ffive

Forum Fanatic
Jun 19, 2022
5,272
11,446
Is there a better end for Helayna that doesn't involve Rowan fucking her? Or at least a way for him to not think about how he is just doing it for himself? Wondering whether my corruption values might be playing a role here.
Not really, it's just a crapsack world (with demons).
 

Nym85

Member
Dec 15, 2018
448
530
The goblin story seems much more involved than the orc story. The orc story was really very simple with very clear goals and far less sex. It makes sense that this will take a lot longer to make. I am not at all clear on what my best choice is with the goblins for my playstyle tbh. Mainly because I think it is completely impossible to trust Tue-San.
 
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gregers

Forum Fanatic
Dec 9, 2018
4,455
5,636
Mainly because I think it is completely impossible to trust Tue-San.
Yeah, she's clearly the complete psychopath and I'd very much like for Rowan to slit her throat (or at least kick her to the KOIB) eventually, but her organizational skills also seem to be the only thing holding the goblin 'kingdom' together. Tue-Row's an empty suit, Zii's a nutter, and Che-Lin for now seems to be an irrelevant relic. Hard to see any of that turning into a reliable ally but then again, if they were reliable they wouldn't be goblins.

Sigh, goblin politics.
 

ffive

Forum Fanatic
Jun 19, 2022
5,272
11,446
Is there guide for newbie? I kinda lost in map where I should go first
Your first objective is to reach a village little to the north of the starting point. As you have a few turns to do it you can explore around for a bit. Afterwards, you'll have some more turns to conquer a keep to the east from the starting point. For this task the timer is more lenient (although it's also worth to visit the keep earlier in order to scout it) so you can explore along roads towards north and/or south, taking over villages, abandoned mines and monasteries you'll find along the way.
 

perles75

Active Member
May 16, 2020
855
1,316
I get a feeling that when it comes to putting swords in, Rowan gets to be the bottom.

Oh wait, you meant an actual sword.
lol do you know that I also interpreted it the naughty way?

I was like, oh well I can't see that happeni... oooh a real sword, gotcha
 

Ragnafia

Member
Apr 4, 2022
397
130
Your first objective is to reach a village little to the north of the starting point. As you have a few turns to do it you can explore around for a bit. Afterwards, you'll have some more turns to conquer a keep to the east from the starting point. For this task the timer is more lenient (although it's also worth to visit the keep earlier in order to scout it) so you can explore along roads towards north and/or south, taking over villages, abandoned mines and monasteries you'll find along the way.
I found the north villagers

If I already found the mission target can I go explore ? Until time limit run out for exploring?
 

Fleep

Member
Jul 16, 2018
291
615
Well, have you tried it? You liked my X'zaratl and Jezera, maybe you'll like the Tue-San/Tue-Mai route.
I'm sure the scenes themselves are great, it's just that I don't find goblins sexually attractive at all.
 

Carefree247

Member
May 24, 2019
303
617

Hello all,

So another month and another release is out on time. Everyone seems quite happy with it, so that is good. As always work is well on the way for the next build in March, but I will talk more about that next month. Today I want to talk about what I touched upon in the last news post - the road to act 2.

So, while pretty much all of us would like to start act 2 tomorrow, there is unfortunately still quite a lot that needs to be done before that can happen. We didn't make as much progress last year as I would have liked due to a number of issues, but we are working to rectify those going forward. What is left to be done can be broken down into three categories; main narrative, castle content, and mechanics/QoL. We'll take a quick look at each of these to give you some idea of our plans.

First up, the meatiest bit left on the bone, the main narrative. If you have played the recent builds, or follow the game development, you will know we are currently making progress in two of these. The first is the goblin recruitment arc, and we've been making pretty solid progress with this. Rein is currently working on the finale of one of the characters, and hopefully Winter will be returning to work soon to help him with the other two. The other main narrative currently being worked on is the Fae arc, which Hooky is working on, and while it is not as far along, he will be making it his priority going forward. In addition to these two, we are also planning to try and rework Rastedel somewhat. We have had feedback since it was introduced that it feels too dense, and that the player's choices don't feel meaningful enough, so depending on how much time we have, we will do what we can to improve those two areas. Finally, we need to add the first act's epilogue, which will be the climax of the game, and function as a bridge between acts 1 and 2.

Secondly, castle content, which in this instance means all the other events that we need to wrap up before moving on. The largest subset of these are the NPC arcs, and thankfully most of these are either finished or mostly done now. The only one that is quite far behind, Andras, is being exclusively worked on by Exagie, so it should catch up quite quickly, but with less amount of work needed we still have Jezera, Liurial, Helayna, X'zaratl, Nasim, and if we have time, a wrap-up event for Skordred. After these, we have the NTR arcs. Andras is very nearly done, I just have two more events that I will do this year if it kills me, and hopefully Winter will soon return to finishing Jezera. Finally we have the rest of the events that don't fall into the above two categories such as wrapping up job events, the fertility stuff, etc. which isn't a huge amount of work, but still needs to be done.

Lastly, we have mechanics/QoL work. Most of the mechanical changes Rein designed have been added now, there's just one more thing - battle readiness, and that is being held up by issues with implementing incursions. If we can't solve it soon, we will implement a workaround and move on. There's also a lot of busy work that has to be done by me (adding sprites, adding sfx / music, fixing typos, scene gallery, etc) which isn't difficult but quite time-consuming. I'm going to start hammering away at that stuff though while the writers do their thing.
So, the question I know you all want the answer to is, when will all this be done? Unfortunately, I cannot answer that because it depends on too many factors. I'd love to be able to tell you by end of year, but that isn't really possible. There is still a lot of writing that needs to be done, and I cannot simply hire more writers because it needs to be done by the people who are currently writing it. I am pretty confident in saying that it will be sometime in 2024, which quarter though, I cannot say. Trust me, no one wants out of this act more than those of us working on it, and we will continue to put out large releases every two months until it is done.

So, this turned out to be another long one. I probably forgot something, but if I did, trust me, it is being worked on, there was just a lot to cover here. As I said, I will talk about the next release in the March news post, which is scheduled as always for the last weekend of the month, which this time is the 26th.
 
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