Ren'Py Sexbot Restoration 2124 [v0.14.2] [squirrel24]

4.30 star(s) 17 Votes

pbam

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May 22, 2018
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Sorry bot no Not yet. Early on I tried to implement this but my coding skills weren't up to the task. I'd sort of forgotten about that annoyance. I'm a little better at coding now, I'll take another look at it but I can't promise anything. In the back of my mind I think Mr_Shaky made a mod that permits this but I'm not sure and I've never used it.

Later: I looked at the code and surprised myself. I must have learned something because in less than an hour I was able to make it possible to move bots around in storage in exactly the same way they are moved around in capsules: adjacent bots exchange positions. I'm sure there are better ways to organize bots but at least it will be possible to move them around in storage without moving them to capsules and back. This will be in the next version which is on track for the first half of September. Not a promise, unexpected delays are still possible.
neat more QOL features are always nice to have. also is there a way to increase your energy in a significant way? i'm currently capped at 11 and it's very grindy to do anything significant per day.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
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neat more QOL features are always nice to have. also is there a way to increase your energy in a significant way? i'm currently capped at 11 and it's very grindy to do anything significant per day.
There is only one way to get more than 11 AP per turn: play in an easier mode. In 'hardcore' only 2 housekeepers can increase your AP so it's capped at 11 per turn. Each easier mode adds 1 housekeeper increase so in 'easy' mode you can have up to 14 AP per turn. It's difficult to keep the game balanced; not too easy and not too hard. Adding AP per turn makes the game significantly easier and I have no plans to do this. I know this means "grind" but that will always be a characteristic of SR24. Some players like a more challenging game and some like an easier game. If the grind gets to you play in 'easy' mode to reduce it.
 
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Sleeping In Pieces

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Mar 16, 2019
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I looked at the code and surprised myself. I must have learned something because in less than an hour I was able to make it possible to move bots around in storage in exactly the same way they are moved around in capsules: adjacent bots exchange positions. I'm sure there are better ways to organize bots but at least it will be possible to move them around in storage without moving them to capsules and back
Might also want to take a look at the hotkey system for the capsules.
When you're on your first 6 capsules tab pretty much allows you to select each one in sequence. Once it's upgraded and you get provisioned for Capsules 7+, it goes Tab for 1-5, shift tab to get to 7, tab to get to 8-10, shift tab again to get to the next group of 5. You basically have to go through all that before looping back to Capsule 1.
Instead of just going to Capsule 1 from 5 with Tab.
 

squirrel24

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Mar 12, 2021
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Might also want to take a look at the hotkey system for the capsules.
When you're on your first 6 capsules tab pretty much allows you to select each one in sequence. Once it's upgraded and you get provisioned for Capsules 7+, it goes Tab for 1-5, shift tab to get to 7, tab to get to 8-10, shift tab again to get to the next group of 5. You basically have to go through all that before looping back to Capsule 1.
Instead of just going to Capsule 1 from 5 with Tab.
You're absolutely right that this part of the game is bad. DSCS was designed for 6 capsules and when I increased the number of capsules in SR24 I had a lot of trouble making it work at all. This was the best I could come up with at the time and I know it's terrible. Another thing I might be able to do better now.

I started writing a long description of why it's like this but then I realized no one wants to read about it! Bottom line, that change is much harder than moving bots in storage and I won't even try to add it to the next release as I'm sure it would push it out at least a week and probably longer. I'll add it to my "to do" list for the following release but I'm not making any promises. Sorry to disappoint. :(
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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You're absolutely right that this part of the game is bad. DSCS was designed for 6 capsules and when I increased the number of capsules in SR24 I had a lot of trouble making it work at all. This was the best I could come up with at the time and I know it's terrible. Another thing I might be able to do better now.

