- May 4, 2021
- 19
- 5
The Unity game animations are done in a tool called Live2D (subscriptionware, so it can go fuck itself imo). When I started making this, Live2D was not supported by Renpy so I spent very little time looking at it (actually I spent more than a month trying to figure out how to get the animations out of unity, but that is a story I've already told, you can thread search it if you're curious).Wait, animations are straight up video files? I thought Renpy was doing the animations like old Shockwave Flash by using transformation effects on 2D cells while moving them around positionally in a loop. Or is that what Unity can do but Renpy can only do very simple scaling and position animation?
I have tried several different tools that promise they can edit the .unity3d file directly, but none have worked. I will devote a little more effort to it at some point, but it has been mostly a waste of time. (I have several posts in this thread about it if you are curious to read more).Is there a way to edit Unity content or is it encrypted somehow? Theoretically you could edit the single still image of Morty's lower body + condom penis that appears to be animated using a short "squash" transformation that loops A->B->A. If someone were able to do that in the Unity version, could you then slice the result to produce a new/different video in the Renpy version?
I don't know if I'd call it good... but yes, here is a tutorial about it.Not your job to teach this stuff but is there a good Unity->Renpy conversion tutorial so I can understand what the process actually entails?
Short answer: I am no longer troubleshooting Android compatibility issues, sorry.The Android port isn't working
Very glad to hear you're enjoying the game!I've replayed this game like 3 times already, about to replay it for the 4th time. Can't get enough of this masterpiece
Yeah, that was what I originally wanted to do. Let me know if you get it to work, I've spent around 2 weeks trying to get various programs to let me replace Texture2D files in the .unity3d file without success.lol, jackpot
View attachment 1861820
The condom is an overlay! The dick was drawn without it, and the condom is added on top of it before it's animated. In theory, if I modified this PNG inside the unity3d package to make the area where the condom is transparent empty space, it would disappear from the game. Or possibly modify the animation script to just not call that asset but, that's way outside my knowledge base.
It looks like the scene with Beth under the covers also uses a condom overlay:
View attachment 1861832
However, that would definely require knowing how to modify the script to add the condom overlay before the animation starts so that it follows along with the connected bits.
Nothing appears to be obfuscated or encrypted at all. It's just very very poorly organized dumped into a single massive 4.5GB AssetBundle, instead of more appropriately breaking it down into sections. Ferdafs is going to run up against filesize limitations if he isn't careful.
Latest release introduced some encrypted content, mainly the CHUD arc.(..or I'm using the wrong tool)...Nothing appears to be obfuscated or encrypted at all...
The whole game is about to get that treatment. It's not exactly encrypted, its a form of compression. While I haven't yet looked for a way to return it to normal, there must be (or the game couldn't use it). I should look into it thought cuze the next update isn't that far off, and I'd really like to be able to pull artwork directly out instead of screen capture.Latest release introduced some encrypted content, mainly the CHUD arc.(..or I'm using the wrong tool)
One can cut out all the parts and assemble them in an animation program.
It makes it possible to automate some movement, still takes ages.
Glad to hear you are enjoying the remake!I'd like to throw in a request too. I've avoided asking for requests because you all put in so much work already and I've been completely happy with what the game has done so far, so it seemed odd to ask, but here goes anyway:
I've noticed the request list is primarily people asking for "dirty" or "more evil" stuff (rape, cucking, slave ending etc). My request would be a general ask for more romantic or lovey stuff. My porn game preferences tend to skew eastern because there are a lot of games that are about developing relationships with the heroines, and I find that that dynamic greatly increases my enjoyment. If it fits within the scope of the project I'd like to see more of a "love" route develop, or at least options that come across more that way.
A harem ending where the girls grow to care for Morty and each other (developing the girls' care for each other as well) would be my 10/10 conclusion, but I recognize that if that's not the vision of the project that is an unreasonably large ask. If something like that is not in the cards, then i'd be more than satisfied with some more lovey stuff happening individually and occasionally moving forward. Either way, game's been great and look forward to what comes next!
Hooooooooooooo boi do I have some spoilers for you.At this point I like all the main girls so I'm happy when any of them gets focus. For me the weakest relationship right now is "normal" Summer, so I hope to see her come around a bit more in the future,
Nice! Great to see that’s where your head’s at, and totally makes sense that you’re already trending that way in the remake, your efforts thusfar are noticed and appreciated! Also totally understand your position and that you can’t necessarily turn water into wine when it comes to certain sequences, at the end of the day eroticism comes first after all.The whole game is about to get that treatment. It's not exactly encrypted, its a form of compression. While I haven't yet looked for a way to return it to normal, there must be (or the game couldn't use it). I should look into it thought cuze the next update isn't that far off, and I'd really like to be able to pull artwork directly out instead of screen capture.
