So, new update time.
"
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Hello all,
So, a positive month; we are getting to the usual end of the month dropoff, but otherwise it has been one of the best months yet. Now most of the systems are in place, and there's a good number of CGs per release, things seem to be picking up nicely.
We are hard at work on the next release, which will be out at some point next month. It'll feature more events, Alexia's tavern job, and more content for the Orciad, along with the usual new CGs, BGs, and character sprites. After that, we'll be working on the Fey and Goblin storylines, before eventually moving on to the first city to wrap up Rosaria for now.
As some of you may have noticed. I have removed the writer goal. The problem is I've been unable to find anyone I like who is available on a monthly basis, so for the time being we'll be sticking to DM and I doing the majority of the work, with the occasional guest writer. This'll probably keep it more consistent, and to be fair, of all the many complaints I've heard about the game, I've never heard anyone say the updates are too small.
This leads me on to the new goal, which is to hire Erick full time. For the past few months we've been working on another game together, smaller in scope than SoC, that gives me a rest when I feel like working on something else. While I want to save most of the information for the "reveal" when we reach the goal, here is what I can share:
- It is a fantasy game, but different in tone from SoC. Instead of low fantasy with dark elements, it is comedic in the vein of Slayers or Disgaea.
- It has a number of female MCs, instead of a male one.
- It is being made in Unity, so instead of an adapted VN style game, it will focus on combat and dungeon crawling.
- While it while probably have GoR elements, most sex will take place during combat.
- Instead of CGs, it will focus on HD sprite animations, made using drawn sprites rigged in spine.
- Erick will be doing the sprites, animations, environments - everything.
- The systems design, core mechanics and technical aspects are being developed by someone with AAA experience.
- Since the script is much, much smaller, if the money is there, it'll be fully voiced, if not, partially.
Since it is probably going to be 6-9 months before we reach the goal, I should have a good amount of art and animations to share with you by then. I'll probably try and sell this one eventually, but backers will get it as well (will work it out later, but probably if you've contributed $15 over the life of the project or something like that). For those worried about it impacting SoC, it won't - as I've said I've already been working on it for months and it hasn't, and the only other person pulling double duty is Erick, who'll be full time. It'll always be the second priority, and time will only be allocated to it after SoC. Best way to look at it is it is a free game you will get when it is ready.
Bit of a long one today, but lots to look forward too. Until next time, take care.
Hello all,
So, a positive month; we are getting to the usual end of the month dropoff, but otherwise it has been one of the best months yet. Now most of the systems are in place, and there's a good number of CGs per release, things seem to be picking up nicely.
We are hard at work on the next release, which will be out at some point next month. It'll feature more events, Alexia's tavern job, and more content for the Orciad, along with the usual new CGs, BGs, and character sprites. After that, we'll be working on the Fey and Goblin storylines, before eventually moving on to the first city to wrap up Rosaria for now.
As some of you may have noticed. I have removed the writer goal. The problem is I've been unable to find anyone I like who is available on a monthly basis, so for the time being we'll be sticking to DM and I doing the majority of the work, with the occasional guest writer. This'll probably keep it more consistent, and to be fair, of all the many complaints I've heard about the game, I've never heard anyone say the updates are too small.
This leads me on to the new goal, which is to hire Erick full time. For the past few months we've been working on another game together, smaller in scope than SoC, that gives me a rest when I feel like working on something else. While I want to save most of the information for the "reveal" when we reach the goal, here is what I can share:
- It is a fantasy game, but different in tone from SoC. Instead of low fantasy with dark elements, it is comedic in the vein of Slayers or Disgaea.
- It has a number of female MCs, instead of a male one.
- It is being made in Unity, so instead of an adapted VN style game, it will focus on combat and dungeon crawling.
- While it while probably have GoR elements, most sex will take place during combat.
- Instead of CGs, it will focus on HD sprite animations, made using drawn sprites rigged in spine.
- Erick will be doing the sprites, animations, environments - everything.
- The systems design, core mechanics and technical aspects are being developed by someone with AAA experience.
- Since the script is much, much smaller, if the money is there, it'll be fully voiced, if not, partially.
Since it is probably going to be 6-9 months before we reach the goal, I should have a good amount of art and animations to share with you by then. I'll probably try and sell this one eventually, but backers will get it as well (will work it out later, but probably if you've contributed $15 over the life of the project or something like that). For those worried about it impacting SoC, it won't - as I've said I've already been working on it for months and it hasn't, and the only other person pulling double duty is Erick, who'll be full time. It'll always be the second priority, and time will only be allocated to it after SoC. Best way to look at it is it is a free game you will get when it is ready.
Bit of a long one today, but lots to look forward too. Until next time, take care."
Now we have an idea about the side project.