No, I didn't include anything about it in the epilogue (too many other things). This concept mostly exists in this version to explain (lampshade) why his dick is inconsistent scene to scene. I think the Unity game brings it up only the once, the first time you meet the devil, then never brings it up again.
Could be wrong but I think on my device there's a memory leak or something is preventing it to run for more then 10 minutes. The log just shows what it's doing and no errors. One log showed freeing memory but now it just shows the normal stuff. I don't have the best phone but the crash is very consistent and between 5-10 minutes with no common scene or action, seems to be a memory leak or memory issue even though I think I have enough memory. I have tried all versions, 32 bit, joiplay, android, etc. android crashed within 2 minutes and is slow, joiplay is 5-10 minutes and is surprisingly faster.. The log is accurate and recent but the traceback is old and was with the 32 bit patch which I undid and reinstalled PC version for joiplay. Any tips/help or edits I could do in the files, thanks?
Edit: here log file, it won't add.... 2025-11-16 23:31:24 UTC
Unknown platform.
Ren'Py 8.2.1.24030407
Manufacturer HMD Global model Nokia C300
Screen diagonal is 5.757375482716026 inches.
Version: Ren'Py 8.2.1.24030407
Mobile search paths: /storage/emulated/0/Download/RMAWH-r4.2.1-pc/RMAWH-r4.2.1-pc/game /storage/emulated/0/Download/RMAWH-r4.2.1-pc/RMAWH-r4.2.1-pc/game
Loaded 6 patches
Early init took 1.78s
Early init took 1.78s
Loading error handling took 1.12s
Loading error handling took 1.12s
Loading script took 20.82s
Loading script took 20.82s
Saving to /storage/emulated/0/Download/RMAWH-r4.2.1-pc/RMAWH-r4.2.1-pc/saves
Saving to /storage/emulated/0/Download/RMAWH-r4.2.1-pc/RMAWH-r4.2.1-pc/saves
Loading save slot metadata took 1.60s
Loading save slot metadata took 1.60s
Loading persistent took 0.07s
Loading persistent took 0.07s
- Init at 00updater.rpyc:23 took 0.27900 s.
Running init code took 5.94s
Running init code took 5.94s
Loading analysis data took 0.43s
Loading analysis data took 0.43s
Analyze and compile ATL took 1.70s
Analyze and compile ATL took 1.70s
Reloading save slot metadata took 1.01s
Reloading save slot metadata took 1.01s
Index archives took 0.00s
Index archives took 0.00s
Autosave is disabled
hw_video is enabled
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.01s
Making clean stores took 0.01s
Initial gc took 2.63s
Initial gc took 2.63s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 2.22s
Init translation took 2.22s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.36s
Load screen analysis took 0.36s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.73s
Prepare screens took 0.73s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.03s
Running _start took 0.03s
Interface start took 2.95s
Interface start took 2.95s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1473, 655)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'Qualcomm'"
Renderer: b'Adreno (TM) 610'
Version: b'OpenGL ES 3.2
[email protected] (GIT@47421dbee6, I139f36ad46, 1645189640) (Date:02/18/22)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1557, 720) drawable=(1557, 720)
Maximum texture size: 4096x4096
Total time until interface ready: 44.32803559303284s.
Hid presplash.