Hi everyone, I'm reading all of your comments, but I can't respond to everything.
I won't chime in on the NTR discussion, you may like the game or it may not be your type of game. Play it or play one of the thousands of other games around here. There's no NTR here, and the voyeurism/sharing content is optional, but if that is alread ytoo much for you, you might be better off playing something else. And in any case, it doesn't make any sense to relate anything here to Young Again, that's Zargon's game and I have no influence on it whatsoever, so it will end just like it started and like Zargon always envisioned it.
Unfortunately, I get an error when trying to load:
Thanks, that's an obvious fault of mine and I'll fix it as soon as possible.
there are a lot of very unclear/obscure choices to be made during the game (e.g. what book to borrow from the library, bringing chocolate or booze to the party). I don't like to play these types of games blindly, so if you're willing to take in some suggestions, it would be a good idea to implement an optional walkthrough/choices guide embedded in the game (or at least a PDF that lists all the possible outcomes).
I'm pretty sure I missed a lot of stuff judging from what I've unlocked in the gallery, and I have absolutely no idea what I did wrong.
Thanks for the feedback. Where I see it possible, you should get enough of a hint of what you might be missing. Most of the choices that look rather obscure however aren't very important, they mostly give you a slight change in personality and some minor changes in dialog or in the quizzes and minigames, possibly making them slightly easier. If you have missing scenes in the gallery, there's essentially only two points in the game that decide that: encouraging Katie to drink and whether you go upstairs after the party or go to the bathroom instead. We'd certainly appreciate a walkthrough, either written or as a walkthrough mod (and it seems that Sancho will provide hints with their mod. Zargon and I will, however, not provide a walkthrough. It's a lot of additional work and we prefer to put that time into the game itself and let the community add these things if they would like to have them.
SanchoMod - Cracking that nut:
View attachment 1902591
View attachment 1902593
RenPy 8 powned. Python 3.9 here I come...
That was so quick, I feel honored. I haven't looked into your mod yet, but I know that they are of high quality and can add a lot to the game.
Hey bud, I always have a clean copy installed on one or more bench units and thought at first this was on me but it's in the OEM VN... Default dialogue text size too large making it wrap beyond the dialogue box:
I resolved it on my end but you may want to check any longer dialogues to verify. Regards.
Thanks for the notice. I'll check this, but you seem to be right. We probably missed this during testing as it only ever comes up once unless you delete the persistent data.
reflexbound Zargon_games
I'm good but don't have all the v8 files cracked so normally I could tell you exactly what the issue is but since I haven't cracked some of the v8 files in this case I can only tell you're using a call for returning the current label to probably unlock a scene. The problem you haven't accounted for is that if the scene is currently locked, and right before the scene the player saved the game, then loads the game the label stored in
current_label
becomes
after_load
until another label is progressed to. This causes the following error in your replay script code file:
Code:
While running game code:
File "game/script/week2_sunday.rpy", line 973, in <module>
File "game/functionality/replay.rpy", line 22, in start_replay
AttributeError: 'StoreModule' object has no attribute 'current_label'
What I usually do when needing to rely on grabbing
current_label
(which I do a LOT in freeroam guides in SanchoMod) I find it best to store the last label seen in a new variable and call that variable in a conditional similar to (for example):
Python:
if current_label != "after_load" or current_label=="": < do whatever or call whatever function/process >
else: < call a function that calls the "last seen" variable to override "after_load" >
Regards.
Thanks again. I did not think it was possible to save in a location that could cause an issue here, as the python code is executed right after the label, so there should be no interaction, but it seems that it is possible and I'll look into preventing this error. I think I can just fully avoid accessing the current_label by just passing the data directly. A little more work but should avoid the error in any case.