VN RPGM Onhold Saria Reclaimed [v0.17] [Velminth]

2.40 star(s) 158 Votes

iamnuff

Well-Known Member
Sep 2, 2017
1,501
1,051
The old system was pretty boring and trite, I see anything besides the basic dime-a-dozen RPGM turnbased combat as an improvement.
It being boring is, to be blunt, the point.
The actual content of the game is the art, sexual content/corruption mechanics, and possibly the story.
All the game mechanics need to do is not get in the way of actually experiencing the game while letting the player choose what fetish/body-focus they want to see.

I would rather have a dime-a-dozen generic rpg combat menu where i select things frm a list than some RNG-based cardgame shit where I can't choose what i'm doing each turn.
Especially if all of your sex-tease and 'initiate sex position' moves are going to also become cards, meaning that we no longer get to choose what scenes we see.

I've played pornified slay-the-spire games before and to a one they've all be shit. Ether you get all block-cards multiple turns in a row and can't deal damage, then when the boss is winding up for a big hit you get no block cards at all and lose 75% of your health in one turn.
Your sex-cards require lust to play, but you don't have any so they just take up space in your hand like a cancer, but if you remove them from your deck then you never get to see anything good.

I've never seen one that actually worked well and was fun to play.
The players actions should not be dictated by RNG.

If there's a separate menu for the tease-attacks and position moves and only your damage and healing/block is dictated by cards?
Then it could be tolerable.

I just don't understand why you'd implement such a big change so long after working on your game.
Big reworks in the middle of your project never work out well.

That's a neat idea I hadn't thought of before. Depending on how you're expected to draw and play cards, it would be kind of neat to have the player's Pleasure level add cards to the deck, or having boss enemies add cards to the players deck.
I wonder if the card system going to be a new hand each round or draw x at combat start and draw 1 each round?
Honestly, having cards forced into your deck by high lust or by enemy actions is one of the more interesting things you can do.

The problem is hand-size.
If I draw five cards at the start of my turn... how many attacks are we gonna have? How many defensive/healing moves? Can I still skip a turn when I want?
The current version of Saria Reclaimed has like four entire menus of moves. Am I going to be able to make enemies focus on whatever bodypart I want, or am I going to have to wait for RNG to give me the card I need to use that attack?

Can I take foot/armpit cards out of my deck, or will they start showing up on their own if enough enemies start focusing on those bodyparts (thus causing corruption-gain for those parts) and I can't forcibly redirect them to somewhere more interesting like her tits or clit?

Basically, card mechanics represent a loss of control for the player, and this game already has a frankly unwieldly amount of micromanagement already.

Although I must admit that none of the combat attacks are very interesting.
We had three pages of skills that you can learn, but they were all kind of mediocre?
The biggest upgrade you could do with your skill-points was beeline towards a move that lets you hit twice per turn. Nothing else really had a noticeable impact.
 
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milkloliway

Newbie
Oct 6, 2021
16
11
The whole OS thing is more so a chain of issues from Microsoft stopping support for Windows 7, to eventually Java and then finally to RPGM MZ as it is based on Java, it may work for now but if it eventually stops I cannot do anything about it from my end.
Well,in next update or more version update,will there the game have some piss drinking/smegma stuff?as Karryn prison metioned,but did't appear in CGs.I expecting the game will have some piss drinking/golden shower stuff(get Saria more slutty)
 
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Stupidkiller

Active Member
Jan 12, 2018
933
1,845
Well,in next update or more version update,will there the game have some piss drinking/smegma stuff?as Karryn prison metioned,but did't appear in CGs.I expecting the game will have some piss drinking/golden shower stuff(get Saria more slutty)
First of, why are you replying to them? Your comment is completely unrelated to theirs. Secondly, I fucking hope not.
 

eugene67

Member
Jul 21, 2020
172
500
It being boring is, to be blunt, the point.
The actual content of the game is the art, sexual content/corruption mechanics, and possibly the story.
All the game mechanics need to do is not get in the way of actually experiencing the game while letting the player choose what fetish/body-focus they want to see.

I would rather have a dime-a-dozen generic rpg combat menu where i select things frm a list than some RNG-based cardgame shit where I can't choose what i'm doing each turn.
Especially if all of your sex-tease and 'initiate sex position' moves are going to also become cards, meaning that we no longer get to choose what scenes we see.

