I think that has been my biggest issue with the game and trying to spread out development to hit so many varied kinks.
Great if you like all of the kinks, but leads to feeling a bit thin if you only care about a smaller subset of them.
So incorporating 'repeat' events would definitely give more bang for the buck, especially if you can then leverage in the stat checks to trigger different versions, so that, for example, as Rowan/Alexia get more corrupted, they would trigger progressively more in each event.
Oh well, food for thought from a dirty pirate.
This.
"If you try to please everyone, you end up pleasing noone."
Every game needs focus. Stick to some fetishes you consider worth your time & effort. Yeah, you will lose out on potential customers that would've supported your project for those particular fetishes - but your development pipeline is now streamlined and on track. You don't have to concern yourself with 50 variables, but maybe only 20. Feature creep is a real bad thing for a good reason. Even if the developer sticks to their guns and has no problem working on so many different things for so long, you lose customer's trust.
What a Legend has phenomenal hand drawn art style, but the
1-update-a-year cadence is visibly killing interest in the game.
Nobody cares if your game is perfect when it comes out... If it comes out a decade later than expected.
I was seriously considering buying the game on Steam during the Autumn Sale, because I recognize the effort that went into the game (
and I am one of those Alexia stans), with the artwork being sublime. I eventually gave up on the idea when I checked the development cycle... Where 3 games were promised to tell the whole story, but 3 years later and not even part 1 is finished. I can't in good conscience support that financially.
The game is excellent because I am new here. I'm sure my opinion would be much more sour if I were here from the start.