I really hope you'd reconsider on this, part of the point of assigning a bot a role is so you can "set it and forget it" and focus on other tasks to spend your active AP on. There is little more frustrating than suddenly noticing you're missing bonus AP and look back to find some of your "staff" bots have become unstable and you have to spend time and AP fixing them. It just disrupts the flow of gameplay and is a pain in the ass that just feels punishing. I've looked through the comments and have seen a lot of others feel the same --and again, it's not active things we're asking to have penalties removed from, just the automatic ones. Nor am I referring to missions, those should invoke full penalties, I'm just talking about stuff like tech and housekeeping that keeps them in the shop doing a set normal routine.
I also specifically said this immunity should only come with a maxed out AI capsule, justifying the expense and making the things have an actual use as right now they seem terribly weak. What's the point of the thing if it can't even keep your bot stable in normal routine activities? They already can't do any significant repair of stability, you have to do it yourself, and so what exactly are they good for? I don't think asking our 150,000 in-game dollar item to keep a bot stable if they're already at maximum and they're doing the kind of light work of a shopkeeper or in-house technician is too much to ask.
EDIT TO ADD: I just saw you're planning to make a level 5 capsule AI, would you please consider allowing it to keep our routine role bots stable?