Ren'Py Sexbot Restoration 2124 [v0.14.2] [squirrel24]

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squirrel24

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Those new bots frankie, sucky and bride of frankie should add in to buy again like collection.
Should add in the future about simone and ruthie will love to get fcked by male and female bots too.
Sorry, part of the fun about these bots is there rarity so they won’t be available again in unmodded SR24. I plan to have others like this in the future.
 
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Pdoan

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Thanks for the info. I can use it to get the best price for my bots. Probably save me some trining time.
I hit or exceed the skill cap most of the times, so I didn't see much of a difference in grade and parts.
For example, I have 3 "combat" bots that can be sold at the same price, but they at different grade (S, B, C), and have diffenrent part grade. Their skills are the same (Combat = S, Sex = A, Social = B). These are salvaged bots I got from the dump site.
ER-Brutus III has all S grade part (save for later mission). He comes with S level Combat, A level Social.
ER-Quinton m1 has C parts. Also comes with S level combat.
Raze 13 has mix of C and D parts. Comes with A level combat with high xp, and B level Social.
All three fetch $153,800 as "personal protection/personal assistant". "Intimidate male bodyguard" request would fetch ~$200,000 for a "B" grade, but Raze 13 would not qualify because customer wants Grade B+. Easy game mode. (18+ kid pay the least).
prices.png
In another instance, I change the bot parts before selling and that did not effect the price because the bot's skills are 1 or 2 levels above the request. So, I probably sold high grade bots for a lost? ER-Brutus III would cost $500k with those skill and parts if I were to buy it from the flea market. Or I could have sent less time training my bots.

In my opinion, I would rather hit or exceed the skill cap for the best price. Training bot, or having trainer bots train other bots is beneficial for me and my trainer bots.
 
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squirrel24

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Addendum... for Squirrel. Any thoughts on adding a training benefit/malus to the Vocoder for Social?
I'm just always surprised that's the one part that has no real value.
I've honestly thought about modding in some changes there; but it feels cheat-y if I do it. :rolleyes:
:unsure: I like the idea, I wish I'd thought of it. I added the vocoder to the criteria for Karaoke to give it some love but this would be better. Thinking about it both the vocoder and the ears should be this way; ears need some love too! They both make sense because social skills involve both talking and listening. ;) I'll add this to the TO DO list but I have no idea when I'll get to it. Thanks!
 
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squirrel24

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Buying the E, D, C, and B class parts on the BBS and reselling them on the BBS is a net gain (even after the recent price change).
B class parts net you about $500/part, less (but still some) for lower class parts.
Nobody buys A, S, or F class parts on the BBS and those aren't worthwhile or possible to use for BBS resale.
*they are very worthwhile to have one A or S class set for training, especially CPU, but also the parts that take damage or give skill boosts.
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** when you hit midgame and need special parts, the BBS is cheaper if you stock up a couple of the B, A and S class parts for each slot.

Buying the parts later once you unlock Raymond's shop costs a lot more (about double the BBS costs); but isn't variable what is offered.
So at a higher cost you can buy any part you want (after day 50ish, head to Raymonds in the evening with the free pass to unlock, it's a different tab than the BBS, but in the same menu to buy parts).

Parts on bots sold is worth far less than the value of the part on the BBS.
Buying the E, D class parts on the BBS, and swapping them on a bot before you sell it (and selling the C/B class parts off the bot) can make you a small amount of extra cash.
Buying parts to put on a bot to try to boost the sale value is NOT a net benefit at all (you'll lose money).

It is possible to give bots "salvage" missions to collect parts (they never collect more bots sadly; but they do get XP on salvaging I think?), and to train bots to repair parts... so you could get parts in other ways.
(I never do this, but I know it can be done)

And that's a novel... sorry. I do go on sometimes.
Does anyone ever use the 'Pawn Shop' mission? This is another way to get relatively low cost parts. I was really proud of it when I made it as a mod for DSCS. I had no idea what I was doing at the time but it actually worked!
 

