you are too focused on the implementation and not the game play. I mean how would you like it if a developer intentionally BSOD a computer multiple times just to reveal a new char? Yes that's overly dramatic but pulling the rollback gag is that slippery slope. So for me this is the equivalent push back to pay to win skins and other abusive loot box practicesI don't see how this counts as artificial bad code? I mean, it is not a bug, everyone who knows Ren'py knows there is rollback. It is even extra work to check if the player is doing anything involving this.
In fact, the reason I doubt this would ever be implemented is because it would require actual coding instead of Oni using ren'py's internal pseudo-code.
It is about a character whose whole premise is being meta to the work she is on - breaking the fourth wall in the comics, and of course going meta on a game.
...is it me or are you more against anything involving meta mechanics than on the fact I said it is possible to use them, and in fact some already do, if the developer puts the work into it?
If so, why did you quote me instead of the person I was quoting? And it was not even a mistaken quote, since you cut part of my message there.
I love the concept of Alternate Reality gaming, deep easter eggs, secret quests, and russian doll stories/plots because that is evolving the meta game play for that player but having game play interruptions that could be encountered unintentionally during normal game play is bad form. There's also much better ways to evolve the gameplay without "breaking" the game. The dev should lead the player ex A strange interaction or main menu button appears leading to a strange effect leading to a prop hunt all while being able to play the normal game loop. All of which never removes the player's level of control of the game
I quoted you because you continued the conversation. Oh and for the record I didn't like when Akabur pulled a similar gag in princess trainer