New status update on the Dev's patreon page.
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So the new release is out, a little later than expected, and since I haven't had any complaints, I'm going to assume you are all enjoying yourself. The reason for the slight delay was a few kinks in the new event system, but now it has been implemented, it will help us in controlling how events trigger in a more complex way than the base engine did, which will help a lot in the long run.
Because there is no rest for the wicked, we are already looking ahead to the next release. I'm hoping to get it out in mid-late October, and we are planning to include more ruler events, another (smaller) bump to the turn count, more content for the Orciad narrative, and a number of events for the tavern job similar to what maid / library currently has. This will be accompanied, of course, by the usual amount of new art.
Speaking of art, one of the CG backers asked if he could double up, and as no one is using that slot, I have allowed him. However, one person choosing 2 CGs could be a bit much, so I have decided that best thing to do is use that money to increase the art count. From now on, as long as the slots are full, there'll be 6 CGs per month. This means that even though our generous backer is getting another CG, it won't effect the amount that are chosen by backers in anyway.
That's it for today. Things are continuing to go well, we might reach $4k this month, and if we keep up with how the game has been going for the past few months, we should be able to get a second writer around the end of the year. I've been at this for over 2 years now, and it is has been a long road, but I'm grateful for all of you who have joined me on it, and hopefully I'll keep being able to entertain you for years to come.
So the new release is out, a little later than expected, and since I haven't had any complaints, I'm going to assume you are all enjoying yourself. The reason for the slight delay was a few kinks in the new event system, but now it has been implemented, it will help us in controlling how events trigger in a more complex way than the base engine did, which will help a lot in the long run.
Because there is no rest for the wicked, we are already looking ahead to the next release. I'm hoping to get it out in mid-late October, and we are planning to include more ruler events, another (smaller) bump to the turn count, more content for the Orciad narrative, and a number of events for the tavern job similar to what maid / library currently has. This will be accompanied, of course, by the usual amount of new art.
Speaking of art, one of the CG backers asked if he could double up, and as no one is using that slot, I have allowed him. However, one person choosing 2 CGs could be a bit much, so I have decided that best thing to do is use that money to increase the art count. From now on, as long as the slots are full, there'll be 6 CGs per month. This means that even though our generous backer is getting another CG, it won't effect the amount that are chosen by backers in anyway.
That's it for today. Things are continuing to go well, we might reach $4k this month, and if we keep up with how the game has been going for the past few months, we should be able to get a second writer around the end of the year. I've been at this for over 2 years now, and it is has been a long road, but I'm grateful for all of you who have joined me on it, and hopefully I'll keep being able to entertain you for years to come.
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Make of it what you will, I guess. A second writer should help get more content out faster, but the quality is what I'm concerned about.