The concept, design and setting of this game shines with potential, but I'm kinda worried about one major thing: Gameplay-smut interaction.
Other games in what we might as well just call the "Karryn-like" genre, generally fail at making the sexual content available, unless you deliberately attempt to fail. Which is a shame, because it's what has propelled Karryn to the top of my favorites list: How passives and weaknesses slowly built up, even as the early game lured you into a false sense of security, and later turns into an arms race between the protagonists martial prowess and the enemies sexual relentlessness.
There were a great deals of strategic traps, that could end in Karryn being a drooling slut: Overextending the number of battles you do in a day, until tiredness results in a bad battle. Doing too many jobs, which exposes Karryn to many prisoners over long timespans.
And there was always the daily decreasing prison order, that forced you to be proactive, and kept you from sitting on your hands, accumulating gold and edicts.
I played this game a few versions ago, and then it seemed like Saria doesn't have these strategic layers, or doesn't have em yet.
I remember playing and experiencing that it's easy to head back and heal, so enemy fights rarely pose a threat, that foes really can't do anything sexual, if you pay the smallest amount of attention. And that Saria won't ever end in a bad situation, unless you deliberately attempt to get her there.
Does anyone know if these things have improved? Does it look or sound like they will be improved? If anyone knows or has a clue I would greatly appreciate it.
Anyways, I'm rambling, peace out.