- Feb 4, 2020
- 17
- 41
LOL, you wanna too?at this point I might as well steal the guy's entire code and try to remake the game in a new artsyle lmao
I have already begun remaking the game in Unity and hope to release some demos or an MVP this summer. If I remember correctly, Velmith mentioned in a Discord post that he allows the use of his Saria assets for our own needs. The voice actor has been mentioned in the credits. All that's left is to hire an artist who can continue Vel's style, and I think I have found one.
I have plans to add new story chapters, scenes, and a quest/dialogue & scene constructor. There will also be controller and Android support (and possibly Mac & iOS support later); translation support; and Lovesense toys support (with shared/created user profiles, since I am new to tweaking and creating profiles).
The quest/scenes constructor will allow users to add a new NPC with their own dialogues, choices, requirements, and scenes to enhance future game replayability through community content. You may create and save scenes using existing sprites, VAs, SFX, or import your own. Dialogues and scripts can be implemented via Ink file imports, where you can write phrases, logic, use sprites, audio files, and more. A wiki or guide will be included.
But first, I aim to complete a 0.15.2 game state in Unity, and later extend the game with such a constructor/builder and new levels/plots, monsters/enemies, NPCs, and a better corruption/fame system that will impact game flow. Overall, Vel’s game idea was awesome; it’s sad that he has abandoned the game.
Any way, if you want to create Godot remake, be ready to write a lot of code. Game contains a lot of stuff:
- 2D movement
- Dialog system
- Save system
- A lot of stats with buffs/debuffs and requirements
- Several tilemap levels
- Interactive objects and NPCs
- Layered images (you need to compose CG, by overlaying Base body, guys, face, coom and etc)
- Connect Scene with SFX / VA
- Inventory system
- Mouse only mode (with NavMesh or Pathfinding navigation on click)
- Card or RPG battles
- Fight with monitor resolutions
- Dig, Extract & process RPG maker assets from origin game (including VFX from RPG Maker & cutting sprite sheets into animations and extracting dialog texts and existing code for some features writen in JS or RPG Maker switches)
- Solve a lot of bugs during development