I started writing a long description of why it's like this but then I realized no one wants to read about it! Bottom line, that change is much harder than moving bots in storage and I won't even try to add it to the next release as I'm sure it would push it out at least a week and probably longer. I'll add it to my "to do" list for the following release but I'm not making any promises. Sorry to disappoint. :(
Just a thought wouldn't it work if you moved the storage and capsule menu from the manage shop area into that hotbar area?
you could organize the bots within the capsule menu much more efficiently, plus the meachnics are already in place.
I mean I suppose the bots listed in the right lower corner was meant a shortcut, but right now moveing through the aisles is certainly less of a shortcut comparing it to the capsule menu.
 

squirrel24

Active Member
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Mar 12, 2021
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Just a thought wouldn't it work if you moved the storage and capsule menu from the manage shop area into that hotbar area?
you could organize the bots within the capsule menu much more efficiently, plus the meachnics are already in place.
I mean I suppose the bots listed in the right lower corner was meant a shortcut, but right now moveing through the aisles is certainly less of a shortcut comparing it to the capsule menu.
Thanks for the suggestion, if I was starting from scratch that might be a good idea but I'm not starting from scratch. The game's structure which is all Radnor's code depends upon the "location" which is a high level state variable. Moving "capsules" and "storage" from the "workshop" location to the "home" location would have repercussions which would require a lot of debugging if I tried to do it. I'm sorry but my pain outweighs the player's gain. I'm not a great programmer, many things an expert could do in their sleep take me days to figure out. :oops: Sorry, this might be easier to do than I think but I'm not going to find out.

The only thing I will take on is trying to divide the bottom right "Next" button that changes the capsule page to a pair of "<<" and ">>" buttons. I wanted to do that in the first place but couldn't figure out how. With both buttons it would work the same way the "capsules" and "storage" screens do. If I can figure out how to split the "Next" button into 2 buttons the "shift+tab" shortcut key will become two different keys TBD. As I said before, this will not be part of the next release and might never happen if I can't figure it out. Again, sorry to disappoint. :(

:unsure: Later: I felt guilty about the "can't do attitude" in my original reply above and decided to take a quick look at replacing the "Next" button with both "Prev" and "Next" buttons. It turned out to be easy and I don't know whether to be :) pleased that I could do it or :oops: embarrassed that I couldn't do it in the first place. The feature enabling more than 6 capsules was implemented in version 0.5.1 (April 2024) when I had no clue how to use Renpy screen language. I guess it's good that I've learned something in the last year! :giggle:

Anyway, this change will be part of the next release.
 
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Blumph

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Sep 4, 2019
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Is "Friends With Benefits" supposed to advance (Simone show up with the "Business Proposal") if you lose Karaoke? I lost my only competition (S-Class, S Social, all S-mods, 100% Health/Mental; go figure), and she showed up and praised my ability to train bots "that win Karaoke"?
 
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squirrel24

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Mar 12, 2021
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Is "Friends With Benefits" supposed to advance (Simone show up with the "Business Proposal") if you lose Karaoke? I lost my only competition (S-Class, S Social, all S-mods, 100% Health/Mental; go figure), and she showed up and praised my ability to train bots "that win Karaoke"?
Sorry, that text in 'Friends with Benefits' is generic. I guessed most people would have won at least one Karaoke competition by then but I guessed wrong. I've made a note of this and I will make the text based upon your Karaoke win count. Just ignore it for now because winning at Karaoke is not a condition for any other quests.

If you keep trying you will win some Karaoke competitions. It's hard to win because you're competing against the person who taught you how to train bots in social skills and she's good at it! The first time you bring a bot to compete you know nothing about the competitions and are unable to prepare her for the event so there's no chance she's going to win. Once you've seen how things work you and your bot will do better.

The proposal for a business partnership is part of the 'Friends with Benefits' quest but the actual partnership will be in the next version, a quest named 'Business Partners'. For now you'll see an inactive button each morning that will be used to call Simone (the teacher) to discuss the partnership in the next version.
 
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dollydollzy

Newbie
Jul 25, 2024
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Our squirrel is getting good at programming :love::love:
Looking forward to next update. Game has been getting a lot of love and QOLs recently, can't say no to more. Good luck.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
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yes i just unpacked whit evrything it needed and no image found
Does the folder inside "mods" say "Assets"? If so change it to "assets". Inside it should be "images" and inside that "mod_bots". Inside that there should be one folder for each bot with files "avatar", "bj_1", and "sex_1" (not only 1, many different numbers). How many folders are there inside "mod_bots"? Please count them.
 

Akkuhun

New Member
Jun 27, 2017
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Does the folder inside "mods" say "Assets"? If so change it to "assets". Inside it should be "images" and inside that "mod_bots". Inside that there should be one folder for each bot with files "avatar", "bj_1", and "sex_1" (not only 1, many different numbers). How many folders are there inside "mod_bots"? Please count them.
i just turned off my anti virus now it's working
 
4.30 star(s) 17 Votes