S3vatari0n

Active Member
May 9, 2020
793
631
>No one will go for Ryoka, unless you interacted with a (!).

You know what, I think this is probably my only criticism of the game, really. Once you know that, all tension just evaporates from the game. I personally would have put in a hidden timer where after (x) days the other guys start to randomly preposition her and score points if you don't take her out in the morning or don't interrupt their advances. Basically make it an actual risk to not be with her during the day.
 
May 5, 2019
189
107
>No one will go for Ryoka, unless you interacted with a (!).

You know what, I think this is probably my only criticism of the game, really. Once you know that, all tension just evaporates from the game. I personally would have put in a hidden timer where after (x) days the other guys start to randomly preposition her and score points if you don't take her out in the morning or don't interrupt their advances. Basically make it an actual risk to not be with her during the day.
That's a good point, it does kill tention a bit, not much of race against time and odds, it took me about 3 or 4 days to collect all memories none stop and I was worried if those guys would take advantages,
 
Jul 14, 2020
4
6
>No one will go for Ryoka, unless you interacted with a (!).

You know what, I think this is probably my only criticism of the game, really. Once you know that, all tension just evaporates from the game. I personally would have put in a hidden timer where after (x) days the other guys start to randomly preposition her and score points if you don't take her out in the morning or don't interrupt their advances. Basically make it an actual risk to not be with her during the day.
Though it would probably remove the realism, the author tried to go for in the happy ending route (e.g. not having the whole ass village/school/homeless group/basically everyone lust after her), I agree from a story and gameplay position.

Having their end game of the relationship predistined, really takes away from the experience. If, for example, you had to win over her affection and rekindle her love for you the protagonist, I could really see this as really engaging. But instead you get neither you having to win her over, or you having to protect her from anything.

Overall I do forgive it though, since the ending was cute.
 

S3vatari0n

Active Member
May 9, 2020
793
631
Though it would probably remove the realism, the author tried to go for in the happy ending route (e.g. not having the whole ass village/school/homeless group/basically everyone lust after her), I agree from a story and gameplay position.

Having their end game of the relationship predistined, really takes away from the experience. If, for example, you had to win over her affection and rekindle her love for you the protagonist, I could really see this as really engaging. But instead you get neither you having to win her over, or you having to protect her from anything.

Overall I do forgive it though, since the ending was cute.
Oh, for sure, It was a really cute ending and a great contrast to all the NTR routes. I think it would hit a lot sweeter/stronger if you got it as a reward for coming out all (figuratively) beaten and bloody from your struggles to win her heart against all odds. I'm just one of those guys that thinks the happiest ends should be the hardest to get. The "Platinum Trophy" of the games, so to speak.
 
Jul 14, 2020
4
6
Oh, for sure, It was a really cute ending and a great contrast to all the NTR routes. I think it would hit a lot sweeter/stronger if you got it as a reward for coming out all (figuratively) beaten and bloody from your struggles to win her heart against all odds. I'm just one of those guys that thinks the happiest ends should be the hardest to get. The "Platinum Trophy" of the games, so to speak.
Ok, actual good opinion. You convinced me. If there is challenge, the reward is even better. Like a good sip of water after a hard workout.
 
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Yukihirou

Well-Known Member
Feb 4, 2018
1,409
1,272
Oh, for sure, It was a really cute ending and a great contrast to all the NTR routes. I think it would hit a lot sweeter/stronger if you got it as a reward for coming out all (figuratively) beaten and bloody from your struggles to win her heart against all odds. I'm just one of those guys that thinks the happiest ends should be the hardest to get. The "Platinum Trophy" of the games, so to speak.
Love is War.
A political philosopher and diplomat of old once said: " Those who aquire a principality/country with difficulty will keep it with ease, those who aquire a principality/country without difficulty will find it difficult to keep "
There is no good NTR story without true love.
 

Reversedh

Member
Dec 11, 2018
430
1,297
I'm still waiting for whatever reason the whole village become like that... I mean at the start of this game, everything reminds me of "country girl Keiko" and those weird looking purple lights are everywhere... I thought there would be something behind it and mind control shit (they even have a scene about villagers gathering around and pick up some girls), but i guess i'm just overreacted.
 

RaveDev

Member
Game Developer
Jul 18, 2017
239
486
Guys why is this game so laggy? it's like 5 fps or something. I can play other RPGM games just fine. Anyone knows how to fix this?
 
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4.00 star(s) 77 Votes