Maveric

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Does anyone ever use the 'Pawn Shop' mission? This is another way to get relatively low cost parts. I was really proud of it when I made it as a mod for DSCS. I had no idea what I was doing at the time but it actually worked!
Yes i did it tok for additional parts small chance to get S parts too, depends on the bot's social and i do salvaging incase lucky get a s class bot but it did wasted a lot of a.p.
 
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squirrel24

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SR24 version 0.14.2 - This update does not have new content so it will not be mentioned on the 'Latest Updates' page here on F95Zone. It contains 4 bug fixes and a minor improvement. Details are in the changelog which is part of the information zip file available using the link below. As always, the same link is in my signature.

Note: From now on I will make a "PC" version which should work on both Windows and Linux instead of 2 separate versions. I don't run Linux so I am taking a small risk, if anyone runs Linux I'd appreciate confirmation that it works.

Link to a folder with 5 files:

0.14.2 for PC (Windows and Linux), Mac, and Android - 3 compressed files
Game information which is also installed with the game - 1 zip file
Source code - 1 zip file
 

ertdfg313

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Dec 1, 2019
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So, I probably sold high grade bots for a lost? ER-Brutus III would cost $500k with those skill and parts if I were to buy it from the flea market. Or I could have sent less time training my bots.

In my opinion, I would rather hit or exceed the skill cap for the best price. Training bot, or having trainer bots train other bots is beneficial for me and my trainer bots.
Sort of, but not really... you can't buy a B, A, or S class bot (outside of Raymonds) the Flea Market will not have them (outside of mods). And the Raymond prices are comparably absurd to flea market prices; so it's hard to tell really (as you're scrounging the dump, they're free... it can't be a loss).

You technically have the bot "overtrained" and could have done less there?
But that's more a personal choice if you're not min-maxing (or if you find a bot already with skills)... and if you're using them as a training bot and not one to sell; you'd want more training.

Short answer: You couldn't (without the storyline missions) have gotten more when selling them; and you didn't lose anything (except possibly training time) having them that skilled.
And for the story line missions, you need skills like that so it doesn't hurt anything.

The only reason I know this is I play Hardcore difficulty (sometimes Hardcore with spending 0 points so I start F in all skills)...
And I don't like save-scumming the odds at the dump.
(which you can do with F5 quicksave and F8 quickload to reset the RNG if you get a set of "bad rolls"; it's not cheating in a single player game :sneaky: )

So I've learned how to really min-max my pennies for the first 5 weeks or so in order to avoid game over levels of financial difficulty, while also getting enough skills to get off the "you're almost broke and doomed" treadmill.
Getting 8-10K profit in 3 days keeps the lights on at the store to keep trying to get enough skills to avoid having the ever-looming dread of "game-over" bankruptcy.

Knowing what bot will sell for how much with what skills and what parts is something necessary to know for my start.
(like knowing... About a C skill in sex is required for any profit when no social skills so you're dumping them at the club, and D class bots still don't sell for crap there without more skill; but buying a busted D class with C sex skill will net you enough profit patched up a bit to buy a C class to train and sell to avoid bankrupcy by week 2)

Even on hardcore, you can start E everything but D mechanical if you don't do a 0 point start...
And just sell (low quality) techbots on the BBS for as much or more than RoboClub offers at their max. I only ever sell there as a desparation move.
(no skills hardcore start is the definition of desperate though)
 

ertdfg313

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:unsure: I like the idea, I wish I'd thought of it. I added the vocoder to the criteria for Karaoke to give it some love but this would be better.
Shhh, you don't have to admit that; and not like that.
The fact that you added it as a Karaoke requirement (and IIRC looking at the code, part of the success/fail odds) has me convinced you DID think of adding it as a skill boost.
You probably just forgot about that thought you had with all the amazing programming and technical stuff you've been doing?
:cool:

Anyhow... Just go with "Darn, I forgot to put that on the list when I thought of that" next time.
 
