- Oct 24, 2018
- 9
- 1
go to the 'swiftshaders' file and copy the two application extension files to the same location as the executable, worked for me even though framerate tankedSo, am I the only one that get this error then? View attachment 675308
go to the 'swiftshaders' file and copy the two application extension files to the same location as the executable, worked for me even though framerate tankedSo, am I the only one that get this error then? View attachment 675308
You got the BBCode wrong. You inserted the code into the spoiler title, not the body.I usually dont post here but well.
Here ya go
For those with 144Hz screens, go to Ruins Seeker\www\js\plugins
Find the file called FpsSyncOption.js and rename it to whatever.
Then create a new File and call it FpsSyncOption.js
And paste this into it:
And save it, make sure the filename is indeed FpsSyncOption.js and not FpsSyncOption.js.txt
This should keep your FPS at 144 but will slow down the game to its normal speed.
I dont take credit for this plugin or script, it was made by these fine people:You must be registered to see the links
I only take credit for the way its implemented into this game. Since I have no idea how to add plugins i thought replacing the FPS Sync Plugin that actaully doesnt do anything for people with this issue would be a smart idea.
A completely legit question to ask on a forum which for a great part deals in English translated Japanese H-games... xDanyway to change to japanese?
She does get royally fucked near the end thoughShame Vise doesn't get any cockings.
From where to where? Save files are stored in the game directory under "www/save/" on PC.damn it how can I load my save?
For some reason this seems to break the ability for me to open the menu with either Esc, Q, or middle mouse. Any idea why or if I did something wrong?Game speed gets faster with higher frame rate. 165 Hz display: game runs at 2.75x speed. tfw suffering from success >pensive emoji
I have noticed that other RPG Maker MV games also have a speed dependency on display refresh rate, but only for the save game timer; the game runs at normal speed.
You got the BBCode wrong. You inserted the code into the spoiler title, not the body.
Summary for future use:
Go to game directory. Go to www\js\plugins. Make a copy of FpsSyncOption.js. Open the original in a text editor. VisitYou must be registered to see the links, copy the page, paste to text editor, and save. Continue to experience high refresh rate while having the game run at normal speed.
I gave up after not getting the controls to work.For some reason this seems to break the ability for me to open the menu with either Esc, Q, or middle mouse. Any idea why or if I did something wrong?
Sorry, how do I add those script? Do I need wipe all the script and add the new one? I dunno this "spoiler title" you mentioned and also the "body".Game speed gets faster with higher frame rate. 165 Hz display: game runs at 2.75x speed. tfw suffering from success >pensive emoji
I have noticed that other RPG Maker MV games also have a speed dependency on display refresh rate, but only for the save game timer; the game runs at normal speed.
You got the BBCode wrong. You inserted the code into the spoiler title, not the body.
Summary for future use:
Go to game directory. Go to www\js\plugins. Make a copy of FpsSyncOption.js. Open the original in a text editor. VisitYou must be registered to see the links, copy the page, paste to text editor, and save. Continue to experience high refresh rate while having the game run at normal speed.
I found the fix. You need to go to the package.json in the main folder and add "chromium-args": "--limit-fps=60". No changes to the JavaScript files are needed.For some reason this seems to break the ability for me to open the menu with either Esc, Q, or middle mouse. Any idea why or if I did something wrong?