Who Does MC Call To Help Him "Study?"


  • Total voters
    53
  • Poll closed .

Six0

Active Member
Mar 22, 2019
855
2,225
Yes...

I said it before and I'll say it again, the game is called Saving Paula. Nobody cares about all those other bitches in the banner. You're making the same mistake every harem developer does. Wasting time on distractions, knowing there's that one woman in particular most people are going to gravitate towards it's always the mom or mother figure. Might as well rename the game to "Saving Another Harem" if you're going to shaft the mom like every other game that panders to this laborious quantity over quality fetish.
 

XTZ Adult Games

Well-Known Member
Game Developer
Sep 11, 2020
1,030
4,690
Yes...

I said it before and I'll say it again, the game is called Saving Paula. Nobody cares about all those other bitches in the banner. You're making the same mistake every harem developer does. Wasting time on distractions, knowing there's that one woman in particular most people are going to gravitate towards it's always the mom or mother figure. Might as well rename the game to "Saving Another Harem" if you're going to shaft the mom like every other game that panders to this laborious quantity over quality fetish.
First, thank you for the effort you put in writing such a long response.
So, after eeading what you wrote and thinking about it: Nah.
 

TigerWolfe

Engaged Member
Oct 19, 2022
2,558
4,853
Yes...

I said it before and I'll say it again, the game is called Saving Paula. Nobody cares about all those other bitches in the banner. You're making the same mistake every harem developer does. Wasting time on distractions, knowing there's that one woman in particular most people are going to gravitate towards it's always the mom or mother figure. Might as well rename the game to "Saving Another Harem" if you're going to shaft the mom like every other game that panders to this laborious quantity over quality fetish.
You don't speak for everyone.
 
Apr 18, 2018
337
631
are these the famous 90-60-90 dimensions? Take off clothing (completely!!!) and measure/validate!!!
I don't know about measurements, but I know what I like. :)
Also, because I'm a low tier member of XTZ, I saw her without a skirt.
Man, she has a NICE ass.
I see the upper tiers have images that are locked for me.
Thinking upgrading just to see her fully naked.
 

XTZ Adult Games

Well-Known Member
Game Developer
Sep 11, 2020
1,030
4,690
and where is the confirmation of the “famous measurements”??? Are these Top Secret???
Well, I'm quite sure her breasts and hips are well over the magic numbers.
I'll go check - but I can't find my measuring tape, so I guess I'll do it the old way: measuring how many times my palms fit on the measured object.
It's not an accurate system, so I'll do it a few times, just to make sure.
 
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minibaer12

Active Member
Oct 1, 2023
899
1,362
Well, I'm quite sure her breasts and hips are well over the magic numbers.
I'll go check - but I can't find my measuring tape, so I guess I'll do it the old way: measuring how many times my palms fit on the measured object.
It's not an accurate system, so I'll do it a few times, just to make sure.
btw: I wouldn't push this "lady" off the edge of the bed...
 
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fin_369

Member
Dec 26, 2023
141
193
Meet The Dean
You know, for all those who do care about "all those other bitches..."
:sneaky:
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Dean Diane.
Hey, brother, first off, huge props to you for the incredible work you've been doing, both in the past and what's yet to come! I'm seriously blown away. Speaking of which, mind sharing what tools you wield to craft this epic game? I'm dying to know all the software in your arsenal, especially the one responsible for creating such a stunning character like Dean. And about those characters—are they all conjured straight from your imagination, or do you enlist a bit of help with their design? If it's all you, man, you're an absolute legend. Thanks again for your dedication, and eagerly awaiting your response, along with the exciting future updates you've got in store! :BootyTime:
 
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XTZ Adult Games

Well-Known Member
Game Developer
Sep 11, 2020
1,030
4,690
Hey, brother, first off, huge props to you for the incredible work you've been doing, both in the past and what's yet to come! I'm seriously blown away. Speaking of which, mind sharing what tools you wield to craft this epic game? I'm dying to know all the software in your arsenal, especially the one responsible for creating such a stunning character like Dean. And about those characters—are they all conjured straight from your imagination, or do you enlist a bit of help with their design? If it's all you, man, you're an absolute legend. Thanks again for your dedication, and eagerly awaiting your response, along with the exciting future updates you've got in store! :BootyTime:
Wow.
First: thank you!

As for the software, characters etc.:
The Dean is, I'm embarrassed to say, one of my most un-original characters. She's almost a virgin G9 Tatianna figure, which you can find even here.
Tatianna
She costs only 15$, and definitely worth the time saved.
That said, I had to manually edit her textures (especially the facial displacement map, which you can see in the original close-up cutting through her mouth corners), and of course tweak her face, breasts, musculature and so on, but it was all done through DAZ's engine, so really not much there.