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squirrel24

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Sort of, but not really... you can't buy a B, A, or S class bot (outside of Raymonds) the Flea Market will not have them (outside of mods). And the Raymond prices are comparably absurd to flea market prices; so it's hard to tell really (as you're scrounging the dump, they're free... it can't be a loss).

You technically have the bot "overtrained" and could have done less there?
But that's more a personal choice if you're not min-maxing (or if you find a bot already with skills)... and if you're using them as a training bot and not one to sell; you'd want more training.

Short answer: You couldn't (without the storyline missions) have gotten more when selling them; and you didn't lose anything (except possibly training time) having them that skilled.
And for the story line missions, you need skills like that so it doesn't hurt anything.

The only reason I know this is I play Hardcore difficulty (sometimes Hardcore with spending 0 points so I start F in all skills)...
And I don't like save-scumming the odds at the dump.
(which you can do with F5 quicksave and F8 quickload to reset the RNG if you get a set of "bad rolls"; it's not cheating in a single player game :sneaky: )

So I've learned how to really min-max my pennies for the first 5 weeks or so in order to avoid game over levels of financial difficulty, while also getting enough skills to get off the "you're almost broke and doomed" treadmill.
Getting 8-10K profit in 3 days keeps the lights on at the store to keep trying to get enough skills to avoid having the ever-looming dread of "game-over" bankruptcy.

Knowing what bot will sell for how much with what skills and what parts is something necessary to know for my start.
(like knowing... About a C skill in sex is required for any profit when no social skills so you're dumping them at the club, and D class bots still don't sell for crap there without more skill; but buying a busted D class with C sex skill will net you enough profit patched up a bit to buy a C class to train and sell to avoid bankrupcy by week 2)

Even on hardcore, you can start E everything but D mechanical if you don't do a 0 point start...
And just sell (low quality) techbots on the BBS for as much or more than RoboClub offers at their max. I only ever sell there as a desparation move.
(no skills hardcore start is the definition of desperate though)
You are truly hardcore! I've never tried starting using no points and staying at F for everything. I suspect you need a little luck to make it work. Finding a bot or two with skills at the dump is almost necessary. One great find, or perhaps a few lessor finds, you can probably get over the game over "bankruptcy". I guess I'll have to try it some day.
 

ertdfg313

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Dec 1, 2019
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You are truly hardcore! I've never tried starting using no points and staying at F for everything. I suspect you need a little luck to make it work. Finding a bot or two with skills at the dump is almost necessary. One great find, or perhaps a few lessor finds, you can probably get over the game over "bankruptcy". I guess I'll have to try it some day.
It is "possible" to find a bot at the Flea Market with skills without using the dump.
If they are missing a part, they're cheaper so all the better (and at the start, maybe necessary to also make rent).

Without luck and the dump, or luck and a skilled Flea Market buy?
You're going to be training low skill (C is needed for actual profit over buy cost to start) sexbots for the RoboClub for a few weeks...
And you might need to use the free "don't pay your debt interest" option to make rent.
Selling a D skill bot at the RoboClub is failure, but I've it done to avoid missing a rent payment... Feels Bad Man.

Missing your rent is instant death, skipping your debt payment is permitted (once).
This info and knowing your expected income between the two days can be vital, you may need to skip a payment you "could" have made to avoid disaster.

And your part price fix for the BBS buying and selling parts (which I 100% support) made this harder. Justifiably so IMO.
If you min-max'd the Ebay buying and selling of parts (especially B class) previously, you could make just about enough in a week to cover rent and interest before the change.
That was a bit too much income from that process to be entirely reasonable (if handy and almost necessary to do for my start).

My last start after the change I started Hardcore with skills. Easy mode. :rolleyes:
Got a Techiev2 missing legs for 8-9K and enough F class parts to swap out the busted parts from the BBS?
Train to D/C electrical/Tech, and I made enough to avoid the financial disaster before the end of week 1.

