madzohan5

Newbie
Sep 5, 2021
21
31
How ? beacuse if i open the folder, they put me a block of notes that is imposible to read
seems like you're opening binary one `/game/options.rpyc` (c means compiled == unreadable for human), ... readable one is `/game/options.rpy`, open it with any text editor like SublimeText, Ctrl+F `config.developer = False`, change `False` to `True`, Ctrl+S, remove `/game/options.rpyc`

- change Rowan's all default stats to 10 by editing `/game/core/avatar.rpy` line 6 `def __init__(self, name, level=0):`, change `0` to `10`, Ctrl+S, remove `/game/core/avatar.rpyc`

- set boost modifiers `/game/core/utils.rpy` ... `add_exp`, `change_treasury`, `change_morale`, `change_personal_gold` ... and other functions which accept `val` argument - change `+= val` to `+= abs(val) * 10`, Ctrl+S, remove `/game/core/utils.rpyc`

etc, have fun && learn Python
 

Wamuu

Member
Feb 26, 2019
183
131
I've updated the scene replay mod for 0.3.10, sorry for the wait. You can find the download file in the original post. I've gave all of the new scenes and the updated scenes a skim and they seem to be fine, but if anyone finds an error or other issues please let me know. Thanks!

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Tagging people below who pinged me about the update
Based! thanks man
 
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Nym85

Member
Dec 15, 2018
448
530
Where do i go to talk to the Fae? Because I have no idea where they are
For some weird reason instead of getting their own map icons in the UI, you need to click on Jezera, choose visit and then go with the options. It is just so very unintuitive and I am surprised they never changed it.
 
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aykarin

Member
Aug 3, 2019
303
634
How do I see the blackholt scenes, I keep seeing them in the change log but I have no idea where to get them.
You must find Blackholt on the map. It's past Raeve Keep (so you must first conquer it). Go from Raeve to Rastedel by the main road leading to the north. When you are halfway there, leave the road and go east. The goblins can be found in the eastern part of the map, inside the woods. They have a unique tile so you won't miss them.
 

fruckeeockfeer

New Member
Feb 2, 2023
4
0
For all those that want to cheat, do the following.

Go to your (Directory)\seeds-of-chaos\renpy\common
Find 00Console.RPY and edit with notepad
Press CTRL+F on your keyboard
Keep searching for "False" until you find

# If true, the console is enabled despite config.developer being False.
config.console = False

Chance False to True <<(Make sure its True with a capital T)
Save and exit notepad

Start the game and press Shift+O on your keyboard

List of known commands (Thanks Sojourner)




Player Related (These took FOREVER to find)
The player prefix is "avatar"
Change "x" to whatever number you want

avatar.gold = x
avatar.exp = x

Other player related commands aren't necessary as you can just give yourself unlimited XP and boost stats from leveling.
thank you! :)
 

A360

Member
Jun 29, 2018
185
1,922
thank you! :)
You don't need to do all that if you want to cheat or use the console to unfuck something.

An easier way for most ren'py games is download UnRen from here https://f95zone.to/threads/unren-ba...compiler-console-developer-menu-enabler.3083/. It'll let you use console, dev menu, force skip and rollback.

Edit: Them cheats also look old, these ones are newer but be aware some of them do not work any more either.

castle.treasury = #
avatar.gold = #
avatar.exp = #
avatar.mp = #
week = #
change_relation('cla_min', #)
change_relation('cliohna', #)
all_actors[u'alexia'].flags['jezera_influence'] = #
all_actors[u'alexia'].flags['andras_influence'] = #
all_actors[u'alexia'].corruption = #
all_actors[u'alexia'].relation = #
avatar.corruption = #
avatar.guilt = #
avatar.base_infamy = #
avatar.skill_points_available = #
avatar.skills["combat"].level = #
avatar.skills["agility"].level = #
avatar.skills["brawn"].level = #
avatar.skills["deception"].level = #
avatar.skills["perception"].level = #
avatar.skills["stealth"].level = #
avatar.skills["survival"].level = #
avatar.skills["diplomacy"].level = #
change_favor('jezera', #)
change_favor('andras', #)
jezera.favors = #
andras.favors = #
castle.buildings['dungeon'].prisoners += numerical-value
castle.buildings['dungeon'].prisoners -= numerical-value
castle.rp = #
castle.military = #
castle.tech = #
castle.morale = #
castle.villages = #
castle.mines = #
avatar.heal_injuries
all_actors['solancia'].favors
all_actors['kharos'].favors
 
