UnoriginalUserName
Forum Fanatic
- Sep 3, 2017
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Actually if a dev wants "patrons" all they have to do is suggest their game has gay furry NTR content.because that's what apparently brings in patrons.
I'm not kidding.
Actually if a dev wants "patrons" all they have to do is suggest their game has gay furry NTR content.because that's what apparently brings in patrons.
Um, what else is the Internet even for? Information? Pfffffff.And arguing about things we all agree on, just because we can.![]()
Me too, brother. Me too.That does mean I'm gonna have to start making multiple saves so I can avoid breaking anyones heart. I'm too much of a pussy to make girls cry.
Actually if a dev wants "patrons" all they have to do is suggest their game has gay furry NTR content.
I'm not kidding.
First rule of the Gay Furry NTR club: You don't talk about the Gay Furry NTR club!!LoL we don't talk about that tho
Definitely not spam, and much appreciated, but I understand. I've experienced mods being, shall we say, overzealous (and inconsistent).Random appreciation image while waiting for the update Day 26 -- Week 4: Krystal
PS: This will be my last appreciation image since I got a warning for spam at the Eternum thread and I don't want another one here...thanks for all the likes received![]()
Yeah not spam at all and it is a change of pace from sometimes some non sensical (not in the humor way like Monty Python) topics discussed, I bet you only posted them once or twice a day, but probably there is always "jealous" people that probably report your post as "likes" bait or spam, no idea, if is spam then they have a completely wrong notion of what spam is.View attachment 3859431
Random appreciation image while waiting for the update Day 26 -- Week 4: Krystal
PS: This will be my last appreciation image since I got a warning for spam at the Eternum thread and I don't want another one here...thanks for all the likes received![]()
Yeah that is great news, lets hope this version is almost bug free so we get the update more soon than later (also to avoid those non sensical posts like "is the update here yet?" "how long to update, last one was X months ago, the dev is only milking blah blah"Ok, guys good news...second alpha version is officially in the hands of testers \o/
There Is a recap of the events before every update but also playing again Is good ...Yeah that is great news, lets hope this version is almost bug free so we get the update more soon than later (also to avoid those non sensical posts like "is the update here yet?" "how long to update, last one was X months ago, the dev is only milking blah blah").
Once I finish the game I'm playing right now, time to make a (re)fresh playthrough of Ripples to remember many of the story/plot events. My 49 yo memory isn't what it used to be 20 years ago hehe.
I guess you've never noticed the absurdly high patron count or monthly income of certain games that feature those uh ... "fetishes".
I went back to my saves and gave the necklace to Khloe. Then the MC sees Scarlett and talks to her and tells her he gave the necklace to Khloe. Later at the lake scene he asks if she got it back and Scarlett says no.Currently doing a replay on a no flirt/refusal/avoidance especially with the girls in the past but they play out just like the harem/pursuing sex/interest
eg:
I gave Scarlets necklace to Khloe then after they leave MC sees Scarlet in the distance and calls her over give her the necklace back as if I had chosen the option to refused to give it to Kloe
Or walking out on Jenny and Khloe in the bathroom scene doesn't affect the garage scene with jenny when she says "what about what we did in the bathroom"
So Is it an illusion that we have choices in the game to alter the outcomes of the story dialogue?
PS I am using the walk through mod and not choosing the green highlighted options ( is this the cause ?)
Personally, I don't pay any attention to dev's patreon numbers.I guess you've never noticed the absurdly high patron count or monthly income of certain games that feature those uh ... "fetishes".
You're definitely low-balling that estimate for average young women's sexual desire.Probably true. But consider biology: the average guy wants sex 2-3 times a day. The average girl wants it 2-3 times a week. The math works out to a decently sized harem for a guy. The only cockblock is repression in society. Since we're dealing with fantasy pixels, I personally don't see problems with harems in AVNs. But that's me.![]()
...60.8 percent of women desire sex three to five times a week. But for some women even that’s not enough! According to the survey, 10.2 percent of women want sex six to eight times a week..
