Just a thought wouldn't it work if you moved the storage and capsule menu from the manage shop area into that hotbar area?
you could organize the bots within the capsule menu much more efficiently, plus the meachnics are already in place.
I mean I suppose the bots listed in the right lower corner was meant a shortcut, but right now moveing through the aisles is certainly less of a shortcut comparing it to the capsule menu.
Thanks for the suggestion, if I was starting from scratch that might be a good idea but I'm not starting from scratch. The game's structure which is all Radnor's code depends upon the "location" which is a high level state variable. Moving "capsules" and "storage" from the "workshop" location to the "home" location would have repercussions which would require a lot of debugging if I tried to do it. I'm sorry but my pain outweighs the player's gain. I'm not a great programmer, many things an expert could do in their sleep take me days to figure out.

Sorry, this might be easier to do than I think but I'm not going to find out.
The only thing I will take on is trying to divide the bottom right "Next" button that changes the capsule page to a pair of "<<" and ">>" buttons. I wanted to do that in the first place but couldn't figure out how. With both buttons it would work the same way the "capsules" and "storage" screens do. If I can figure out how to split the "Next" button into 2 buttons the "shift+tab" shortcut key will become two different keys TBD. As I said before, this will not be part of the next release and might never happen if I can't figure it out. Again, sorry to disappoint. 

Later: I felt guilty about the "can't do attitude" in my original reply above and decided to take a quick look at replacing the "Next" button with both "Prev" and "Next" buttons. It turned out to be easy and I don't know whether to be

pleased that I could do it or

embarrassed that I couldn't do it in the first place. The feature enabling more than 6 capsules was implemented in version 0.5.1 (April 2024) when I had no clue how to use Renpy screen language. I guess it's good that I've learned something in the last year!
Anyway, this change will be part of the next release.