- Oct 4, 2019
- 784
- 1,231
That text is probably defined in some plugin, if it's not in a common event.
Oh ok. Thanks!That text is probably defined in some plugin, if it's not in a common event.
Like falafelswoop says, it's probably not directly inside an event.Hi! So I wanted to translate this RPG Game here but I can't find the texts here on this pic that is on the upper side of the game.
Note that this textx stays there while I'm moving the character. Can you guys help?
Thanks for the help!Like falafelswoop says, it's probably not directly inside an event.
There's a couple places it could be.
1. Given that it's constantly on screen, it's probably a plugin. Check the plugins the game uses, if they're japanese or something, pick the description part of the text at the top and use google translate to get an idea.
With custom plugins, it may actually just hold the text in the js file, ready to be translated.
2. While a plugin may be used, it may actually be calling pictures from a folder. Check not just the picture folder but keep an eye open for new plugin folders in the www/img directory that may hold the picture containing the text.
3. Check to see if a common event calls it. With stuff that stays on screen it's unlikely, but some people prefer clunky RMV implementation rather than smooth plugins. Though some people also just javascript in RMV via script calls and forgoe the plugin.
If 1 or 2 don't yield a result, check for initialization events or map transfer events that call common events, or parallell processed common events that keep running nonstop.
]
bracket (don't forget the comma):,{"name":"GraphicsRenderFix","status":true,"description":"","parameters":{}}
Looks like font rendering issue, maybe. Tried running it in Japanese locale?anyone know how to solve this text it's evil goddess.
This page may be helpful:What tools can I use to translate an rpgm2000/2003 game? So far I've only found RPGRewriter, but it crashes on this particular game.
I can open the project in rpg maker, but going through all the buttons and menus to copy-paste translation is a major pain...
Unfortunetely this tool doesn't work with this particular game and crashes on extracting main db file.This page may be helpful:You must be registered to see the links
I'm sure that's frustrating, but are we supposed to just know every RPG Maker MV plugin that exists? If you can read Japanese, why don't you look at the project's plugin list yourself? It'll probably be evident from the descriptions which plugin is likely, and whether you need to disable it or just modify its settings.I'm currently trying to translate a game, but one of the big problems is that the game sets its line breaks at around 26 characters for each line automatically. This works well in Japanese, but absolutely sucks in English because it doesn't take into account that I don't want it making a new line inbetween a word. It also uses .sl files to indicate sound effects and dialogue pop-ups, so I can't just resize each dialogue box manually through RPG Maker itself. I think it could be a plugin that's causing it to automatically resize the text, but I'm not completely sure. Can anyone confirm if any plugins have this specific type of word wrapping or how the game can do this in the first place?
Haha, whoops, it turns out the tool you mention is the same one referenced in that article. Sorry, I don't know any others.Unfortunately this tool doesn't work with this particular game and crashes on extracting main db file.
Fair enough. I've looked through quite a few of its plugins since the plugin names don't specify anything too incriminating in terms of the problem (closest I could find was one called MessageAlignmentEC, but that deals with left/middle/right alignment of the text rather than actual line breaks), but I was wondering if this was a well-known plug-in kind of issue since I'm fairly new at using RPG Maker. I'll definitely look through it more, but thank you!I'm sure that's frustrating, but are we supposed to just know every RPG Maker MV plugin that exists? If you can read Japanese, why don't you look at the project's plugin list yourself? It'll probably be evident from the descriptions which plugin is likely, and whether you need to disable it or just modify its settings.
It's on the official.Is there any table with main differences of RPG Maker versions? For example, I have RPG Maker XP and RPG Maker VX Ace. I'm also awared about MV version, in which I'm not sure, should I buy it or not. I mean, VX Ace version looks fully complited. But maybe I'm missing something. Also, would be great to see those who are still making RPGs on more earlier engines, such as already mentioned XP.
You can find a comparisonYou must be registered to see the links, there are not many arguments objectively for VXAce except when you already have a ton of work in it and don't want to change or that it can play in a potato-powered calculator, coding in MV is easy, it has a visual editor and well-documented JavaScript functions.