Firstly, mod (multi-mod recommended) is kinda necessary to fix basic game flaws. Without this mod, game is 1/5 or 2/5.
That aside, game is pretty decent, but it has a glaring flaw to me: girls are way too easy, and generally speaking everything go the MC's way. I kinda feel like I'm playing a Miel game, if I had to make a comparison. Stick the D in girl, the poor sow instantly become addicted and pledge loyalty. No one ever try revolting.
So, well, for an apocalypse game...difficulty is ridiculously low. On that matter, I think the Y-shield thing kinda killed the story. Or at least, the way it appeared is way too easy. I mean, what's the point of doing a nuclear radiation apocalypse game if you are going to make radiation a non-issue 30 min after the start?
This also means that all characters are pretty shallow and the game ends up using a quantity over quality approach.
EDIT: changed to 2/5. Really disliked the way the game keeps on progressing which doesn't make much sense to me. There is also a bad tendency of the game to ignore previously made choice.
That aside, game is pretty decent, but it has a glaring flaw to me: girls are way too easy, and generally speaking everything go the MC's way. I kinda feel like I'm playing a Miel game, if I had to make a comparison. Stick the D in girl, the poor sow instantly become addicted and pledge loyalty. No one ever try revolting.
So, well, for an apocalypse game...difficulty is ridiculously low. On that matter, I think the Y-shield thing kinda killed the story. Or at least, the way it appeared is way too easy. I mean, what's the point of doing a nuclear radiation apocalypse game if you are going to make radiation a non-issue 30 min after the start?
This also means that all characters are pretty shallow and the game ends up using a quantity over quality approach.
EDIT: changed to 2/5. Really disliked the way the game keeps on progressing which doesn't make much sense to me. There is also a bad tendency of the game to ignore previously made choice.