The real struggle of no skills surprisingly isn't the "you can't train them" it's the "you can't even repair them to sell them when you find them trained".
Replacing any missing or seriously damaged parts (even with F class parts) for the non-mission-critical parts can save you a day of trying to repair that Ecoskin with 6 tears with your pitiful F skill.
(getting to 100% for BBS sale on anything will be a struggle regardless until you skill up)

Once I get a tiny nest egg of safety, I spend several days having Earl at the Diner make me at least minimally useful for the job I am supposed to be good enough to be doing. ;)


Anyhow, I love the struggle of the early game; so I make it harder to give myself a longer start.
 

squirrel24

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It is "possible" to find a bot at the Flea Market with skills without using the dump.
If they are missing a part, they're cheaper so all the better (and at the start, maybe necessary to also make rent).

Without luck and the dump, or luck and a skilled Flea Market buy?
You're going to be training low skill (C is needed for actual profit over buy cost to start) sexbots for the RoboClub for a few weeks...
And you might need to use the free "don't pay your debt interest" option to make rent.
Selling a D skill bot at the RoboClub is failure, but I've it done to avoid missing a rent payment... Feels Bad Man.

Missing your rent is instant death, skipping your debt payment is permitted (once).
This info and knowing your expected income between the two days can be vital, you may need to skip a payment you "could" have made to avoid disaster.

And your part price fix for the BBS buying and selling parts (which I 100% support) made this harder. Justifiably so IMO.
If you min-max'd the Ebay buying and selling of parts (especially B class) previously, you could make just about enough in a week to cover rent and interest before the change.
That was a bit too much income from that process to be entirely reasonable (if handy and almost necessary to do for my start).

My last start after the change I started Hardcore with skills. Easy mode. :rolleyes:
Got a Techiev2 missing legs for 8-9K and enough F class parts to swap out the busted parts from the BBS?
Train to D/C electrical/Tech, and I made enough to avoid the financial disaster before the end of week 1.

The real struggle of no skills surprisingly isn't the "you can't train them" it's the "you can't even repair them to sell them when you find them trained".
Replacing any missing or seriously damaged parts (even with F class parts) for the non-mission-critical parts can save you a day of trying to repair that Ecoskin with 6 tears with your pitiful F skill.
(getting to 100% for BBS sale on anything will be a struggle regardless until you skill up)

Once I get a tiny nest egg of safety, I spend several days having Earl at the Diner make me at least minimally useful for the job I am supposed to be good enough to be doing. ;)


Anyhow, I love the struggle of the early game; so I make it harder to give myself a longer start.
A very interesting read, thanks! Have you ever tried the high turnover / low profit route? Scavange at the dump and sell everything immediately; bots at the Flea Market and parts from Inventory. Work also makes a little money and sometimes you get a good part for cheap but you certainly have to turn down the repair jobs. When you can afford it buy F and maybe E parts on BBS offers so you can bring a scavenged bot home and replace irrepairable parts to get more for them at the Flea Market. Missing parts are harder because you have to fix the "defect" first and it might not be worth the AP cost to do it.
 

Pdoan

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I don't remember seeing BBS request exceed "C" grade for female bot. Only the male body guard would require a "B" grade. Buying C/D grade with existing skill at the flea market is very possible. Profit would probably be around 10-20k if the bot comes with mostly low grade parts. I would save the high grade dumpster find for later missons. For me, training up to "A" level isn't that difficult mid game. Early game, I just dump the bot when it meets the requirement. For replacement part, any cheap stuffs I can find at the flea market will do. Gain skill fixing them as well.

I'm playing normal difficulty, so I might not really need to min-max that much. However, I would difinitely look into it. Probably save me some training time.
 

ertdfg313

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Dec 1, 2019
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A very interesting read, thanks! Have you ever tried the high turnover / low profit route? Scavange at the dump and sell everything immediately; bots at the Flea Market and parts from Inventory. Work also makes a little money and sometimes you get a good part for cheap but you certainly have to turn down the repair jobs. When you can afford it buy F and maybe E parts on BBS offers so you can bring a scavenged bot home and replace irrepairable parts to get more for them at the Flea Market. Missing parts are harder because you have to fix the "defect" first and it might not be worth the AP cost to do it.
The dump for me tends to be my go-to for a starting bot to sell...
Then I ignore it until I'm solid and looking to get B+ class bots to prepare for the Mob and Patrol missions.
Flea market is more reliable for the "next bot to sell to make money".

