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Ren'Py Sexbot Restoration 2124 [v0.14.2] [squirrel24]

4.30 star(s) 18 Votes

squirrel24

Active Member
Game Developer
Mar 12, 2021
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If I've spent X points to gain X benefit I want to keep that benefit. Having an upkeep of Y to keep the X benefit and then lose it if I don't "pay for it" because it's realistic just makes me not want to do it, because to me at least it's not worth the effort.

I don't really care about realism, it's a videogame, y'know? Since there's no other skill degradation, it feels weirdly punitive "because the dev said" to this one specifically.

About paying the debt triggering the next quest, I get it, although I don't agree with the rationale.

It's like AkiranGaming said: having the quest trigger when the MC got enough skill / reputation / money would represent a presence large enough to draw attention.

Then again, it's your creative decision.

----

What can I say? I'll start again, but now I'll begin by training the bots and getting higher parts some weeks before the deadlines arrive after I let money pool by paying nearly all the debt but a small sliver of it...

...Aka, I'll game the system this time to keep playing, which is something that demands that me as a player to "know" about the next step before it arrives.
You make some good points but let me explain why I'm doing things differently. For me realism is important, I think of this more like a "simulation" than a "game".

Strength and Stamina are different from the other skills because they can be lost by disuse. The other skills are not affected much by disuse. If a new generation of bot came out your computer, electronics, and mechanics skills might suffer but this game is in units of days so this isn't a strong possibility.

Regarding waiting to start Mob Protection until you're ready I believe that's too much hand-holding. It's not the game's responsibility to prevent you from failing. You have to learn how to play all aspects of this "simulation" and I expect people to encounter a "game over" event or two while learning. I think everyone who tinkered around with "flight simulator" crashed a plane or two along the way.

If I was a better programmer I'd make events in the game non-linear to make it harder to "game the system" by "knowing what comes next" but I'm not capable of doing that. Life is full of surprises and I wish I could make this game full of surprises too. A small example: I've thought about adding randomness to the requirements in BBS offers for bots but two things prevent me from doing it: lack of skill, and the potential whining from players about making the game harder. From my point of view, the exact same BBS offers appearing regularly is very unrealistic.
 

atomicp

Member
Feb 25, 2018
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I'm not sure if I want to play a game that I always know what's next.
In my case, I feel like don't want a game that I need to know what's next to avoid a failure state, or that'll be afraid to experiment because it isn't the proper choice.
 

Pdoan

Active Member
Mar 1, 2018
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In my case, I feel like don't want a game that I need to know what's next to avoid a failure state, or that'll be afraid to experiment because it isn't the proper choice.
Is the game programmed for you to fail? Or you can't take the challenge? What is there to play when it is "fail-proof" by design? That kind of "game" is more like a "choice don't matter" VN than a game. Just my opnion.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
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I think the odd hybrid nature of SR24 is the underlying issue behind all of this discussion. It's really 2 games in 1. The bot restoration sandbox game that was DSCS and the VN-like story that is unique to SR24. Some people like the sandbox and some people prefer the VN-like part but few people like both parts. I suspected this would cause problems and the discussion we've been having proves it. Both parts of the game are important to me and I'm not going to sacrifice either one of them so issues like this will never go away.
 
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Pdoan

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Mar 1, 2018
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I think the odd hybrid nature of SR24 is the underlying issue behind all of this discussion. It's really 2 games in 1. The bot restoration sandbox game that was DSCS and the VN-like story that is unique to SR24. Some people like the sandbox and some people prefer the VN-like part but few people like both parts. I suspected this would cause problems and the discussion we've been having proves it. Both parts of the game are important to me and I'm not going to sacrifice either one of them so issues like this will never go away.
The game has the right mix of game play and story for me.
 