Last edited:

Eonor

Active Member
Sep 9, 2017
629
1,424
Made a compressed Android port of v0.3.10 with the Extended Scene Replay Mod added.

I've added a few standard gestures: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip.

Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.

Link: -
 
Last edited:

Eonor

Active Member
Sep 9, 2017
629
1,424
can't save

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens/screens.rpy", line 461, in execute
  File "game/screens/screens.rpy", line 461, in execute
  File "game/screens/screens.rpy", line 468, in execute
  File "game/screens/screens.rpy", line 351, in execute
  File "game/screens/screens.rpy", line 351, in execute
  File "game/screens/screens.rpy", line 356, in execute
  File "game/screens/screens.rpy", line 362, in execute
  File "game/screens/screens.rpy", line 366, in execute
  File "game/screens/screens.rpy", line 367, in execute
  File "game/screens/screens.rpy", line 379, in execute
  File "game/screens/screens.rpy", line 385, in execute
  File "game/screens/screens.rpy", line 386, in execute
  File "game/screens/screens.rpy", line 392, in <module>
NameError: name 'get_save_name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "_layout/screen_main_menu.rpymc", line 28, in script
  File "renpy/ast.py", line 1131, in execute
  File "renpy/python.py", line 1061, in py_exec_bytecode
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
  File "renpy/ui.py", line 299, in interact
  File "renpy/display\core.py", line 3377, in interact
  File "renpy/display\core.py", line 3810, in interact_core
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\screen.py", line 451, in visit_all
  File "renpy/display\core.py", line 3810, in <lambda>
  File "renpy/display\screen.py", line 462, in per_interact
  File "renpy/display\screen.py", line 653, in update
  File "game/screens/screens.rpy", line 461, in execute
  File "game/screens/screens.rpy", line 461, in execute
  File "game/screens/screens.rpy", line 468, in execute
  File "game/screens/screens.rpy", line 351, in execute
  File "game/screens/screens.rpy", line 351, in execute
  File "game/screens/screens.rpy", line 356, in execute
  File "game/screens/screens.rpy", line 362, in execute
  File "game/screens/screens.rpy", line 366, in execute
  File "game/screens/screens.rpy", line 367, in execute
  File "game/screens/screens.rpy", line 379, in execute
  File "game/screens/screens.rpy", line 385, in execute
  File "game/screens/screens.rpy", line 386, in execute
  File "game/screens/screens.rpy", line 392, in <module>
NameError: name 'get_save_name' is not defined
Thanks for calling that out. I'll do some troubleshooting.
 
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Jun 26, 2018
34
62
For some weird reason instead of getting their own map icons in the UI, you need to click on Jezera, choose visit and then go with the options. It is just so very unintuitive and I am surprised they never changed it.
It's especially weird because there are a ton of unused rooms in the castle that are just filled with garbage, literally any of them could have been turned into a little fae encampment area with almost no effort.
 

Nym85

Member
Dec 15, 2018
448
530
It's especially weird because there are a ton of unused rooms in the castle that are just filled with garbage, literally any of them could have been turned into a little fae encampment area with almost no effort.
Honestly I'd have just done an embassy building. I'd move Jezera there and have the fae event happen the week after it is opened.
 
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GrandPaBrowning

Active Member
Mar 7, 2021
751
829
It's especially weird because there are a ton of unused rooms in the castle that are just filled with garbage, literally any of them could have been turned into a little fae encampment area with almost no effort.
Oh, don't let me started on unused spaces in the damn castle! You know how long it took for me to realize there are events mid field trips? I don't even know how many I've missed because I had no idea how it worked!
 
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