I've played pornified slay-the-spire games before and to a one they've all be shit. Ether you get all block-cards multiple turns in a row and can't deal damage, then when the boss is winding up for a big hit you get no block cards at all and lose 75% of your health in one turn.
Your sex-cards require lust to play, but you don't have any so they just take up space in your hand like a cancer, but if you remove them from your deck then you never get to see anything good.

I've never seen one that actually worked well and was fun to play.
The players actions should not be dictated by RNG.

If there's a separate menu for the tease-attacks and position moves and only your damage and healing/block is dictated by cards?
Then it could be tolerable.

I just don't understand why you'd implement such a big change so long after working on your game.
Big reworks in the middle of your project never work out well.



Honestly, having cards forced into your deck by high lust or by enemy actions is one of the more interesting things you can do.

The problem is hand-size.
If I draw five cards at the start of my turn... how many attacks are we gonna have? How many defensive/healing moves? Can I still skip a turn when I want?
The current version of Saria Reclaimed has like four entire menus of moves. Am I going to be able to make enemies focus on whatever bodypart I want, or am I going to have to wait for RNG to give me the card I need to use that attack?

Can I take foot/armpit cards out of my deck, or will they start showing up on their own if enough enemies start focusing on those bodyparts (thus causing corruption-gain for those parts) and I can't forcibly redirect them to somewhere more interesting like her tits or clit?

Basically, card mechanics represent a loss of control for the player, and this game already has a frankly unwieldly amount of micromanagement already.

Although I must admit that none of the combat attacks are very interesting.
We had three pages of skills that you can learn, but they were all kind of mediocre?
The biggest upgrade you could do with your skill-points was beeline towards a move that lets you hit twice per turn. Nothing else really had a noticeable impact.
You can get "art, sexual content/corruption mechanics, and possibly the story" from a Visual Novel. A h-game is hentai, and a video game. For a great h-game, both parts have to be great. Accepting that one half of the experience is just menial busy work to get to the actual meat of the content is totally hamstringing the experience, and setting yourself up to just be another generic & forgettable h-game.

I don't really see the point in playing a game like this if all you're here for is the porn. You should just cut out the middle man and go to n.hentai, where you can get a story, corruption, hentai... you can even pick your genres, allowing you to focus on the kind of content you get.

As for the rest of your comment, you're creating a version of what you think the game is going to turn out like in your head based off of your previous negative experiences with h-card games. Like, where are you getting "lust points to cast" from ... the overhaul isn't even out yet. I don't think there's any reason to not give Velminth the benefit of the doubt, at the end of the day the hentai is still gonna be there. Ideally it'll just have a shinier coat of paint.
 

SheinBein

Newbie
Dec 8, 2019
36
48
It being boring is, to be blunt, the point.
The actual content of the game is the art, sexual content/corruption mechanics, and possibly the story.
All the game mechanics need to do is not get in the way of actually experiencing the game while letting the player choose what fetish/body-focus they want to see.
I fundamentally disagree, and so many potentially great hentai games especially of the action variety are just made mediocre dreck this way.
If all I wanted was to just pick the specific scenes then a gallery or video would just be better. But the gameplay itself crafts a narrative of how that content is delivered, especially in action titles. It's like the difference between playing any GTA title with all cheats on at the start versus playing normally. Sure it's fun to romp around with full access to all content, but only to a point, and rarely every with any lasting satisfaction.

And in the hentai game genre, mediocre mechanics to get to specific actions just means it's a gallery with pointless extra steps. How is it better than just having full access to the CGs from the start if it's just boring to obtain it?
That'd be like justifying an erotic novel's bad writing "because you're just waiting to get to the eroticism anyways." Sure, but all the stuff in the novel BEFORE the erotic content is vital setup to actually make that content work.
If the novel is just cringe and/or boring before the erotic content then you won't be buying into the fantasy and narrative of it by the time you reach.
Same for hentai games. Boring mechanics just means you fail to deliver the experience potential of the medium. What's the enticement of "defeat" content if there's no sense of having wanted to succeed at all? Yes, we "want" to lose, but the unique strength of hentai games is to have it feel rewarding and enticing to do so, and the more you genuinely try to win the more enticing losing becomes.
But that requires actual entertaining mechanics in the first place, otherwise it just becomes as mentioned before: Just a hentai gallery with a boring and annoying set of extra steps to view it. Or as others said, a visual novel.

