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Deleted member 3108502
Guest
Guest
Honestly, I think the first option might have been a better option here. Im not a coder, I have no idea what updating code is about but breaking saves every release, forcing players to start over again and again and again will only piss them off, to put it bluntly. Or, like in my case, stop playing the game. But thats just my opinion, im just one of many who plays your game. Just... why release an update when players cant play the update (unless they want to start from a scratch every time of course... ) is the question I'm not getting... Or maybe, why update something that worked well so far if it brings so much troubles?The game's code is being heavily updated, to finally bring forth the vision we always had for the game. Sadly, this does result in us breaking saves far, far, far too often to my liking.
I don't like. Nay, I downright hate it. But the choice is either:
- Put a stop to all updates until the game's code is brought up to speed.
- Continue parallel developement of both Code/Mechanics and Story, breaking saves almost every release.
Perhaps the latter choice is not pretty. And perhaps we could maitain our current level of backing while going with the former - we know some developers manage it, racking in thousands without releasing an update for months. Our opinion on such practices we'll keep to ourselves.
For the time being, the grind continues. Hopefully, the painful part of it will be over soon.