Yeah could be although i wasn't selecting the "both" options the mode has at certain junctionsI went back to my saves and gave the necklace to Khloe. Then the MC sees Scarlett and talks to her and tells her he gave the necklace to Khloe. Later at the lake scene he asks if she got it back and Scarlett says no.
I also left the bathroom without doing anything, and nothing was mentioned in the garage scene.
I am not using the mod, so maybe that has bugs.
Edit: I saw this on the mod page: "an option to see multiple scenes/paths at once". So not a bug, perhaps. Intended mod behaviour.
If you mean you have to interact with them, yes. I doubt you have to have sex with any of them. But the interactions are part of the story. It could be written so both are an option, but as you guessed that means two very different stories and we'd have much longer development time.Yeah could be although i wasn't selecting the "both" options the mode has at certain junctions
I guess the story wasn't written in a way that you can be as dismissive and elusive to people in the past ( which is the sensible thing to do in a time travel scenario) which is shame but I guess it would mean writing two separate stories with one being the cautious time traveller mode where the future women don't remember you all that well, if at all, vs the one we have where many of the women do or feel like they do ( maybe we spill the beans/get called out in the future episodes)
I love this AVN a lot .If you mean you have to interact with them, yes. I doubt you have to have sex with any of them. But the interactions are part of the story. It could be written so both are an option, but as you guessed that means two very different stories and we'd have much longer development time.
More significant choice based outcomes can be done but the scope of the story will either be smaller, or you'll find multiple people are making the game, or both. Ripples is as far as I know a one person production.
But I think time travel stories are far more fun when you're not sensible about it. And when even trying to be sensible often runs into problems - you're trying so hard to avoid bumping into person A that you walk around a corner face first into person B, or your attempts to avoid changing an event are exactly what changes it, why not have fun with it?
For the mod: I think it's a consequence of how an "allow all possible paths" mod would need to be written. Say there is a variable stay_in_bathroom. Sets to True if you did, else False. Get to the garage and the check is made, did you stay_in_bathroom? What's the mod to do here? What is the value when you choose "both"? And if you choose no but that could block you from some later scene selection? So in the spirit of offering you the option of all paths, it acts as though you chose whatever gives the most content.
I'm guessing here, but it's a flaw I've seen in that kind of mod before, and from a general developer perspective it makes sense.
The mod for Ripples is in my opinion unnecessary unless you're going for all content. Choices, as far as the girls are concerned, are obvious. Choices for rest of the story are not necessarily inconsequential, but won't dramatically affect the overall trajectory, so pick what you want.
Yeah I agree, even with the last paragraph, I usually use multi mods whenever they are available because I usually aim to get all the content with the least time spent possible.If you mean you have to interact with them, yes. I doubt you have to have sex with any of them. But the interactions are part of the story. It could be written so both are an option, but as you guessed that means two very different stories and we'd have much longer development time.
More significant choice based outcomes can be done but the scope of the story will either be smaller, or you'll find multiple people are making the game, or both. Ripples is as far as I know a one person production.
But I think time travel stories are far more fun when you're not sensible about it. And when even trying to be sensible often runs into problems - you're trying so hard to avoid bumping into person A that you walk around a corner face first into person B, or your attempts to avoid changing an event are exactly what changes it, why not have fun with it?
For the mod: I think it's a consequence of how an "allow all possible paths" mod would need to be written. Say there is a variable stay_in_bathroom. Sets to True if you did, else False. Get to the garage and the check is made, did you stay_in_bathroom? What's the mod to do here? What is the value when you choose "both"? And if you choose no but that could block you from some later scene selection? So in the spirit of offering you the option of all paths, it acts as though you chose whatever gives the most content.
I'm guessing here, but it's a flaw I've seen in that kind of mod before, and from a general developer perspective it makes sense.
The mod for Ripples is in my opinion unnecessary unless you're going for all content. Choices, as far as the girls are concerned, are obvious. Choices for rest of the story are not necessarily inconsequential, but won't dramatically affect the overall trajectory, so pick what you want.