And sometimes I roll the dice the other way, and never go to the dump at all; hoping a flea market bot either is missing a part or has sale-able skills to start (or both) then you can skip one week of mob payments and use your starting cash to pay rent, buy that bot, and you have a bit over a week to make the sale.

On hardcore RNG-esus is rarely willing to help you out all that much at the dump.
And with only 4 tries per each of the 4 day-segments; it's easy to spend a day and come up empty (or mostly so).

And the hardcore work payment with no clerk bots and no skill? $300 a shift or so is common.
It's not a good plan for cash early in this case.
(it is a decent way to get tech skills once you've gotten to D skills and have some bots later on)

The repair jobs oddly aren't that bad if you buy up F class parts. The bot you "fix" just has to run after all.
1000 for a 1-2 part swap-out takes no skill, and the slots usually aren't broken.
When you paid 50 or less for each part, (or have partially busted parts you swapped out to avoid repairing on something else)?
Easy money and you have enough time to work again next shift after the swap-out.
If/when I'm working to gain skill, I sometimes will take that if 1,000 payout matters to me (which early, it can).
 
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ertdfg313

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The real painful struggle is the day 1 ER-Camilla (A class combat bot) junkyard find with A or S class combat skills that just needs a part to work again.

Yes, you can sell it for 200K... and not go bankrupt... and have a nest egg to get skills and really get your game rolling.
OR you can keep it as an escort bot to regularly make it to class for the rest of the game and hope you can find another way to make rent before game over, while also buying another slot to hold another bot.

It's a great find, but a really tough sale to make when you also want that to get the 18 classes done in a shorter timeframe.
 
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squirrel24

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The dump for me tends to be my go-to for a starting bot to sell...
Then I ignore it until I'm solid and looking to get B+ class bots to prepare for the Mob and Patrol missions.
Flea market is more reliable for the "next bot to sell to make money".

And sometimes I roll the dice the other way, and never go to the dump at all; hoping a flea market bot either is missing a part or has sale-able skills to start (or both) then you can skip one week of mob payments and use your starting cash to pay rent, buy that bot, and you have a bit over a week to make the sale.

On hardcore RNG-esus is rarely willing to help you out all that much at the dump.
And with only 4 tries per each of the 4 day-segments; it's easy to spend a day and come up empty (or mostly so).

And the hardcore work payment with no clerk bots and no skill? $300 a shift or so is common.
It's not a good plan for cash early in this case.
(it is a decent way to get tech skills once you've gotten to D skills and have some bots later on)

The repair jobs oddly aren't that bad if you buy up F class parts. The bot you "fix" just has to run after all.
1000 for a 1-2 part swap-out takes no skill, and the slots usually aren't broken.
When you paid 50 or less for each part, (or have partially busted parts you swapped out to avoid repairing on something else)?
Easy money and you have enough time to work again next shift after the swap-out.
If/when I'm working to gain skill, I sometimes will take that if 1,000 payout matters to me (which early, it can).
This conversation reminds me of when I first started playing DSCS. There was something magical about it to me, it was by far the best game I'd found up to that time. I've put a lot of things into SR24 that were not in DSCS but the early part of SR24 before you can get to the 'Night School' and before you get anywhere with 'Home Workout' is pretty close to playing DSCS. Once you complete 'Framed!' you're far away from DSCS. Sometimes I'm proud of what I've done and other times I wish that we were all playing the game Radnor planned to make instead.
 

Samson89

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I might have found another potential bug (not sure yet).
When I train a bot in a specific skill (let's say mechanic), then in some cases I am forced to train them a second time, because [Continue] is the only available button to press. After that I always lose 1 AP because the PsychCore stability is < 75% after the first training step and the second training fails because of low core stability. This way I am forced to lose a second AP, which I would not have if I had the option to just not continue and instead improve the core stability. I have seen this more than once, but the last time this happend I also raised the rank of this ability. So this might have something to do with it.
 

