Wish more rpgmaker games let us swap around skills -- Loads tend to not bother with this, thus the list gets inflated as you level / gain more.
Like, even a game from 2011 did this, for an old system.
Ok this is a small rant from me. I agree with you on the features being in older games, and then newer games' devs piss of the gamers and remove the older features, but add in something that shouldve been there anyways...
I took a break from the super dramon quest to check out this game, cause of what people were saying about the storyline, and features, but then this game seems to not have exploration?
I mean you cant go in and rob* peoples' bookshelves and dressers? how is that a true (j)rpg? lmao.
Im being semi serious here, but yeah the devs always give something good but then take a lot away that they innovated on. Its weird in mainstream and underground games...