billbenson123

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May 8, 2023
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hey ive been following this project for like 6 years now, just wanna say thank you guys for the amazing work you do and i cant wait to see what comes next. cheers!
 

13Destructer666

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Aug 8, 2022
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Progress Report #4 JUN 24 @ 06:55 UTC:
Who has two thumbs and just finished putting in all the new content? That's right! ME! DONNEEE! WUT WUT!

Well, I mean, not "done" done. I haven't checked any of it to make sure the thing doesn't instantly error out and crash, let alone started looking for mistakes, typos, plot holes, regular holes, whole-holes, you know, the normal things.

I'm not done for today. My current plan is to do some testing and make sure it is (mostly) playble then toss together a BETA build to get the editing ball rolling on stuff. Lots of little parts are still incomplete, but again, all the content is (should) be in the game.

So what is the ETA? When can you play it?

Eh, not as soon as you're most likely hoping for. I still have a LOT of work to do on Part 6 (more left to do there then all of what I've done for this implementation). Still need to do editing and testing, as well as lots of little additions (such as updating the Mind Blowers and Do Over pages). So, no release date yet, but as always, I'll be pretty active in thread giving you all progress reports as I have interesting things to share.

Anyhow... Back to it. Thanks for staying awesome.
I have just one question:

The "Uncompressed_Images.zip" contains the "images.rpa" uncompressed, but not the animated scenes in "movies.rpa". Could you also publish them uncompressed?
I would be very grateful, because in the last scenes that were added, it was already noticeable...
 
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Night Mirror

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I have just one question:

The "Uncompressed_Images.zip" contains the "images.rpa" uncompressed, but not the animated scenes in "movies.rpa". Could you also publish them uncompressed?
I would be very grateful, because in the last scenes that were added, it was already noticeable...
Unfortunately, the uncompress video files are too big. Right now, they are just over 12GB 7.6GB (845 videos). The massive size increase is not worth the slight quality improvement. The uncompressed images are also huge (originally around 6GB), but I was able to optimize them through image slicing, a process I can't do for video files.

If I could ever figure out how to bring the Live2D animations over, those could have a better quality, but I've spent more then a hundred hours trying and I'm no closer to a resolution.

Lastly, I had a capture issue with the previous update. I've re-captured the images and video from 3.9, and put them out as a big fix (r3.9.1). They will also be included in the r4.0 update.
 
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sirviper235

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Apr 21, 2017
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To go a bit with what i said in the other thread/main games thread about why the vindicators is such an odd choice for this espcially to not foucus on supernova like would..Make sense.

If your gonna do these 2 random side girls that were in only a spin off, at least do more than foreplay stuff. This feels kinda pointless. Also if they are gonna just make up a 'junior vindicators' thing for pubclity....

Why not just run with that and create some OC's? Make like 2 or 3 other teen vindicators wananbe's that are like a stand in for the teen titans or something that Morty gets paired with as the 'next generation'

It would at least be something interesting and let Ferdafs get creative with an original desgin or the like.

Mind you im not saying it wouldbe GOOD cause this random pivot and foucus on characters nobody really cared for or asked for isn't that good to beginw ith.

Im just saying to at least do SOMETHING interesting that could be a hook for this.
 

13Destructer666

New Member
Aug 8, 2022
5
3
Unfortunately, the uncompress video files are too big. Right now, they are just over 12GB 7.6GB (845 videos). The massive size increase is not worth the slight quality improvement. The uncompressed images are also huge (originally around 6GB), but I was able to optimize them through image slicing, a process I can't do for video files.

If I could ever figure out how to bring the Live2D animations over, those could have a better quality, but I've spent more then a hundred hours trying and I'm no closer to a resolution.

Lastly, I had a capture issue with the previous update. I've re-captured the images and video from 3.9, and put them out as a big fix (r3.9.1). They will also be included in the r4.0 update.
Is the problem the file hosting? Because if you simply uploaded the recompressed files separately, the standard would still not be too big.
For me the disk space is not a problem, I think it is similar for many others... In addition, the difference in the number of pixels from 720p to 1080p is 225%.
 

Night Mirror

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Is the problem the file hosting? Because if you simply uploaded the recompressed files separately, the standard would still not be too big.
For me the disk space is not a problem, I think it is similar for many others... In addition, the difference in the number of pixels from 720p to 1080p is 225%.
The two main reasons are time and size. It already takes me the better part of a day to do a normal deployment for updates. Add 23~GBs (3x uploads of a 7.6~GB file) and that is an extra day of uploads just for that.

The videos are NOT 720p, nor are the images, they (should) all be 1080p 30fps (a few hand edits are 24fps, due to some limitations in software I was using early on, but most of these have since been "fixed"). I did consider doing a size reduction for video as well, but after testing the space savings vs quality loss wasn't worth it (about 300mbs in saving to go to 720 video).

Again, the quality boost isn't that great imo. I use YAC to reduce the file size, and my (addmitadly limited) understanding of it, is the reduction comes in the color range. If you want to see what the videos looks like uncompressed, take a peek at the Unity game, which is the source quality (although, even the captures are slightly reduced, as I capture them as mp4 (ranging from roughly 30~100mbs each, then export them as webm files (down to 117kb-28MB)).

