Meanwhile here I am, coming to this game the first time today, playing the 2.0 version and wondering why it seems so... Lacking in everything. A quick glance at the 20 previous posts seem to explain it nicely. Dev threw away everything he did in the last 2 or so years and "started something new from scratch"
As a dev, I can understand feeling that the project ain't going anywhere. However, it's better to abandon it and reuse for something new/different rather than effectively destroying all previous work with an update that changes everything. Nobody ends happy. Out of curiosity, I downloaded the 1.0 compressed version and yeah, I can see why nearly everyone is complaining, that's a fuckton of content being erased for a very dumb reason.
Also, something that I've started to hate a lot, especially with VN games: each frame of whatever is a fucking 1920x1080 png. "Oh, but it's just 10kb". The problem isn't HD storage, it's fucking RAM usage. When loaded, a PNG becomes uncompressed and each pixel takes up RAM. Each single fucking image/frame of that size is roughly 6MB of RAM. All visual effects in this game, if loaded, would eat up 145 x 5.9 = 855MB.
At the main menu screen, the game takes 192MB of RAM. As soon as you click start, it jumps to 400MB. As soon as you need to roll the dice, the RAM jumps to over 750MB for a while.
THE FUCKING DICE ROLL NEEDS 350MB OF RAM, FUCK THAT SHIT!!
During sex, it'll stay at 600MB RAM. A dice roll during sex brings it to 950MB for a couple seconds.
A FUCKING VISUAL NOVEL EATING UP NEARLY ONE FUCKING GIGABYTE OF RAM!! Since all animated scenes are .webm, my CPU usage goes very high, 30-40% depending on scene, because it needs to decompress the video at runtime. Not to mention that it also shoots up my GPU usage for the same video decoding reason.
Seriously, a VN that can't run at 60fps at all times on potato computers is doing several things wrong.
Oh, and by the way, I interacted with Mecli on a new game, Oppose her initial run, chose Fight, a message showed that this wasn't implemented yet, and I could choose Victory or Defeat. I chose Victory and bam, Exception!!
View attachment 4280023
Allineamento_egoista is not defined. Congrats, developer. Good thing I could just Ignore the error and continue.