Hmm on different note:
I feel like blocking the player from choosing that Esther on timid track isn't yet ready to jump on a cock of a guy she met for the first time literally few hours earlier, merely because her inhibition isn't sky-high, is a bad call here, in terms of agency and role-playing. It should be rather the other way around: the "Not Quite" option to always be enabled, and the "Absolutely!" to become enabled if her inhibition is low enough for Esther to go with the flow and allow it.
edit: also, for some reason the timid track skips the
edit2: also also, choosing "Absolutely!" in the mentioned sequence produces a crash:
I feel like blocking the player from choosing that Esther on timid track isn't yet ready to jump on a cock of a guy she met for the first time literally few hours earlier, merely because her inhibition isn't sky-high, is a bad call here, in terms of agency and role-playing. It should be rather the other way around: the "Not Quite" option to always be enabled, and the "Absolutely!" to become enabled if her inhibition is low enough for Esther to go with the flow and allow it.
edit: also, for some reason the timid track skips the
gs_construction_start
sequence? It doesn't make much sense and prevents the player from getting closer with Tre'Vohr and/or Jules, plus miss out on what's simple, neutral content.edit2: also also, choosing "Absolutely!" in the mentioned sequence produces a crash:
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/chapter_03/ch03_act07/script_es9.rpy", line 317, in script
$ first_time.grant()
File "game/scripts/chapter_03/ch03_act07/script_es9.rpy", line 317, in <module>
$ first_time.grant()
NameError: name 'first_time' is not defined
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