Night Mirror

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Jun 2, 2018
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...I'm pretty sure many of these cases are per device.
That is the most frustrating part about Android, is that many issues are device specific. So even if I get error logs (which I rarely do), well, I'm not going out and buying specific android devices to test on.

For this project, the majority of my testing is done on PC (really the only platform I support). But I do also test each release on two different Android devices and emulation. I do a full skip (setting AutoMenu to Full) through the game on each, so that if there is an error, or leak, it "should" come up. And I don't encounter this problem on Android 13, 16, or emulation (no idea what android version is emulated in the renpy SDK).

At the end of the day, even if there is an issue, the fix most likely is part of the renpy engine, not the game files. Again, my android deployment is mostly click a button, upload a file. There isn't really specific configuration or code for Android outside of some UI scaling.
 
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LuceroX

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Jun 5, 2025
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That is the most frustrating part about Android, is that many issues are device specific. So even if I get error logs (which I rarely do), well, I'm not going out and buying specific android devices to test on.

For this project, the majority of my testing is done on PC (really the only platform I support). But I do also test each release on two different Android devices and emulation. I do a full skip (setting AutoMenu to Full) through the game on each, so that if there is an error, or leak, it "should" come up. And I don't encounter this problem on Android 13, 16, or emulation (no idea what android version is emulated in the renpy SDK).

At the end of the day, even if there is an issue, the fix most likely is part of the renpy engine, not the game files. Again, my android deployment is mostly click a button, upload a file. There isn't really specific configuration or code for Android outside of some UI scaling.
If it makes you feel better, it still works for me.
 
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