered)
View attachment 1865084

A few things.

The current images are just place holders (yanked out of the Day Selector). It will support up to 14 scenes (on two pages changed by the "More" (or "Next" (or arrow (I'm still not sure which is best yet)))). The menu slides out when hovered (a little more finicky than I would like at the moment) and will have toggle on/off option (off by default (or possibly a start up option along side menu transparency and such (not sure yet)) on the preference menu (if I can figure out where to stick it (that's what she said)).

So, my question is: does anyone think this would be a feature you'd like to have?

Anyhow... thanks in advance for any feedback, stay awesome.
My recommendation for this feature is maybe have an icon for new scenes that fit the day, and/or an icon for if there is choices in the scene. Although now that I type this I imagine the DoOver system covers the second half of my recommendation right?
 
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Night Mirror

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My recommendation for this feature is maybe have an icon for new scenes that fit the day, and/or an icon for if there is choices in the scene. Although now that I type this I imagine the DoOver system covers the second half of my recommendation right?
I like both of those suggestions (making things even more complex on the backend, but that's my issue to deal with...). Do Over does have a way to set the outcome of past choices, but no way to jump to them.

I think the choice indicator is a bit trickier as there are several ways to approach it (such as a simple icon that indicates the scene has a tracked choice, or possibly several icons indicating what choices are possible). For the moment, I think I'll hold off on the indicator side, but "new" and "updated" banners are already made (and the code to make them work is already done (~ish with the Day Selector)).

Thanks for the great suggestion!
 

aaronminus

Member
Oct 13, 2021
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So... I'm looking for some feedback before I spend a week grinding my face into my keyboard on this. This is a feature that has been asked for previously and I've been hesitant to add (both because it is a fuck ton of work, and because I'm not really sure it's needed? (but I mean, I use console commands to jump around and test, so...))

Anyhow, here is the prototype for an in day scene selector:

(When Hovered)
View attachment 1865061

(When not hovered)
View attachment 1865084

A few things.

The current images are just place holders (yanked out of the Day Selector). It will support up to 14 scenes (on two pages changed by the "More" (or "Next" (or arrow (I'm still not sure which is best yet)))). The menu slides out when hovered (a little more finicky than I would like at the moment) and will have toggle on/off option (off by default (or possibly a start up option along side menu transparency and such (not sure yet)) on the preference menu (if I can figure out where to stick it (that's what she said)).

So, my question is: does anyone think this would be a feature you'd like to have?

Anyhow... thanks in advance for any feedback, stay awesome.
I think "Mind Blowers" covers the average use case for wanting to skip around (returning to favorite H-Scenes). I'll recommend a few things and take/leave them as you like:

1. There should be an "All Girls" option in the Mind Blowers screen (if there is I missed it) that allows the player to see every H-Scene in order regardless of the girl. (This would be my preferred way of using the feature.)
2. Rather than separating a "Day Selector" and a "Scene Selector" in two different menus, it seems to me like it would be more efficient to make it one system. (Incorporating the Scene Selector into the Day Selector). That way if the player wants to get to a specific part in the story outside of "Mind Blowers" it's all in one place and you don't have to hide a feature by default either, and players who want to skip around can do so immediately from the menu. (In addition I think the Day Selector could be useful from the Start Menu)
3. (and this is the least pressing), if Days/Scenes/Mindblowers are locked at the start, the player could feel a semblance of progression/milestones as they play (common in Eastern H games with unlocked CGs). Of course you could have an "unlock all" option with a spoiler warning for players that want to skip right away. Understandable if this doesn't matter to you though.

However you decide to implement the system, I'd probably use it. Not a waste of time!
 
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