- Apr 1, 2019
- 48
- 185
I actually did add them to the animation files, and they work fine in my testing (the mesh pants were already there, but obviously only for her normal sprite, since they lacked versions for the other poses). Said modified animation files are in the zip file attached to that post. Feel free to add them to the mod, I shared them so other people could use them after all.Nice work! The reason why it doesn't work as her own clothing piece, is because it needs to be added to her animation file. I'm currently updating the old Expanded Mod for the newer versions of the game. Would you be interested in having your stuff added to it?
At any rate, I'm trying to figure out how to have her dripping animations still work when she's wearing the chaps and mesh pants without panties, though I seem to be running into some trouble with it. Presently I'm suspecting there might be something in another file that also manages animations and is preventing things from showing. If you have any information on the problem that would be appreciated.
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Have you considered trying to replace the stat bars with numeric displays? Probably still with a button to toggle between the two display options. If you don't want to get rid of the bars entirely, you could possibly overlay the text on top of them (though this may require careful choice of text colour for visibility), or make alternate versions of them that are far narrower vertically, allowing them to be above or bellow the text display of their values.OK, obviously I'm buying time from pushing out the update to this bug fix version and adding a few features here and there as I've been promising for some time. Now add this to the list including the above. And yes, I know, you can hover the status bar and get these stats individually but fuk that, when I play I want to know everything NOW....ain't it? Yeah, thought so .
This option is toggled on/off so you are not forced into it, but during pertinent choices I have a quick general stats button that pops up with it. It won't be on during all choices (like scene choices, menus, etc) but during the more important one-time choices selectively. I'll make a proper button later but right now I just added the toggle to the QM for ease of testing. Here's a teaser:
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