same to me... if you analize log file...from my simple tests it seems that all the status and relationship info is stored in the savegame, cards seem to only hold the personality and appearance.
【CARD NAME】 範囲外! Coordinate0, Coordinate1, Coordinate2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Chara.ChaFileControl:CheckDataRange(ChaFile, Boolean, Boolean, Boolean, List`1)
Chara.ChaFileControl:LoadCharaFile(Stream, Boolean, Boolean)
Chara.ChaFileControl:LoadCharaFile(String, Byte, Boolean, Boolean)
CharaCustom.CustomCharaFileInfoAssist:AddList(List`1, String, Byte, Boolean, Boolean, Boolean, Boolean, Boolean, Int32&)
CharaCustom.CustomCharaFileInfoAssist:CreateCharaFileInfoList(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
CharaCustom.CustomCharaWindow:UpdateWindow(Boolean, Int32, Boolean, Boolean, Boolean, List`1)
CharaCustom.CvsO_CharaLoad:UpdateCharasList()
UnityEngine.Events.UnityAction:Invoke()
CharaCustom.CustomBase:<Initialize>b__531_53(Boolean)
System.Action`1:Invoke(T)
UniRx.Operators.TakeUntil:OnNext(T)
UniRx.ReactiveProperty`1:RaiseOnNext(T&)
UniRx.ReactiveProperty`1:set_Value(T)
CharaCustom.<CreatePng>d__63:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
BUT SAVE GAME status, per card, money, coins are diferent...
GAME Sloud have a ATM free bank money tranfer...
for toons.