Iexist
Engaged Member
- Jul 20, 2018
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Normal will be the highest I ever intend to go when it comes to this game, because I suck at FPS games in general, but also because the devs made some... questionable choices when it comes to combat and level design in general. The constant zombie pressure is annoying enough on Normal... I don't want to imagine how it goes on Hard or worse...Tintans become a common appearance later on, kinda like tanks in L4D2, but shouldn't pose a threat as long as you can land your shots. Honestly, they should've just given pierce to sniper shots to balance it out when dealing with crowds of enemies.
Do note I haven't tested with many weapons since I dislike ARs, SMGs and melee in this game, I don't know if the DLC did any rebalancing, and it's been some time since I last played, but unloading a full clip from an automatic sniper rifle is usually enough to deal with them or leaves them low enough that I can swap to secondary weapon or default revolver and finish it off.
Which leads me to your question on the revolver, yes, it's pretty cracked with the reload reduction, to the point I mainly use that while I keep secondary weapons for dealing with tintans (mainly automatic snipers, automatic shotguns or in rare instances, one of the rare guns that I'm forgetting the name of but it should look like a red AR, might be the cm200?). I beat the game on hard with that, the recover vitality lvl 3 (that I just learned what it does and now I regret wasting the slot on it, I honestly thought it gave some kind of passive healing), and extra point, extra items and increased item rarity equipped. I don't recommend you do the last 4 skills like I did unless you want to have a spicier time, but revolver + default reload is pretty good imo.
For my own messing around so far, SMGs are pretty much garbage all the time. Their impact per bullet is weak, their accuracy is terrible and in general you just don't want to use them unless you REALLY don't have any other options. The ARs... The AK and the AR-4 thing, I think, are ok-ish, at least on Normal, but they're nothing to write home about either. The shot-guns... only the one with the magazine reload is genuinely super-good. I forget its name. The others hit hard, but managing their shots when a horde and three mutants are bearing down on you makes them not that worth it...
Melee... Honestly, the melee weapons would be ok, if the Dev remembered WHY you'd want to choose melee weapons in the first place over the ranged options. That's either because the weapons should hit extra hard (the chainsaw should be doing this), they have special functions (the denma thing should stun and/or stagger tbh) or they don't have ammo... Like that Katana and that claymore thing should be. After all, you're giving up the range advantage for these weapons and with a number of enemies, this absolutely means that you'll be taking hits to use them. The katana not having ammo would have been perfect, it'd have made it a viable option to lug around, especially for hordes where you could just slice and dice all over the place without wasting any ammo or worrying about reload times. You could slice weaker enemies, and bring out a heavy gun for stuff line Tintans and bosses and whatnot.
You'd have a much higher number of viable builds if the melee weapons and a number of other things were sorted out... but I dunno... I guess the peeps that pay for this on ci-en just don't care? I dunno... They seem to not care about a lot of things... Which is weird to me. I'm honestly a bit confused how this game is as well rated as it is...