- Sep 11, 2020
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- 4,690
Nah...Scrap all the school stuff and focus on Paula…
Nah...Scrap all the school stuff and focus on Paula…
Yes...Nah...
First, thank you for the effort you put in writing such a long response.Yes...
I said it before and I'll say it again, the game is called Saving Paula. Nobody cares about all those other bitches in the banner. You're making the same mistake every harem developer does. Wasting time on distractions, knowing there's that one woman in particular most people are going to gravitate towards it's always the mom or mother figure. Might as well rename the game to "Saving Another Harem" if you're going to shaft the mom like every other game that panders to this laborious quantity over quality fetish.
You don't speak for everyone.Yes...
I said it before and I'll say it again, the game is called Saving Paula. Nobody cares about all those other bitches in the banner. You're making the same mistake every harem developer does. Wasting time on distractions, knowing there's that one woman in particular most people are going to gravitate towards it's always the mom or mother figure. Might as well rename the game to "Saving Another Harem" if you're going to shaft the mom like every other game that panders to this laborious quantity over quality fetish.
are these the famous 90-60-90 dimensions? Take off clothing (completely!!!) and measure/validate!!!Meet The Dean
You know, for all those who do care about "all those other bitches..."
View attachment 3572365
View attachment 3572366
Dean Diane.
I don't know about measurements, but I know what I like.are these the famous 90-60-90 dimensions? Take off clothing (completely!!!) and measure/validate!!!
and where is the confirmation of the “famous measurements”??? Are these Top Secret???minibaer12 and Derek Wildstsar - since you asked...
This is what the top-tier Patrons got, but without the banners:
View attachment 3572538
Well, I'm quite sure her breasts and hips are well over the magic numbers.and where is the confirmation of the “famous measurements”??? Are these Top Secret???
btw: I wouldn't push this "lady" off the edge of the bed...Well, I'm quite sure her breasts and hips are well over the magic numbers.
I'll go check - but I can't find my measuring tape, so I guess I'll do it the old way: measuring how many times my palms fit on the measured object.
It's not an accurate system, so I'll do it a few times, just to make sure.
Well, sometimes thick carpets are nice, you know.btw: I wouldn't push this "lady" off the edge of the bed...
I don't know exactly what you mean by "carpet", but in my generation it was called a "bush" and we knew how to help us back then. Where was my bush knife again?Well, sometimes thick carpets are nice, you know.
If they don't chafe your knees.
I was talking about the bedroom floor carpet...I don't know exactly what you mean by "carpet", but in my generation it was called a "bush" and we knew how to help us back then. Where was my bush knife again?
you really don't want to know!!!I was talking about the bedroom floor carpet...
Who had a big enough bush to put your knees on?
What have you been doing to those poor girls?!
Hey, brother, first off, huge props to you for the incredible work you've been doing, both in the past and what's yet to come! I'm seriously blown away. Speaking of which, mind sharing what tools you wield to craft this epic game? I'm dying to know all the software in your arsenal, especially the one responsible for creating such a stunning character like Dean. And about those characters—are they all conjured straight from your imagination, or do you enlist a bit of help with their design? If it's all you, man, you're an absolute legend. Thanks again for your dedication, and eagerly awaiting your response, along with the exciting future updates you've got in store!Meet The Dean
You know, for all those who do care about "all those other bitches..."
Dean Diane.You don't have permission to view the spoiler content. Log in or register now.
Wow.Hey, brother, first off, huge props to you for the incredible work you've been doing, both in the past and what's yet to come! I'm seriously blown away. Speaking of which, mind sharing what tools you wield to craft this epic game? I'm dying to know all the software in your arsenal, especially the one responsible for creating such a stunning character like Dean. And about those characters—are they all conjured straight from your imagination, or do you enlist a bit of help with their design? If it's all you, man, you're an absolute legend. Thanks again for your dedication, and eagerly awaiting your response, along with the exciting future updates you've got in store!
Brother, I wanted to express my deepest gratitude for the thoroughness of your response. Your attention to detail and the care you've taken to address my message mean the world to me. It's truly remarkable that amidst your busy schedule, you took the time to delve into my inquiry.Wow.
First: thank you!
As for the software, characters etc.:
The Dean is, I'm embarrassed to say, one of my most un-original characters. She's almost a virgin G9 Tatianna figure, which you can find even here.
Tatianna
She costs only 15$, and definitely worth the time saved.
That said, I had to manually edit her textures (especially the facial displacement map, which you can see in the original close-up cutting through her mouth corners), and of course tweak her face, breasts, musculature and so on, but it was all done through DAZ's engine, so really not much there.
This is not how I usually work, though. I usually like more creative control of my characters.
The best example of this is Paula herself:
First, I exported the basic G8F model into Maya (I needed the topology and the UV mapping).
Then I used the photos of a lady friend of mine to sculpt and morph Paula herself inside Maya, using the above exported base model.
Yes, there is someone out there that really is Paula...
Then I used the exported Maya figure as a morph for G8F.
Then I added many DAZ and ZBrush combo maps as color and displacement textures.
Other characters are somewhere in between these two extremes, mainly depending on the importance of the character in the game.
Nina, for example, was almost the same as Paula.
So all you Nina lovers, I have plans for her...
As for environments, it's the same thing: I use existing assets where applicable and appropriate, and do my own thing when it's needed.
That's why you can see a generic DAZ house with some hand-made furniture and so on.
As for animation (which is a much more substantial element in the upcoming version), it is a mixed bag, and an MO in progress: for basic walks and such I use the existing DAZ library, adding to it secondary movements if needed.
Paula's walk to MC's room, for instance, was a walk animation I found in my DAZ library, that I've edited with facial expressions, breathing and, most importantly (and most subtly) - corrections to her arm movements.
But the custom animations I need at key points in the game I make myself, in Maya (and maybe Motion Builder, if need be).
For that, as for Paula, I use live models I film myself, such as the lovely Ms.You must be registered to see the linkswhom you can see in this thread, as well.
For rendering, mainly for comfort, I use DAZ's iRay.
I really prefer RenderMan, and even Arnold, but I really can't afford the export times and various tweaks in Maya right now.
People here are already angry at my slowness, as it is...