Confusing is maybe too strong. The floating TV over the bed, the wall object which is stuck halfway in the TV screen, the action figure stuck to the bottom of the TV shelf, the size of the bed, etc just make for a weird shot where the more I looked the more things I noticed which were just odd. It may not be worth worrying about unless you plan for the MC to revisit the bedroom. That bed is way too small for one person except to sleep diagonally so more than one would be a challenge.
On to the subject of height and angles again another scene which messed with me was this shot. Maybe it is due to the lack of shadows on the floor, but only when you see her laying on the ground do you realize there is a step there and they aren't on the same level. The entire floor looks to be one level until the angle change. Just something to think about when planning shots.
I didn't notice any real issues other than the same height of the camera in the second twin scenes so not sure if luck or just getting used to the tools or better planning of the shots.
Another suggestion which I don't know if it is possible, but the character names and titles should almost be assigned before picking the Twin so it carries over to both games. It was a little jarring to play one twin and then immediately play the other only for everything to be the default names making me guess who he is talking about.
I definitely felt this was a step up writing wise from Picture Perfect. Though one odd moment on twin 1 was confess or deny since nothing happens and the scene plays out. If the intention was a sense of relief, not sure it plays out well and made it more feel like some dialogue was missed. I even rolled back to try the other option and no change. There was also the odd staring at her panties when none are visible in the shot with twin 2 so might be worth changing it to legs.
I don't mean to be hyper critical of your work, but figured I would suggest a couple things since it is so early. It very well could just be things I notice that bother me and others won't care about so feel free to take my ideas with a grain of salt. I look forward to seeing what comes of this in the future.