Some notes on this game- it may actually have the best lewd content I've seen in any lewd game to date- going up against big brother, man of the house, milfy city, summertime saga, my new life, and many others which don't even get on the same playing field. The models are excellent and animations may be the best I've found to date. There is a ton of content, as well. However, the game is excruciatingly grindy, and the translation to english is pretty rough- I've seen substantially worse, but the translation could be a lot better. Lastly, it is exceptionally frustrating because of the lack of hints on how to progress- because there are so many things to do.
@lordofhirunds - Thank you for posting saves; I downloaded some of them and figured out that my smartass/impudence stats were not high enough and pushed hard on those- which unlocked further progression. Appparently a heart with a "?" in it means you don't have high enough stats to progress- which I haven't found stated anywhere.
@VNorth - This game is... really excellent, except for it being simply too difficult to just *play*. In the gameplay tips of the walkthrough attached to the first post, it strongly recommends to push through the content associated with a single (or two) women at one time. As the game sits, that is extremely frustrating to try and do, and I'd guess it's actually not good advice; I'd suggest that walkthrough either be removed, or add some notes to the post to address some of the inaccuracies.
In the meantime, I'd suggest that this game could very very much use a "playability" update. The "Best Mommy" poster in MC's room is a good start, but insufficient. There are many events which show no progression; no heart pieces, no +x on-screen) and no changes to "best mommy" which need to be completed. With multiple interactions which only come around once a week, this is incredibly frustrating.
Here's what I'd suggest a "playability" update would contain;
* Make something akin to "best mommy" available for all the female characters- giving some hints as to what needs to be done next to progress. This could be attached to the "SFX" menu on the computer or something like that.
* Make sure that every interaction required for progression indicates success, failure because you didn't do the right thing, failure because you didn't have sufficient stats, etc. The walkthrough attached to the OP describes licking out Stephanie on saturday but skipping the progression to sex two weeks in a row, followed by talking to her on wednesday... in order to progress with Bethany. This isn't something a player can be expected to "reason out" on their own, and while it's easy to figure out we need to get Stephanie to deal with Jack to progress with Bethany, the lack of any hints to progress makes it immensely frustrating- compounded by the fact that it's a series of interactions that takes multiple weeks to complete.
* If there are exclusive paths through the game, the players should know what those paths are, and be given some understanding of what triggers them.
@lordofhirunds posted about a dozen saves, without labels for what each save is. If we need a dozen saves to see all the content, that's pretty harsh given how grindy the game is.
Again- in terms of content, this has the potential to be either the best or one of the best lewd games out there. The difficulty figuring out how to progress is what holds it back.
If you're willing to work with a secondary english translator- I don't know russian, but could do a secondary pass on translation to make things flow better- I'd be willing to help with that.
Also, at this point, I intend to take a look at the ren'py code and see if something can be done to improve the save game code; either allowing players to add names to the saves, or allowing in-game variables (day-time) to be included in the visible save descriptions, because as it sits, knowing the local time and date a game was saved is difficult to keep organized; and this is far from the first ren'py game that suffers from this issue; it just happens to be even more annoying in this game because of the complexity.