I see 829 full animations, and 60 pseudo-animations (where images dissolve into another and back again) in images.rpy. I didn't check that they're all used in game, and I didn't check if there aren't more declared somewhere else.
I'm using the distinct webm files declared with Movie in images.rpy as full animations. The pseudo animations are the images declared like so:
Code:
image e3s14gf2:
"e3s14/e3s14p127.jpg" with dissolve
.7
"e3s14/e3s14p125.jpg" with dissolve
.7
"e3s14/e3s14p124.jpg" with dissolve
.7
"e3s14/e3s14p128.jpg" with dissolve
.7
repeat
When the guy complained about having to wait to skip an animation, I also totaled up all the hard pauses in game. Jestur uses hard pauses are almost universally for animation clips. I seem to have misplaced the data on that, but iirc it's about 35 minutes of total animation that you can't skip.
Guys, I would be grateful if you could explain to me for what kind of girl the main character is a father. I would be grateful for an answer to this question.
Guys, I would be grateful if you could explain to me for what kind of girl the main character is a father. I would be grateful for an answer to this question.
Says the newb who's here for five minutes. Really, there are some great games here if you dig hard enough. Some of them have shit porn, though, or even barely any at all.
Since the game has no forced sex (that I remember of), the dev would have to make a lot of different paths in order to account for all the possible combinations of choices. That doesn't seem realistic.
Also, how would he avoid getting banned on Patreon?