I thoroughly enjoyed the content so far, but seeing how high-profile this production is from a high-profile developer, I'm surprised how some of the code is a bit uh... minimal.
Like, if you use a persistent variable (a user-defined relationship) at the start of a sentence, you should really think of capitalizing the first letter by appending a !c, so for example [persistent.d1_mc_nic] would become [persistent.d1_mc_nic!c], and you'd have a proper sentence.
Also it would be nice if the walkthrough would be active for choices you make when starting at Day 2, so people could pick the walkthrough-recommended choices for Day 1, otherwise the quick start from Day 2 doesn't make much sense, because people have no context for the choices they are supposed to be picking. Did I slap Maddie? For what? So yea, I chose to replay day 1, because otherwise the choices wouldn't have made any sense and would've been completely random.
There are also mistakes in the script:
"Everyone is here except [ma]." and "Looking for [ma]"
should be [mo]
y "Jesus, [k]. Sit down." should be k "Jesus, [y]. Sit down."
don "Todd? Isn't that Bobby's nephew?" should be k "Todd? Isn't that Bobby's nephew?"
and more...
You also seem to have forgotten to add a replay unlock code for Kenzie and Bailey.
All in all this feels a bit sloppy and rushed for who it is from. Definitely not something that's been playtested properly by 9 people.