GrandPaBrowning
Active Member
- Mar 7, 2021
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Because no game is supposed to run on one-shot machine of protagonist. Any game system should present a challenge at least to some degree, otherwise you may as well remove it. And if game system is so ridiculously prone to overpowering, it may as well not exist.Explain to me how using the in-game mechanics, that are specifically pointed out to you in an introductory quest, amounts to abusing the system.
Literally. At the current state of this game we may as well walk around the world and collect scenes by talking to characters. Heck - it would've been more interesting than whatever we play now. Even the most basic adventurer class could easily kill entire enemy squad in 1-3 hits and basically solo the entire game.
As it stands now, the combat system may as well be not present. It does little but eat our time, because there is not challenge - and no interest in using it. Just build your one-shot WMD of a protagonist and bulldoze each and every engagement in one or few turns, without ever thinking about what to do. This is not how any, even the most simplistic combat system should work.
And in case you wonder - I am not against it, I do the same myself in practically any game I play. But at the same time I feel that I must acknowledge that (almost) no game should be run like that. That I am abusing the game mechanic to make myself an unstoppable boring bulldozer.