As for the rest of your comment, you're creating a version of what you think the game is going to turn out like in your head based off of your previous negative experiences with h-card games. Like, where are you getting "lust points to cast" from ... the overhaul isn't even out yet. I don't think there's any reason to not give Velminth the benefit of the doubt, at the end of the day the hentai is still gonna be there. Ideally it'll just have a shinier coat of paint.
It is a bit odd to see people railing against a version of the game they're only imagining to exist so far.
And I worry people will be extremely unfair for no reason once Velminth lets us try the early version of it specifically for feedback.
 

kickbut622

New Member
Jan 17, 2022
12
15
Same for hentai games. Boring mechanics just means you fail to deliver the experience potential of the medium. What's the enticement of "defeat" content if there's no sense of having wanted to succeed at all? Yes, we "want" to lose, but the unique strength of hentai games is to have it feel rewarding and enticing to do so, and the more you genuinely try to win the more enticing losing becomes.
That's actually the reason I'm excited for the revamp, because there was mention of rebalancing enemies. I don't want to play the game intentionally losing fights, or intentionally waiting to build up corruption, I want that stuff to build up while I'm playing as a hero. The old game difficulty didn't really allow this, and I'm hoping the new game difficulty does.
 

KingsRaiden

Engaged Member
Jan 4, 2017
3,121
2,186
I personally enjoy the game as is but yeah that opinion is valid.
Agreed, if this was well balanced and had a corruption/sex attack mechanic then you could play without having to let enemies build up lust, or lose, to get the sex scenes.

It's been an issue since the game came out that Saria is overpowered to the point that to get the sex scenes you need to purposely tone her down in order to get the h-scenes. Hopefully the revamp will fix this, it's fun to play with Saria as is, but would be nicer to not turn a 2-minute battle into 10 minutes solely to get a body part corrupted to get scenes for the next 10-minute battle, ad nauseum.
 
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Oct 8, 2018
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You are severely limited how many corruption points you can get in a fight. I think even if several dudes rub her pussy several times for example, it only counts as a single corruption point to pussy rub. I think you can at max get a single point in every corruption category in a fight. However, eventually at higher corruption multiples in same category as you unlock more options, for example for pussy; rub, finger, lick, etc.
Of course it kind of has to be this way, or things can spiral out of control really fast and she becomes ultra slut in a single fight.
 

kickbut622

New Member
Jan 17, 2022
12
15
Agreed, if this was well balanced and had a corruption/sex attack mechanic then you could play without having to let enemies build up lust, or lose, to get the sex scenes.

It's been an issue since the game came out that Saria is overpowered to the point that to get the sex scenes you need to purposely tone her down in order to get the h-scenes. Hopefully the revamp will fix this, it's fun to play with Saria as is, but would be nicer to not turn a 2-minute battle into 10 minutes solely to get a body part corrupted to get scenes for the next 10-minute battle, ad nauseum.
Yeah, I've gone through a few times, and honestly the big take away is that the current design for corruption build up would be really good for a much longer game which may very well be the intent. Because each milestone (Getting complimented/licked/ect. 1/5/12/24 times) increases the base corruption of the body part, as well as the lust gain for each action of that type that is used on you, it ramps up in both corruption and lust gain, which was also the major benefit for the sucubuss tattoos. They reduced lust gain which gets crazy when you get high sensetivity due to those milestones. This would be really good if the game were much longer, but as there's only a few sections in it right now, it feels bad. It's why the new area was a good addition, because those worm guys build corruption and lust at a much higher rate.
Curious to see how the system is adapted into the card combat style.
 
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Aug 6, 2017
57
101
<V13.1, not sure if its still correct for v14+>


I've gone through a few times not wanting to grind stats, and instead found what values are what in a site that I use to edit this stuff called saveeditonline. These are the variables I found are what.

DEF = Resistance
MDF = Armor
AGI = Speed
MMP = Stamina
MyHP = Pleasure Cap
MAT = Looks 250 base = 200 ingame


Variable 36 = Mouth Corruption
Variable 42 = Ass Corrpution
Variable 41 = Leg Corruption
Variable 45 = Pussy Corruption
Variable 46 = Anal Corruption
Variable 44 = Clit Corruption
Variable 75 = Feet Licked
Variable 80 = Ass Poke
Variable 81 = Ass Squeeze
Variable 83 = Asscheeck Licked
Variable 97 = Pussy Penetration
Variable 98 = Anal Dirty Talk
Variable 99 = Asshole Licked
Variable 100 = Asshole Fingered
Variable 101 = Ass Penetration
Variable 164 = Asscheek Job
 
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2.40 star(s) 158 Votes