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luxraylover

Newbie
Jan 14, 2022
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I think the odd hybrid nature of SR24 is the underlying issue behind all of this discussion. It's really 2 games in 1. The bot restoration sandbox game that was DSCS and the VN-like story that is unique to SR24. Some people like the sandbox and some people prefer the VN-like part but few people like both parts. I suspected this would cause problems and the discussion we've been having proves it. Both parts of the game are important to me and I'm not going to sacrifice either one of them so issues like this will never go away.
I like the game how it is but I want to know is there any plan to add more Sexbots even different types with high ranking like A S class in future so we can have more diversity in Raymond's Shop and in general?
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
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I like the game how it is but I want to know is there any plan to add more Sexbots even different types with high ranking like A S class in future so we can have more diversity in Raymond's Shop and in general?
That's an unexpected question. There are lots of bot mods made and I believe most players use them to have more variety. When I played DSCS I always used Daedalron bots which has over 20 different bots plus a few of Yurishikane's bots. (Since I started developing SR24 I don't use mods at all for testing purposes.)

Anyway, making bots takes development time that I prefer to put into other parts of the game so I will not be making new bots for a while. There will be a few special or novelty bots like the ones introduced in the last version but they will not be available for the MC to own. I suggest you look at the various bot mods out there but a word of warning; removing mods usually breaks saved games so save a game before adding mods in case you don't like them.
 
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luxraylover

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Jan 14, 2022
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That's an unexpected question. There are lots of bot mods made and I believe most players use them to have more variety. When I played DSCS I always used Daedalron bots which has over 20 different bots plus a few of Yurishikane's bots. (Since I started developing SR24 I don't use mods at all for testing purposes.)
Okay I will try some mods and thank you so much for answering. :giggle:

Anyway, making bots takes development time that I prefer to put into other parts of the game so I will not be making new bots for a while. There will be a few special or novelty bots like the ones introduced in the last version but they will not be available for the MC to own.
It's cool man I was just curious because modded stuff I never really used much in any game I guess because I preferred using the characters (here in this case bots) to be straight from the creator and ones they specifically intended in their game.

I suggest you look at the various bot mods out there but a word of warning; removing mods usually breaks saved games so save a game before adding mods in case you don't like them.
Okay thank you for the warning I will sure to remember them.
 

Crambit

New Member
Jul 27, 2023
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a word of warning; removing mods usually breaks saved games so save a game before adding mods in case you don't like them.
I tried it out and it seems this happens because when you work on a bot you gain expertise in that bot, and that variable gets added to the save file. The game doesn't handle you having expertise in bots it can't define and crashes.

mc > stats > expertise_[Abot] > _level 0
mc > stats > expertise_[Abot] > _xp 4175
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
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I tried it out and it seems this happens because when you work on a bot you gain expertise in that bot, and that variable gets added to the save file. The game doesn't handle you having expertise in bots it can't define and crashes.

mc > stats > expertise_[Abot] > _level 0
mc > stats > expertise_[Abot] > _xp 4175
You are correct about that is happening but the game has always been able to do this without errors. I didn't create the code for this, it was made by Radnor years ago and it has always worked. Please tell me which bot mod you are using, I'd like to figure out what is going wrong.

By the way, creating and tracking expertise is one of the reasons it is difficult to remove mods. Once a mod has been used and you gain expertise in bots from it you are sort of stuck with using that mod until you start a new game.
 
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Crambit

New Member
Jul 27, 2023
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Please tell me which bot mod you are using, I'd like to figure out what is going wrong.
Don't worry about it. I deliberately caused the error. I added a bot named 'Abot' then removed the Abot.json from the mods folder to see what errors happen under what conditions. You can save/load normally after removing Abot.json until you train Abot, at which those expertise_Abot lines are added to the saves. I think removing/ignoring them would let the unmodded game load the save normally. I should probably shut up until I've got it properly figured out though.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
719
773
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Don't worry about it. I deliberately caused the error. I added a bot named 'Abot' then removed the Abot.json from the mods folder to see what errors happen under what conditions. You can save/load normally after removing Abot.json until you train Abot, at which those expertise_Abot lines are added to the saves. I think removing/ignoring them would let the unmodded game load the save normally. I should probably shut up until I've got it properly figured out though.
Fair enough. I don't know how to edit saves myself so you're on your own.
 
4.30 star(s) 18 Votes