- Jan 20, 2019
- 96
- 136
Oh, boy.Well, as long as you're here
This is going to sound nitpicky, but it's actually throwing me off that the hour hand doesn't move toward the next hour on the ingame clock - whenever the minute hand is past 30 minutes, I keep expecting that the hour hand is now closer to the next hour than the current hour. It's also a bit weird that the store's sign is in 24-hour time if the population is using 12-hour analog clocks.
I noticed that copper ingots are not worth making for their sale price, but iron ingots are. Copper ore is worth 25g base, and costs 15g to craft into an ingot, but sells for 37g, a loss of 3g. On the other hand, iron ore is worth 40g, still costs 15g to craft into an ingot, and the ingot sells for 60g, a gain of 5g. It would make sense that the finished ingot is worth a little more than the constituent materials, but if there isn't a way for us to get coal besides buying it from Zeta then selling the copper ore is better than crafting it into ingots.
That clock was supposed to be a placeholder until I made a clock for the game, but I never came around to actually make it. And, of course, the crafted ingots are supposed to be worth more than the ore, the problem with the copper ore was an oversight.
I'd say we lack a bit of playtesting on some of the more "RPG" mechanics, so any feedback on that matter is more than welcome.
Hohoho... fuck, someone forgot to update that. The last Patreon update was 0.2.1, and the newest one is 0.2.2, that is a public one.why is the patroon version at 1.9 and the public at 2.2?