AkiranGaming

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This conversation reminds me of when I first started playing DSCS. There was something magical about it to me, it was by far the best game I'd found up to that time. I've put a lot of things into SR24 that were not in DSCS but the early part of SR24 before you can get to the 'Night School' and before you get anywhere with 'Home Workout' is pretty close to playing DSCS. Once you complete 'Framed!' you're far away from DSCS. Sometimes I'm proud of what I've done and other times I wish that we were all playing the game Radnor planned to make instead.
I started with SR24 and never played DSCS, so can't really compare, but my main issue is probably the lack of options in the story mode and how we deal with quests. Personally, quests like with the Mob should only be triggered once the MC has reached a certain level of skill and it would be nice to have the option to actually work for them at some point repairing/training bots. I understand that SR24 is a hobby with a set direction and my issues will probably not be addressed, but I'll continue to play it anyway to see how it goes, so please don't give me the standard find another game response, lol.

PS - Thank you for all your effort and sharing it with us, despite our occasional criticisms that come from a genuine enjoyment of the game.
 
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squirrel24

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I might have found another potential bug (not sure yet).
When I train a bot in a specific skill (let's say mechanic), then in some cases I am forced to train them a second time, because [Continue] is the only available button to press. After that I always lose 1 AP because the PsychCore stability is < 75% after the first training step and the second training fails because of low core stability. This way I am forced to lose a second AP, which I would not have if I had the option to just not continue and instead improve the core stability. I have seen this more than once, but the last time this happend I also raised the rank of this ability. So this might have something to do with it.
This is not a bug. Occasionally when you train a bot, particularly when it has low stability, something goes wrong and the bot goes a little crazy. When this happens you have to spend some time getting the bot back under control. Please read the screen when this happens to you and you'll see that something unusual has happened.
 

squirrel24

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I started with SR24 and never played DSCS, so can't really compare, but my main issue is probably the lack of options in the story mode and how we deal with quests. Personally, quests like with the Mob should only be triggered once the MC has reached a certain level of skill and it would be nice to have the option to actually work for them at some point repairing/training bots. I understand that SR24 is a hobby with a set direction and my issues will probably not be addressed, but I'll continue to play it anyway to see how it goes, so please don't give me the standard find another game response, lol.

PS - Thank you for all your effort and sharing it with us, despite our occasional criticisms that come from a genuine enjoyment of the game.
I recommend downloading DSCS and playing it once in easy mode. You know how to play since it's the same game mechanics and it won't take you long. I suspect you won't end up feeling the same way I do about it because many of the things in SR24 won't be there but it was enough to grab me. If you play it I recommend using mods, they were much more important for DSCS. I always used Shaky_mod parts, Daedalron bots, Yurishikane's bots, Clockwindings BBS offers, Shaky's bot school, Mineride's fight club, and I think I'm forgetting a few. Radnor intended for people to make mods for DSCS. As you've probably noticed, I'm ambivalent about it mainly because I no longer allow myself to use them. My play time is testing new versions and mods are potential interference. Cheers!
 

SaFjoeri

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Jul 1, 2023
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Sorry, not sure what happened. Moving bots from capsules to storage is code from DSCS that I haven't paid attention to. If you have the following information it may help me figure out what happened. Most of the information I'm asking for is displayed on the left side of the screen but I realize you may not remember what the values were when the error occurred. Also, is this a one time event or is it happening every time you try to move a bot?

1) How many capsules do you have?
2) How many capsules are empty?
3) Which capsule were you moving the bot from?
4) How many storage locations do you have?
5) How many storage locations are empty?
Since I have the same bug

1) 6 capsules
2) None
3) 3 and 5, but it also happens when clicking the button in the storage to move to capsule
4) 1 storage location
5) 4 empty storages
 
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