- Jun 2, 2018
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Well, that is mostly the goal of AutoMenu, to pre-answer the most common choice options. It isn't 100% accurate as some combinations just can't be chosen exactly, but I think it mostly hits the mark.Okay I guess I misunderstood the design goal of AutoMenu then. I thought it was a way to predictively make choices based on content. Like, imagine if a page listed every possible user choice and allowed the user to pre-answer every prompt. Then basically, the scenes would play out automatically without any prompt or interruption (like a movie, hence my suggestion for Movie Mode name).
This is one of the very few cases were it is a choice option from the original game, rather than an extra I added. It is also probably something that has helped lead to some of the confusion around (skip) in the game. There are few (3 or 4?) skip buttons that actually have an alternate plot attached to them. I guess I just need to take the word skip off them.I wasn't aware that AutoMenu wouldn't choose Skip if you had certain items disabled because of the wording you used in the Tricia scene on Day 4. That scene has 2 options involving piss and one that is labeled "Run (Skip)" so I assumed that if "Piss = No" was set then AutoMenu would skip that scene. However looking at the code, I see that it's not a true skip because it actually counts as a third plot point which AutoMenu is choosing.
Actually, not having it be able to choose (Skip) is a deign philosophy more than a code thing. It would take me maybe a few hours to have AutoMenu skip scenes, but again, that isn't really what it is meant to do.Obviously it would be highly taxing but in theory AutoMenu could skip content if you were convinced a more comprehensive design was needed (adding a final else to every single automenu code block with a jump to the next scene if not of the earlier elifs were satisfied). I doubt you'd be sold on that extra work unless a whole bunch of one-handed typers requested it tho.
Information > Help, lists all the hotkeys the game uses (except for 1-9 for Menu options). These are the standard Renpy hotkeys, I haven't added/removed any (again, other than the menu numbers).Maybe in Preferences it might be helpful to list keyboard shortcuts? Ctrl, Tab...1-9 you already have explained in the mouseover for Hotkeys... I'm sure there are hotkeys for quick save and load... anything else? Hard to know what is Renpy and what is developer-created.
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