Glad to hear you are enjoying the remake!
This is already one of the goals I'm work towards during rewrites, having Morty in general care more about the girls than he originally does. I've added extra kissing and hugs (later redrawn by WatsonTouya), and generally try to have him be more affectionate with most of them.
While the opportunity to have a deeply romantic sex scene hasn't presented itself yet. I would say the Morticia Missionary position scene (again, by WatsonTouya) with Morticia on day 12 comes the closest. Romance is something I would like to have more of as well. But the scene has to give me the framework to do it, and that just usually isn't the case.
If you have a specific scene in mind, let me know. As always, I can't promise I can do it, but I will try my best.
As to the game ending(s), I've talked about this a few times, but briefly, I do intend to present several options to players (dependent upon many factors out of my control). And staying with the girls that love you is one of them I want to do. But hopefully, that is still a long ways off.
Hey! That sounds exactly like the kind of content i’m looking for, yay! Thank you for your efforts as well! I’ll be looking forward to it (and no need to rush, i’ll be here for the long haul + better good than quick )Hooooooooooooo boi do I have some spoilers for you.
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Specific request are usually easier for me to do something with (as it gives me a more targeted goal (it is a big game and generalized requests tend to be more tricky to work with)), but also not required. As I said, for this one it is something I am generally working towards already.As for specifics, both of my playthroughs were more getting sucked into the game, my next playthrough i’ll keep an eye out for any opportunities to suggest for sure (my natural instinct is not to impose, so I won’t be too overzealous haha). In addition I have a fairly good eye for grammatical errors, i’ll be able to compile a list of those as well. (Now that I'm thinking about it, what would be the best format to give the grammatical error feedback? Day + Line? Screenshots?)
Thank you very much for all the corrections! Some I already caught, and a few were previous submitted, but I implemented the vast majority of them.Did a spelling/grammar pass on Pre-Day 1 and Day 1, exploring every option. I'm more than happy to do the rest if this is helpful to you. Let me know if my pedantic nitpicks are too much
This is why Disney Animators almost never drew anything from scratch. They always started with rotoscoping (filming living people/animals and then tracing over individual film stills to get key frames).dwawing iz hawud
My recommendation for this feature is maybe have an icon for new scenes that fit the day, and/or an icon for if there is choices in the scene. Although now that I type this I imagine the DoOver system covers the second half of my recommendation right?So... I'm looking for some feedback before I spend a week grinding my face into my keyboard on this. This is a feature that has been asked for previously and I've been hesitant to add (both because it is a fuck ton of work, and because I'm not really sure it's needed? (but I mean, I use console commands to jump around and test, so...))
Anyhow, here is the prototype for an in day scene selector:
(When Hovered)
View attachment 1865061
(When not hovered)
View attachment 1865084
A few things.
The current images are just place holders (yanked out of the Day Selector). It will support up to 14 scenes (on two pages changed by the "More" (or "Next" (or arrow (I'm still not sure which is best yet)))). The menu slides out when hovered (a little more finicky than I would like at the moment) and will have toggle on/off option (off by default (or possibly a start up option along side menu transparency and such (not sure yet)) on the preference menu (if I can figure out where to stick it (that's what she said)).
So, my question is: does anyone think this would be a feature you'd like to have?
Anyhow... thanks in advance for any feedback, stay awesome.
I like both of those suggestions (making things even more complex on the backend, but that's my issue to deal with...). Do Over does have a way to set the outcome of past choices, but no way to jump to them.My recommendation for this feature is maybe have an icon for new scenes that fit the day, and/or an icon for if there is choices in the scene. Although now that I type this I imagine the DoOver system covers the second half of my recommendation right?
I think "Mind Blowers" covers the average use case for wanting to skip around (returning to favorite H-Scenes). I'll recommend a few things and take/leave them as you like:So... I'm looking for some feedback before I spend a week grinding my face into my keyboard on this. This is a feature that has been asked for previously and I've been hesitant to add (both because it is a fuck ton of work, and because I'm not really sure it's needed? (but I mean, I use console commands to jump around and test, so...))
Anyhow, here is the prototype for an in day scene selector:
(When Hovered)
View attachment 1865061
(When not hovered)
View attachment 1865084
A few things.
The current images are just place holders (yanked out of the Day Selector). It will support up to 14 scenes (on two pages changed by the "More" (or "Next" (or arrow (I'm still not sure which is best yet)))). The menu slides out when hovered (a little more finicky than I would like at the moment) and will have toggle on/off option (off by default (or possibly a start up option along side menu transparency and such (not sure yet)) on the preference menu (if I can figure out where to stick it (that's what she said)).
So, my question is: does anyone think this would be a feature you'd like to have?
Anyhow... thanks in advance for any feedback, stay awesome.