okay, how did this dude manage to make a card battler, one of the most commonly done game types, so confusing?
Are there turns? When do you draw cards? When does the enemy act? this should all be obvious. It seems like the mobs act after every card action that costs >0? Is that what the # at the top left means? how many turns it costs? vs a resource cost? bc I don't see how much mana/ap/whatever I have to spend per turn either. It's possible to end up w/no cards in hand at which point you have to use a willpower skill just to pass the turn then you draw one card?
dude, the design of a card battler is in the cards you make, not in fucking w/the game design of card battlers. just make it normal. I was excited and hopeful when he was changing to the card system, but this is like 5 steps back from what it was.
edit: okay after playing for a bit the system makes sense, it's just not at all what I was expecting. It's not a lewd slay the spire, it's more like... well basically the previous system except the ui shows you a card instead of picking something in a menu, and your options are limited reach turn. I think if you want to do a card system, it's worth building out the whole card battler system you see in other games. varying resource costs other than 0 and 1, a turns sytem, card synergies, etc. Also, the 0 cost heal and draw 2 card.. i mean.. that's completely broken.
Finally, it's also not clear how the "deck" really works. You can put 1 card in your deck, then draw 3 copies of it. But I guess there's really no draw deck or discard pile or anything like that? the "deck" is more an abstraction of the potential cards you can get when you draw a card?