The unity games is very episodic in nature with little to no plot connecting events outside of that character's story (mostly). It can't really have callbacks to previous events, when players can do most events in any order.
I put it all in order, so there is (sort of) more story I've needed to add to help connect things better and make it feel less abrupt from random event to random event (I mean, I tried to...). Telling a bigger, more cohesive story, while also fitting in new content from Ferdafs, has been a (mostly) fun challenge, as the Unity game wasn't written with linearity in mind.