There are no branches in the game that stop the progress. In volleyball, the storyline doesn't end, you probably didn't understand the code.Looking at the mod, it's completely outdated.
(Turns out if you win too many times it fucks up the progression, so don't win until you get the option to harass your teammate and then only win 3 sets to unlock the story options).
If you want more granularity in opacity and color choice you can also put it in the format "#00000080".
Yes you can mess up or slow down progress... I was just testing it out at first without looking at things too closely, and I just won a bunch of times to see what would happen and nothing did. Then I lost a bunch like the guide says but still nothing happened... Then I decided to check what was going on and it doesn't check the number of wins/losses but the difference between wins and losses... So to progress at the first stage of the quest you need 3 more losses than wins so if you win a bunch then you have to lose that many times plus 3 which is really unintuitive, or just lower your wins in the console. There's a bunch of other unintuitive/not player friendly stuff like that.There are no branches in the game that stop the progress. In volleyball, the storyline doesn't end, you probably didn't understand the code.
I assume that the mod is also not outdated.
The public version has a file for highlighting the buttons, probably not the public version is posted here.
Indeed, the code seems to use the win/loss difference.So to progress at the first stage of the quest you need 3 more losses than wins so if you win a bunch then you have to lose that many times plus 3 which is really unintuitive, or just lower your wins in the console. There's a bunch of other unintuitive/not player friendly stuff like that.
I made it easier to win by modifying just the opponent speed and then won legitimately. It's unintuitive that you have to lose a certain number of times, then win a certain number of times, then lose again several more times. I know you have the hint system but even with that it's not easy to intuit all the break points and variable thresholds in the game. There are so many points that are just mind-boggling design decisions that are so counter-intuitive as to keep the average player from progressing. I don't mind a difficult or even poorly designed game, but you have combinations of date locking, stat locking, dice rolls, and dependent events that are frustratingly badly designed. Then you use persistent variables to prevent experimenting with events to find the optimal path for people who don't know how to reset persistents.Indeed, the code seems to use the win/loss difference.
Did you really win at volleyball or use the console or other cheats? Volleyball is made in such a way that it is very difficult to win, as long as you do not advance in the plot, the plot moves through losses.
If you used the console to win volleyball games, it's strange to write about game design.
In fact, volleyball has a great game design, you lose and develop the plot, going through the plot, it seems that nothing has changed, but now you can win in volleyball.
I don't think this game should be dissected for game design.I made it easier to win by modifying just the opponent speed and then won legitimately. ... Then you use persistent variables to prevent experimenting...
If that's all you got from what I said I guess that's OK lol, but I said way more than that and other people have offered their critique throughout the thread as well. I won the game legitimately a few times then just made it easier to win so I could see where it goes. I'm glad you admit you had no idea where you would take it over a long period of time and therefore it resulted in some incoherent design, I'll keep that in mind as I go through it. Honestly the main game being in Russian is throwing me off as well so it's a bit harder to find the optimal paths through content than with a game in a latin alphabet as I'm literate in a few languages and can parse the syntax of others.I don't think this game should be dissected for game design.
I tried to develop a game, and I had no idea that I would be doing this for three years. During the development process, I learned something new and experimented with it, it is not necessary to look for any coherent system of game design here.
Okay, the main thing is that we found out that you broke the volleyball plot yourself.
Then I will once again draw your attention to the fact.I'll probably continue to post on this thread as I go through the game.
I won the game legitimately a few times then just made it easier to win so I could see where it goes.
Lol it's kinda silly that you think your game is perfect, I'm assuming that's the implication behind referring to it as "a diamond", yet the thread and reviews are full of honest criticism. I'm only offering systems-based critique, but others have offered critique on the UI, flow, etc. I could critique the writing but it's fine especially for what I'm assuming is a non-native speaker, but it could be improved. Almost nothing is perfect and a good general life lesson is to be open to improvement based on feedback. Clearly you aren't though but like I said I'll probably continue to post here depending on the pace at which I progress through the game.Then I will once again draw your attention to the fact.
This mini-game is not a banal stopper, which is most mini-games, here the mini-game is logically woven into the plot.
And with this mini-game, you took the wrong approach, like me making mistakes in game design.
You came across a diamond, but you wanted to criticize it, I'm talking about a non-standard combination of a mini-game and a plot for such indie games.![]()
I have clarified several times that I am writing specifically about the mini-game, you are again inattentive.Lol it's kinda silly that you think your game is perfect.
so if you're going to take each point I eventually raise as a personal affront
I did not suggest you disabled autocomplete. I said variable naming and other aspects of the code feel obfuscated on purpose.The new thing was that the guy imagined that I had disabled the console's autocomplete feature.![]()
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You just didn't see what the interface was like before and for a long period of time.I did not suggest you disabled autocomplete. I said variable naming and other aspects of the code feel obfuscated on purpose.
Everything I've seen and read suggests that you get a kick from seeing people squirm.
Your game certainly is an acquired taste, and despite the appalling mechanics and design, the content is excellent, maybe among the top 5 in these specific niches - I have to give you that.
It's just for a very specific audience - stoics which value these kinks enough to put up with shit UI and an RNG and moon logic ridden grindfest in order to get the scenes.
That's ok, it's your game and you can make it however you want. But be a sport and admit it, you're a bit of a functional psychopath.
Have you been playing adult games for a long time? Hmm, no, stop. I'm too lazy to explain why such a system of variables is in my game. In short, I was a little misled by indie games and therefore came up with my own algorithm to avoid possible problems. By the way, I know another developer who handles variables in a similar way.you say primitive, I say logical and readable and maintainable and every other ideal of software development in 2021, but again, it's your game and it's not open source so whatever works for you.
Mainly 16 women that goes through many porn genres, but only about 3 of these girls got some really big content (mother, big sis and the blonde theacher). The other characters still got some really nice events in my opinion that really makes the game last until the very last minute. If you are interested on completing all the events it would take you maybe a week or more (depending on how much free time you've got)Good Morning. I would like to know the following to see if this game is ideal. For me.
This game is long?
How many women does the game have? Or an approximate number / quantity of them.
Greetings.
Hi!Mainly 16 women that goes through many porn genres, but only about 3 of these girls got some really big content (mother, big sis and the blonde theacher). The other characters still got some really nice events in my opinion that really makes the game last until the very last minute. If you are interested on completing all the events it would take you maybe a week or more (depending on how much free time you've got)