This is not how I usually work, though. I usually like more creative control of my characters.
The best example of this is Paula herself:
First, I exported the basic G8F model into Maya (I needed the topology and the UV mapping).
Then I used the photos of a lady friend of mine to sculpt and morph Paula herself inside Maya, using the above exported base model.
Yes, there is someone out there that really is Paula...
Then I used the exported Maya figure as a morph for G8F.
Then I added many DAZ and ZBrush combo maps as color and displacement textures.

Other characters are somewhere in between these two extremes, mainly depending on the importance of the character in the game.
Nina, for example, was almost the same as Paula.
So all you Nina lovers, I have plans for her...
:devilish:

As for environments, it's the same thing: I use existing assets where applicable and appropriate, and do my own thing when it's needed.
That's why you can see a generic DAZ house with some hand-made furniture and so on.

As for animation (which is a much more substantial element in the upcoming version), it is a mixed bag, and an MO in progress: for basic walks and such I use the existing DAZ library, adding to it secondary movements if needed.
Paula's walk to MC's room, for instance, was a walk animation I found in my DAZ library, that I've edited with facial expressions, breathing and, most importantly (and most subtly) - corrections to her arm movements.
But the custom animations I need at key points in the game I make myself, in Maya (and maybe Motion Builder, if need be).
For that, as for Paula, I use live models I film myself, such as the lovely Ms. whom you can see in this thread, as well.

For rendering, mainly for comfort, I use DAZ's iRay.
I really prefer RenderMan, and even Arnold, but I really can't afford the export times and various tweaks in Maya right now.
People here are already angry at my slowness, as it is...
 
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fin_369

Member
Dec 26, 2023
141
193
Wow.
First: thank you!

As for the software, characters etc.:
The Dean is, I'm embarrassed to say, one of my most un-original characters. She's almost a virgin G9 Tatianna figure, which you can find even here.
Tatianna
She costs only 15$, and definitely worth the time saved.
That said, I had to manually edit her textures (especially the facial displacement map, which you can see in the original close-up cutting through her mouth corners), and of course tweak her face, breasts, musculature and so on, but it was all done through DAZ's engine, so really not much there.

This is not how I usually work, though. I usually like more creative control of my characters.
The best example of this is Paula herself:
First, I exported the basic G8F model into Maya (I needed the topology and the UV mapping).
Then I used the photos of a lady friend of mine to sculpt and morph Paula herself inside Maya, using the above exported base model.
Yes, there is someone out there that really is Paula...
Then I used the exported Maya figure as a morph for G8F.
Then I added many DAZ and ZBrush combo maps as color and displacement textures.

Other characters are somewhere in between these two extremes, mainly depending on the importance of the character in the game.
Nina, for example, was almost the same as Paula.
So all you Nina lovers, I have plans for her...
:devilish:

As for environments, it's the same thing: I use existing assets where applicable and appropriate, and do my own thing when it's needed.
That's why you can see a generic DAZ house with some hand-made furniture and so on.

As for animation (which is a much more substantial element in the upcoming version), it is a mixed bag, and an MO in progress: for basic walks and such I use the existing DAZ library, adding to it secondary movements if needed.
Paula's walk to MC's room, for instance, was a walk animation I found in my DAZ library, that I've edited with facial expressions, breathing and, most importantly (and most subtly) - corrections to her arm movements.
But the custom animations I need at key points in the game I make myself, in Maya (and maybe Motion Builder, if need be).
For that, as for Paula, I use live models I film myself, such as the lovely Ms. whom you can see in this thread, as well.

For rendering, mainly for comfort, I use DAZ's iRay.
I really prefer RenderMan, and even Arnold, but I really can't afford the export times and various tweaks in Maya right now.
People here are already angry at my slowness, as it is...
Brother, I wanted to express my deepest gratitude for the thoroughness of your response. Your attention to detail and the care you've taken to address my message mean the world to me. It's truly remarkable that amidst your busy schedule, you took the time to delve into my inquiry.

Your work is exemplary, and I believe it's essential to acknowledge the immense effort that goes on behind the scenes. It's disheartening to hear that some may underestimate your dedication, labeling you unfairly. However, for anyone with even a modicum of insight, it's evident that your capabilities are nothing short of extraordinary. Your proficiency extends beyond mere communication; it's evident in both your storytelling and your coding prowess.

I'd like to suggest exploring the possibilities offered by cutting-edge AI tools. These innovations have the potential to streamline your processes, alleviating some of the burdens you face and making your workload more manageable. Additionally, if you find yourself in need of substantial rendering power, there are platforms where you can access [rent] GPU resources on-demand. These services cater to various needs, including machine learning, artificial intelligence, and video rendering.

I may not possess an extensive technical background, but I'm eager to assist in any way I can. Once again, thank you for your unwavering dedication and all that you do, my friend. Wishing you a truly fantastic day! :HideThePain:
 
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4.00 star(s) 38 Votes