Complete map of the game. Sadly can't remember the creator of it, but that lad is amazing.
To follow up on this, I noticed a few inconsistencies & things that would be helpful to have clarified in an easily-accessible location. Namely, I noticed that despite the key indicating that arrows mark the locations of the curse & purification statues, there was 1 of the former & 2 of the latter marked by the appropriately coloured
circles instead; likewise, there was a particular save point missing: the one in the giant statue hide-and-seek area, specifically in the room with the heart in the upper left & the activation side of the weird "extra" teleporter pair (that only goes between two rooms in that area). I also separated doors & passages from teleporters by colour, just since I found it helpful (and it's funny to see the odd pair out at a glance), and additionally I also added text for the fourth teleporter (counting from L->R & T->B), moved the eighth's text, and colour coded both to the same as the teleporters themselves, so that you can hopefully tell at a glance that those two pieces of text (being the only ones to be that colour) are also teleporters.
Other changes made include slight adjustments to placements of a few things, most of which most people probably won't notice even if you put them side-by-side, but I did drastically adjust the door from the starting room's location in the hub room — and made it kind of "dashed" lines to indicate you cannot go back through it whatsoever, in addition to the arrow along the connecting line also indicating a one-way trip. Do note that I made that last change after I was more than halfway through the game, hours after starting (I wasn't exactly rushing through), so if that is actually wrong and I just misremembered, then I do apologise. My image editing software also froze no less than twice while attempting to recolour all of the teleporters, so having to redo
all of that was certainly... fun. I started exporting to the PNG much more often after the second time of having to forcibly close it & lose all of that progress — and no, you can't just Bucket Fill, because in the base version I was modifying from, all of the doors & teleporters are all connected by the same exact colour, so you'd collateral half a dozen doors per teleporter (on average) just from doing that.
Anyways, uhhh... use it if you want, don't if you don't care at all. Whew, that is a long first post, isn't it? Ah, well, I do tend to get overly verbose.
The image is apparently "too big" to attach directly — it's literally like 910KB, but it is also 7568 × 4384 pixels, so I guess that's what it means.
View attachment Setalia Map.zip
{Edit:} Also just now realising that perhaps I should have
quoted rather than replied..? Whoops.