I just realized the Patreon post from October 25 wasn't posted here so here we go some Update regarding the game development.
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Hey guys, it's been a long time, but I can finally say that things are slowly getting back to normal for me and that I resumed work on the game yesterday. The current status is as follows: since I switched from Win 10 to Winshit 11 with the new NVME, I haven't had time to continue working and haven't gotten anything done, but yesterday I was able to set everything up, copy the Daz Studio library and everything else that was necessary, and do a little testing. Load times have dropped from up to 40 minutes to just under 4 minutes, which will save a lot of time. Unfortunately, the latest version of Daz Studio is completely broken and buggy, so I'll continue to use the old one for work and only use the new one for rendering (since that's supposed to work, if not, I'll use the old version), where the whole rendering process is supposed to have been improved by 20%. (I still have to see how that will affect things, but faster rendering times or better VRAM usage would be awesome). As for Ren'Py, I hope there won't be any problems there.
Status of the game: Most of the latest version 0.0.3 is still finished, but I've had a lot of time to think and I want to change a few things (since I would probably have had to change them again later anyway) and add another scene. To avoid dragging things out forever, there will be an intermediate version with the “Amy Part” since that part is a bit longer and I'm not changing anything there, and then the rest of the version comes later.
Anyway, I'm really sorry for the long wait, but now I'm back on it and will do it as quickly as possible!
I'll be back next time with the latest version.
Until then, thanks again for sticking with me and I wish you all a great weekend!
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