Sucks to see a game with a nice premise getting the axe just because the dev couldn't be bothered to get it together. Having another game in development for 5+ years is a good example of how the dev can have poor management skills or even the lack of the required "drive" to actually deliver a complete product.
Having a steady money flow (like Patreon) makes some people lazy. Seen plenty of devs that abuse the patrons' patience by delivering subpar content (if any) for months. Patreon should impose a more rigid control with monthly e-mail questionnaires so the patrons can have a say if the dev is delivering what's promised, if the content have the expected quality, etc. Failing to meet a majority of satisfied consumers for a couple months should lead to an account suspension.
Having a steady money flow (like Patreon) makes some people lazy. Seen plenty of devs that abuse the patrons' patience by delivering subpar content (if any) for months. Patreon should impose a more rigid control with monthly e-mail questionnaires so the patrons can have a say if the dev is delivering what's promised, if the content have the expected quality, etc. Failing to meet a majority of satisfied consumers for a couple months should lead to an account suspension.