Only displaying breaks. I tried to say that MTL usually makes decent job at not working with delicate parts of code, but many deep parts of game logic and texts (ex.:ntr, quests etc) is hardcoded with complex string operations(==, =, +, ruby analogs to str.find, substr etc, regular expressions, if-statements with japanese text).Quest rewards break?
Could you give me a save just before you should be getting a reward so I can try to debug it?
Or does the issue already start with you not properly getting the quest in the first place? In that case could you provide one just before you should be getting one?
Or is that basically the start of the game? I never actually played this game I just cobbled that translation together a while ago.
But in the case of the quests the problem is more bad. The creator uses comments(notes, annotations) or sth similar(possible in common events as suggested in this script comments? didn't find) to store quests strings. Usually items comments have information about attack properties, skill properties etc.
In the case of the quests MTL translate technical vars CMD_TITLE, CMD_CONTENT which is used by a parser to find places with the quest text. Also this script has more complex logic in the execute_command with searching and calling methods from texts.
The MTL doesn't translate ruby commands such as 'p' in the common events. For example screenshot and the common events 6, 10, 11 etc.
Sorry for my not good english.