So far so great. Really fun for an early (?) stage. Some ramblings/suggestions:
1. Add multiple grabs so the characters always have their favourite choice depending on enemy type. Kinda like in this mockup:
2. Spoils for the victor! (or the oldest Enlit sin I know
): Please stop with the characters exploding away from each other when one orgasms with 0 HP. Let the winner of the fight have her or his fun uninterrupted.
3. A marker that lets you assume
the enemies gender in exhibition fights. While currently its save since exhibition fights have only female enemies I guess we see others soon and the portrait alone wont help. Something like this (but more fancy and less windows paint probably
):
4. Tag Teams. Interesting idea that needs some attention IMO. Less partner interruption. Make it more like a tag. When one partner just startet plowing the field of an enemy there is zero need to jump in and interrupt with an animation change unless tagged into it. 'specially since the tag team pleaser animations are very limited.
Edit: Expanding a bit on here since the tag partners are too reactive overall. In a game I lost vs 2 they keept pushing each other away from pinning my character about 10 times or so till one of them got stuck for the critical second extra required for the other to finish the pin. In another where I won my characters partner also keept pushing my guy off trying to get the enemy and himself off.
5: The game has no icon. Now it has; if anyone is interested: open the following .jpg with any art program that can save as .ico and do that (cannot attach .ico files here thats why its a DIY kit):
edit:
6: Turn AI off/back on button midfight. Kinda like in Heroine Rumble IIRC.