For the most part, I can only see a difference if I look at them side-by-side, and even then, it is mostly just color.

Sadly, I just don't think it is worth the additional time (on my end). Possibly when the game is all done, I'll do it as a one time thing.
 

13Destructer666

New Member
Aug 8, 2022
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The two main reasons are time and size. It already takes me the better part of a day to do a normal deployment for updates. Add 23~GBs (3x uploads of a 7.6~GB file) and that is an extra day of uploads just for that.

The videos are NOT 720p, nor are the images, they (should) all be 1080p 30fps (a few hand edits are 24fps, due to some limitations in software I was using early on, but most of these have since been "fixed"). I did consider doing a size reduction for video as well, but after testing the space savings vs quality loss wasn't worth it (about 300mbs in saving to go to 720 video).

Again, the quality boost isn't that great imo. I use YAC to reduce the file size, and my (addmitadly limited) understanding of it, is the reduction comes in the color range. If you want to see what the videos looks like uncompressed, take a peek at the Unity game, which is the source quality (although, even the captures are slightly reduced, as I capture them as mp4 (ranging from roughly 30~100mbs each, then export them as webm files (down to 117kb-28MB)).

For the most part, I can only see a difference if I look at them side-by-side, and even then, it is mostly just color.

Sadly, I just don't think it is worth the additional time (on my end). Possibly when the game is all done, I'll do it as a one time thing.
Thank you for taking the time. I can now better understand you.

Greetings.
 
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Night Mirror

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One last thing on video quality/compression. I put all three video assets into one composite (original capture, webm export (cut to length for loop and converted from mp4 to webm), and the YAC compressed file that will go into the game), and cropped them equally (0-33, 33-66, 66-100) across the screen. Far left is the mp4, in the middle is the webm uncompressed, and left is the webm compressed, and exported it as an mp4 (in the spoiler below). Looking at it on a 4k monitor I cannot see a visual difference between the three areas. (I did also try original/YAC file, and it looks the same too).

Edit: Sizes: MP4 (18.9MB), WEBM (23.3MB), Compressed (1.23MB). Technically, the MP4 compresses smaller (down to 1.04MB) however, it doesn't work as well with YAC, leaving lots of very noticeable visual artifacts, which is partly why I'm using webm.

Beware that this is one of the animations from the new Vindicators segment in r4.0 (I don't keep old capture files because they are HUGE, and I would never need them again, so this is the only one I have on hand).

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Aside form that, if anyone does find an animation segment that looks particularly bad, let me know and I'll see if I can improve it. Some of the early ones were much more hacky.

Anyhow, things are still moving along. When I have more info to share, I'll put up a new progress report.
 
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strenif

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Aug 18, 2017
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Jesus. Is that a scene from the new Vindicator update?
Man, I loved the last update with Beth and Summer but anytime he does these side alien girls, with weird monster girl vibes, I just have zero interest.
 

Devilrv

Active Member
Aug 6, 2019
503
503
One last thing on video quality/compression. I put all three video assets into one composite (original capture, webm export (cut to length for loop and converted from mp4 to webm), and the YAC compressed file that will go into the game), and cropped them equally (0-33, 33-66, 66-100) across the screen. Far left is the mp4, in the middle is the webm uncompressed, and left is the webm compressed, and exported it as an mp4 (in the spoiler below). Looking at it on a 4k monitor I cannot see a visual difference between the three areas. (I did also try original/YAC file, and it looks the same too).

Edit: Sizes: MP4 (18.9MB), WEBM (23.3MB), Compressed (1.23MB). Technically, the MP4 compresses smaller (down to 1.04MB) however, it doesn't work as well with YAC, leaving lots of very noticeable visual artifacts, which is partly why I'm using webm.

Beware that this is one of the animations from the new Vindicators segment in r4.0 (I don't keep old capture files because they are HUGE, and I would never need them again, so this is the only one I have on hand).

You don't have permission to view the spoiler content. Log in or register now.

Aside form that, if anyone does find an animation segment that looks particularly bad, let me know and I'll see if I can improve it. Some of the early ones were much more hacky.

Anyhow, things are still moving along. When I have more info to share, I'll put up a new progress report.

That's one of the 3 new scenes?? Really?!?!?!?!
Already at half mast but looking forward to the conclusion part 6 you are adding NM.

Keep up the good work.

Thanks and appreciations for your efforts,
 

Night Mirror

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Jesus. Is that a scene from the new Vindicator update?
Man, I loved the last update with Beth and Summer but anytime he does these side alien girls, with weird monster girl vibes, I just have zero interest.
Yeah... It's not something I'm overly excited for either, and it sounds like it will be the focus over several updates (or at least the next one). If in the end it gets us back to characters I enjoy, then I guess it's worth it? But, I think the Ferdafs content for this year is going to be... not my favorite.
 

ShadowWarrior

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Aug 3, 2017
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Yeah... It's not something I'm overly excited for either, and it sounds like it will be the focus over several updates (or at least the next one). If in the end it gets us back to characters I enjoy, then I guess it's worth it? But, I think the Ferdafs content for this year is going to be... not my favorite.
I do enjoy the other girls. So someone gains from it.
 
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